Mercurial > hg > orthanc-stone
comparison OrthancStone/Sources/Scene2D/Internals/MacroLayerRenderer.cpp @ 1611:787db80a5a1b
new class MacroLayerRenderer
author | Sebastien Jodogne <s.jodogne@gmail.com> |
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date | Thu, 29 Oct 2020 18:02:03 +0100 |
parents | |
children | 9ac2a65d4172 |
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1610:b7630b1a0253 | 1611:787db80a5a1b |
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1 /** | |
2 * Stone of Orthanc | |
3 * Copyright (C) 2012-2016 Sebastien Jodogne, Medical Physics | |
4 * Department, University Hospital of Liege, Belgium | |
5 * Copyright (C) 2017-2020 Osimis S.A., Belgium | |
6 * | |
7 * This program is free software: you can redistribute it and/or | |
8 * modify it under the terms of the GNU Lesser General Public License | |
9 * as published by the Free Software Foundation, either version 3 of | |
10 * the License, or (at your option) any later version. | |
11 * | |
12 * This program is distributed in the hope that it will be useful, but | |
13 * WITHOUT ANY WARRANTY; without even the implied warranty of | |
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU | |
15 * Lesser General Public License for more details. | |
16 * | |
17 * You should have received a copy of the GNU Lesser General Public | |
18 * License along with this program. If not, see | |
19 * <http://www.gnu.org/licenses/>. | |
20 **/ | |
21 | |
22 | |
23 #include "MacroLayerRenderer.h" | |
24 #include "../MacroSceneLayer.h" | |
25 | |
26 namespace OrthancStone | |
27 { | |
28 namespace Internals | |
29 { | |
30 void MacroLayerRenderer::Clear() | |
31 { | |
32 for (size_t i = 0; i < renderers_.size(); i++) | |
33 { | |
34 assert(renderers_[i] != NULL); | |
35 delete renderers_[i]; | |
36 } | |
37 | |
38 renderers_.clear(); | |
39 } | |
40 | |
41 | |
42 void MacroLayerRenderer::Render(const AffineTransform2D& transform, | |
43 unsigned int canvasWidth, | |
44 unsigned int canvasHeight) | |
45 { | |
46 for (size_t i = 0; i < renderers_.size(); i++) | |
47 { | |
48 assert(renderers_[i] != NULL); | |
49 renderers_[i]->Render(transform, canvasWidth, canvasHeight); | |
50 } | |
51 } | |
52 | |
53 | |
54 void MacroLayerRenderer::Update(const ISceneLayer& layer) | |
55 { | |
56 const MacroSceneLayer& macro = dynamic_cast<const MacroSceneLayer&>(layer); | |
57 | |
58 Clear(); | |
59 | |
60 renderers_.reserve(macro.GetSize()); | |
61 | |
62 for (size_t i = 0; i < macro.GetSize(); i++) | |
63 { | |
64 renderers_.push_back(factory_.Create(macro.GetLayer(i))); | |
65 } | |
66 } | |
67 } | |
68 } |