comparison Framework/Layers/ILayerRenderer.h @ 110:53025eecbc95 wasm

renamed SliceGeometry as CoordinateSystem3D
author Sebastien Jodogne <s.jodogne@gmail.com>
date Wed, 14 Jun 2017 15:50:38 +0200
parents d18dcc963930
children e2fe9352f240
comparison
equal deleted inserted replaced
109:53bd9277b025 110:53025eecbc95
20 20
21 21
22 #pragma once 22 #pragma once
23 23
24 #include "../Viewport/CairoContext.h" 24 #include "../Viewport/CairoContext.h"
25 #include "../Toolbox/SliceGeometry.h" 25 #include "../Toolbox/CoordinateSystem3D.h"
26 #include "../Toolbox/ViewportGeometry.h" 26 #include "../Toolbox/ViewportGeometry.h"
27 #include "RenderStyle.h" 27 #include "RenderStyle.h"
28 28
29 namespace OrthancStone 29 namespace OrthancStone
30 { 30 {
38 virtual bool RenderLayer(CairoContext& context, 38 virtual bool RenderLayer(CairoContext& context,
39 const ViewportGeometry& view) = 0; 39 const ViewportGeometry& view) = 0;
40 40
41 virtual void SetLayerStyle(const RenderStyle& style) = 0; 41 virtual void SetLayerStyle(const RenderStyle& style) = 0;
42 42
43 virtual const SliceGeometry& GetLayerSlice() = 0; 43 virtual const CoordinateSystem3D& GetLayerSlice() = 0;
44 44
45 virtual bool IsFullQuality() = 0; 45 virtual bool IsFullQuality() = 0;
46 }; 46 };
47 } 47 }