comparison Framework/Widgets/PanZoomMouseTracker.h @ 457:3b4df9925db6 am-touch-events

added support for 'touch' in mouse trackers. This is still a bit hacky and we need to refactor it to make it clean. Thanks to that, Pan and zoom are available together with 2 touches
author Alain Mazy <alain@mazy.be>
date Thu, 24 Jan 2019 16:42:27 +0100
parents
children 4f2416d519b4
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456:b70fcc134ba4 457:3b4df9925db6
1 /**
2 * Stone of Orthanc
3 * Copyright (C) 2012-2016 Sebastien Jodogne, Medical Physics
4 * Department, University Hospital of Liege, Belgium
5 * Copyright (C) 2017-2019 Osimis S.A., Belgium
6 *
7 * This program is free software: you can redistribute it and/or
8 * modify it under the terms of the GNU Affero General Public License
9 * as published by the Free Software Foundation, either version 3 of
10 * the License, or (at your option) any later version.
11 *
12 * This program is distributed in the hope that it will be useful, but
13 * WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
15 * Affero General Public License for more details.
16 *
17 * You should have received a copy of the GNU Affero General Public License
18 * along with this program. If not, see <http://www.gnu.org/licenses/>.
19 **/
20
21
22 #pragma once
23
24 #include "WorldSceneWidget.h"
25
26 namespace OrthancStone
27 {
28 class PanZoomMouseTracker : public IWorldSceneMouseTracker
29 {
30 private:
31 WorldSceneWidget& that_;
32 std::vector<Touch> originalSceneTouches_;
33 Touch originalSceneCenter_;
34 Touch originalDisplayCenter_;
35 double originalPanX_;
36 double originalPanY_;
37 double originalZoom_;
38 double originalDisplayDistanceBetweenTouches_;
39 bool idle_;
40 double normalization_;
41
42 public:
43 PanZoomMouseTracker(WorldSceneWidget& that,
44 const std::vector<Touch>& startTouches);
45
46 virtual bool HasRender() const
47 {
48 return false;
49 }
50
51 virtual void MouseUp()
52 {
53 }
54
55 virtual void Render(CairoContext& context,
56 double zoom);
57
58 virtual void MouseMove(int displayX,
59 int displayY,
60 double x,
61 double y,
62 const std::vector<Touch>& displayTouches,
63 const std::vector<Touch>& sceneTouches);
64 };
65 }