Mercurial > hg > orthanc-stone
comparison Framework/Toolbox/DicomStructure2.h @ 998:38b6bb0bdd72
added a new set of classes that correctly handle non-convex polygons (not
used yet because of limitations in coordinates computing): DicomStructure2,
DicomStructureSet2, DicomStructurePolygon2, DicomStructureSetSlicer2. Too
many shortcuts have been taken when computing the actual position.
author | Benjamin Golinvaux <bgo@osimis.io> |
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date | Fri, 20 Sep 2019 11:58:00 +0200 |
parents | |
children | 29f5f2031310 |
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995:9893fa8cd7a6 | 998:38b6bb0bdd72 |
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1 /** | |
2 * Stone of Orthanc | |
3 * Copyright (C) 2012-2016 Sebastien Jodogne, Medical Physics | |
4 * Department, University Hospital of Liege, Belgium | |
5 * Copyright (C) 2017-2019 Osimis S.A., Belgium | |
6 * | |
7 * This program is free software: you can redistribute it and/or | |
8 * modify it under the terms of the GNU Affero General Public License | |
9 * as published by the Free Software Foundation, either version 3 of | |
10 * the License, or (at your option) any later version. | |
11 * | |
12 * This program is distributed in the hope that it will be useful, but | |
13 * WITHOUT ANY WARRANTY; without even the implied warranty of | |
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU | |
15 * Affero General Public License for more details. | |
16 * | |
17 * You should have received a copy of the GNU Affero General Public License | |
18 * along with this program. If not, see <http://www.gnu.org/licenses/>. | |
19 **/ | |
20 | |
21 #pragma once | |
22 | |
23 #include "DicomStructurePolygon2.h" | |
24 #include "DicomStructureSetUtils.h" | |
25 | |
26 namespace OrthancStone | |
27 { | |
28 | |
29 /* | |
30 A structure has a color, a name, a set of slices.. | |
31 | |
32 Each slice is a polygon. | |
33 */ | |
34 struct DicomStructure2 | |
35 { | |
36 DicomStructure2() : | |
37 red_(0), green_(0), blue_(0), sliceThickness_(0), state_(Building) {} | |
38 | |
39 void AddPolygon(const DicomStructurePolygon2& polygon); | |
40 | |
41 /** | |
42 Once all polygons have been added, this method will determine: | |
43 - the slice orientation (through the normal vector) | |
44 - the spacing between slices (slice thickness) | |
45 | |
46 it will also set up the info required to efficiently compute plane | |
47 intersections later on. | |
48 */ | |
49 void ComputeDependentProperties(); | |
50 | |
51 /** | |
52 Being given a plane that is PARALLEL to the set of polygon contours, this | |
53 returns a pointer to the polygon located at that position (if it is closer | |
54 than thickness/2) or NULL if there is none. | |
55 | |
56 TODO: use sorted vector to improve | |
57 | |
58 DO NOT STORE THE RETURNED POINTER! | |
59 */ | |
60 const DicomStructurePolygon2* GetPolygonClosestToSlice(const CoordinateSystem3D& plane) const; | |
61 | |
62 Vector GetNormal() const; | |
63 | |
64 Color GetColor() const | |
65 { | |
66 return Color(red_, green_, blue_); | |
67 } | |
68 | |
69 bool IsValid() const | |
70 { | |
71 return state_ == Valid; | |
72 } | |
73 | |
74 /** | |
75 This method is used to project the 3D structure on a 2D plane. | |
76 | |
77 A structure is a stack of polygons, representing a volume. | |
78 | |
79 We need to compute the intersection between this volume and the supplied | |
80 cutting plane (the "slice"). This is more than a cutting plane: it is also | |
81 a 2D-coordinate system (the plane has axes vectors) | |
82 | |
83 The cutting plane is always parallel to the plane defined by two of the | |
84 world coordinate system axes. | |
85 | |
86 The result is a set of closed polygons. | |
87 | |
88 If the cut is parallel to the polygons, we pick the polygon closest to | |
89 the slice, project it on the slice and return it in slice coordinates. | |
90 | |
91 If the cut is perpendicular to the polygons, for each polygon, we compute | |
92 the intersection between the cutting plane and the polygon slab (imaginary | |
93 volume created by extruding the polygon above and below its plane by | |
94 thickness/2) : | |
95 - each slab, intersected by the plane, gives a set of 0..* rectangles \ | |
96 (only one if the polygon is convex) | |
97 - when doing this for the whole stack of slabs, we get a set of rectangles: | |
98 To compute these rectangles, for each polygon, we compute the intersection | |
99 between : | |
100 - the line defined by the intersection of the polygon plane and the cutting | |
101 plane | |
102 - the polygon itself | |
103 This yields 0 or 2*K points along the line C. These are turned into K | |
104 rectangles by taking two consecutive points along the line and extruding | |
105 this segment by sliceThickness/2 in the orientation of the polygon normal, | |
106 in both directions. | |
107 | |
108 Then, once this list of rectangles is computed, we need to group the | |
109 connected rectangles together. Connected, here, means sharing at least part | |
110 of an edge --> union/find data structures and algorithm. | |
111 */ | |
112 bool Project(std::vector< std::pair<Point2D, Point2D> >& polygons, const CoordinateSystem3D& plane) const; | |
113 | |
114 std::string interpretation_; | |
115 std::string name_; | |
116 uint8_t red_; | |
117 uint8_t green_; | |
118 uint8_t blue_; | |
119 | |
120 /** Internal */ | |
121 const std::vector<DicomStructurePolygon2>& GetPolygons() const | |
122 { | |
123 return polygons_; | |
124 } | |
125 | |
126 /** Internal */ | |
127 double GetSliceThickness() const | |
128 { | |
129 return sliceThickness_; | |
130 } | |
131 | |
132 private: | |
133 enum State | |
134 { | |
135 Building, | |
136 NormalComputed, | |
137 Valid, // When normal components AND slice thickness are computed | |
138 Invalid | |
139 }; | |
140 | |
141 void ComputeNormal(); | |
142 void ComputeSliceThickness(); | |
143 | |
144 std::vector<DicomStructurePolygon2> polygons_; | |
145 Vector3D normal_; | |
146 double sliceThickness_; | |
147 | |
148 /* | |
149 After creation (and while polygons are added), state is Building. | |
150 After ComputeDependentProperties() is called, state can either be | |
151 Valid or Invalid. In any case, the object becomes immutable. | |
152 */ | |
153 State state_; | |
154 }; | |
155 } |