comparison Framework/Scene2D/Internals/OpenGLFloatTextureProgram.cpp @ 1455:30deba7bc8e2

simplifying include_directories
author Sebastien Jodogne <s.jodogne@gmail.com>
date Thu, 11 Jun 2020 20:54:01 +0200
parents 2d8ab34c8c91
children
comparison
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1454:faaff0a1711e 1455:30deba7bc8e2
20 20
21 21
22 #include "OpenGLFloatTextureProgram.h" 22 #include "OpenGLFloatTextureProgram.h"
23 #include "OpenGLShaderVersionDirective.h" 23 #include "OpenGLShaderVersionDirective.h"
24 24
25 #include <Core/OrthancException.h> 25 #include <OrthancException.h>
26 #include <Core/Images/Image.h> 26 #include <Images/Image.h>
27 #include <Core/Images/ImageProcessing.h> 27 #include <Images/ImageProcessing.h>
28 28
29 29
30 static const char* FRAGMENT_SHADER = 30 static const char* FRAGMENT_SHADER =
31 ORTHANC_STONE_OPENGL_SHADER_VERSION_DIRECTIVE 31 ORTHANC_STONE_OPENGL_SHADER_VERSION_DIRECTIVE
32 "uniform float u_offset; \n" 32 "uniform float u_offset; \n"