comparison OrthancStone/Sources/Toolbox/GeometryToolbox.h @ 1512:244ad1e4e76a

reorganization of folders
author Sebastien Jodogne <s.jodogne@gmail.com>
date Tue, 07 Jul 2020 16:21:02 +0200
parents Framework/Toolbox/GeometryToolbox.h@5732edec7cbd
children 4fb8fdf03314
comparison
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1511:9dfeee74c1e6 1512:244ad1e4e76a
1 /**
2 * Stone of Orthanc
3 * Copyright (C) 2012-2016 Sebastien Jodogne, Medical Physics
4 * Department, University Hospital of Liege, Belgium
5 * Copyright (C) 2017-2020 Osimis S.A., Belgium
6 *
7 * This program is free software: you can redistribute it and/or
8 * modify it under the terms of the GNU Affero General Public License
9 * as published by the Free Software Foundation, either version 3 of
10 * the License, or (at your option) any later version.
11 *
12 * This program is distributed in the hope that it will be useful, but
13 * WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
15 * Affero General Public License for more details.
16 *
17 * You should have received a copy of the GNU Affero General Public License
18 * along with this program. If not, see <http://www.gnu.org/licenses/>.
19 **/
20
21
22 #pragma once
23
24 #include "LinearAlgebra.h"
25
26 namespace OrthancStone
27 {
28 namespace GeometryToolbox
29 {
30 void ProjectPointOntoPlane(Vector& result,
31 const Vector& point,
32 const Vector& planeNormal,
33 const Vector& planeOrigin);
34
35 /*
36 Alternated faster implementation (untested yet)
37 */
38 void ProjectPointOntoPlane2(double& resultX,
39 double& resultY,
40 double& resultZ,
41 const Vector& point,
42 const Vector& planeNormal,
43 const Vector& planeOrigin);
44
45 bool IsParallel(const Vector& u,
46 const Vector& v);
47
48 bool IsParallelOrOpposite(bool& isOpposite,
49 const Vector& u,
50 const Vector& v);
51
52 bool IntersectTwoPlanes(Vector& p,
53 Vector& direction,
54 const Vector& origin1,
55 const Vector& normal1,
56 const Vector& origin2,
57 const Vector& normal2);
58
59 bool ClipLineToRectangle(double& x1, // Coordinates of the clipped line (out)
60 double& y1,
61 double& x2,
62 double& y2,
63 const double ax, // Two points defining the line (in)
64 const double ay,
65 const double bx,
66 const double by,
67 const double& xmin, // Coordinates of the rectangle (in)
68 const double& ymin,
69 const double& xmax,
70 const double& ymax);
71
72 void GetPixelSpacing(double& spacingX,
73 double& spacingY,
74 const Orthanc::DicomMap& dicom);
75
76 inline double ProjectAlongNormal(const Vector& point,
77 const Vector& normal)
78 {
79 return boost::numeric::ublas::inner_prod(point, normal);
80 }
81
82 Matrix CreateRotationMatrixAlongX(double a);
83
84 Matrix CreateRotationMatrixAlongY(double a);
85
86 Matrix CreateRotationMatrixAlongZ(double a);
87
88 Matrix CreateTranslationMatrix(double dx,
89 double dy,
90 double dz);
91
92 Matrix CreateScalingMatrix(double sx,
93 double sy,
94 double sz);
95
96 bool IntersectPlaneAndSegment(Vector& p,
97 const Vector& normal,
98 double d,
99 const Vector& edgeFrom,
100 const Vector& edgeTo);
101
102 bool IntersectPlaneAndLine(Vector& p,
103 const Vector& normal,
104 double d,
105 const Vector& origin,
106 const Vector& direction);
107
108 void AlignVectorsWithRotation(Matrix& r,
109 const Vector& a,
110 const Vector& b);
111
112 void ComputeNormalFromCosines(Vector& normal,
113 const Vector& cosines);
114
115 bool ComputeNormal(Vector& normal,
116 const Orthanc::DicomMap& dicom);
117
118 inline float ComputeBilinearInterpolationUnitSquare(float x,
119 float y,
120 float f00, // source(0, 0)
121 float f01, // source(1, 0)
122 float f10, // source(0, 1)
123 float f11); // source(1, 1)
124
125 inline float ComputeTrilinearInterpolationUnitSquare(float x,
126 float y,
127 float z,
128 float f000, // source(0, 0, 0)
129 float f001, // source(1, 0, 0)
130 float f010, // source(0, 1, 0)
131 float f011, // source(1, 1, 0)
132 float f100, // source(0, 0, 1)
133 float f101, // source(1, 0, 1)
134 float f110, // source(0, 1, 1)
135 float f111); // source(1, 1, 1)
136 };
137 }
138
139
140 float OrthancStone::GeometryToolbox::ComputeBilinearInterpolationUnitSquare(float x,
141 float y,
142 float f00,
143 float f01,
144 float f10,
145 float f11)
146 {
147 // This function only works within the unit square
148 assert(x >= 0 && y >= 0 && x <= 1 && y <= 1);
149
150 // https://en.wikipedia.org/wiki/Bilinear_interpolation#Unit_square
151 return (f00 * (1.0f - x) * (1.0f - y) +
152 f01 * x * (1.0f - y) +
153 f10 * (1.0f - x) * y +
154 f11 * x * y);
155 }
156
157
158 float OrthancStone::GeometryToolbox::ComputeTrilinearInterpolationUnitSquare(float x,
159 float y,
160 float z,
161 float f000,
162 float f001,
163 float f010,
164 float f011,
165 float f100,
166 float f101,
167 float f110,
168 float f111)
169 {
170 // "In practice, a trilinear interpolation is identical to two
171 // bilinear interpolation combined with a linear interpolation"
172 // https://en.wikipedia.org/wiki/Trilinear_interpolation#Method
173 float a = ComputeBilinearInterpolationUnitSquare(x, y, f000, f001, f010, f011);
174 float b = ComputeBilinearInterpolationUnitSquare(x, y, f100, f101, f110, f111);
175
176 return (1.0f - z) * a + z * b;
177 }