Mercurial > hg > orthanc-stone
comparison OrthancStone/Sources/Scene2D/LookupTableTextureSceneLayer.h @ 1512:244ad1e4e76a
reorganization of folders
author | Sebastien Jodogne <s.jodogne@gmail.com> |
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date | Tue, 07 Jul 2020 16:21:02 +0200 |
parents | Framework/Scene2D/LookupTableTextureSceneLayer.h@7ec8fea061b9 |
children | 85e117739eca |
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1511:9dfeee74c1e6 | 1512:244ad1e4e76a |
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1 /** | |
2 * Stone of Orthanc | |
3 * Copyright (C) 2012-2016 Sebastien Jodogne, Medical Physics | |
4 * Department, University Hospital of Liege, Belgium | |
5 * Copyright (C) 2017-2020 Osimis S.A., Belgium | |
6 * | |
7 * This program is free software: you can redistribute it and/or | |
8 * modify it under the terms of the GNU Affero General Public License | |
9 * as published by the Free Software Foundation, either version 3 of | |
10 * the License, or (at your option) any later version. | |
11 * | |
12 * This program is distributed in the hope that it will be useful, but | |
13 * WITHOUT ANY WARRANTY; without even the implied warranty of | |
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU | |
15 * Affero General Public License for more details. | |
16 * | |
17 * You should have received a copy of the GNU Affero General Public License | |
18 * along with this program. If not, see <http://www.gnu.org/licenses/>. | |
19 **/ | |
20 | |
21 | |
22 #pragma once | |
23 | |
24 #include "TextureBaseSceneLayer.h" | |
25 | |
26 namespace OrthancStone | |
27 { | |
28 class LookupTableTextureSceneLayer : public TextureBaseSceneLayer | |
29 { | |
30 private: | |
31 ImageWindowing windowing_; | |
32 float minValue_; | |
33 float maxValue_; | |
34 std::vector<uint8_t> lut_; | |
35 bool applyLog_; | |
36 | |
37 void SetLookupTableRgb(const std::vector<uint8_t>& lut); | |
38 | |
39 public: | |
40 // The pixel format must be convertible to Float32 | |
41 LookupTableTextureSceneLayer(const Orthanc::ImageAccessor& texture); | |
42 | |
43 void SetLookupTableGrayscale(); | |
44 | |
45 // The vector must contain either 3 * 256 values (RGB), or 4 * 256 | |
46 // (RGBA). In the RGB case, an alpha channel will be automatically added. | |
47 void SetLookupTable(const std::vector<uint8_t>& lut); | |
48 | |
49 void SetRange(float minValue, | |
50 float maxValue); | |
51 | |
52 void FitRange(); | |
53 | |
54 float GetMinValue() const | |
55 { | |
56 return minValue_; | |
57 } | |
58 | |
59 float GetMaxValue() const | |
60 { | |
61 return maxValue_; | |
62 } | |
63 | |
64 // This returns a vector of 4 * 256 values between 0 and 255, in RGBA. | |
65 const std::vector<uint8_t>& GetLookupTable() const | |
66 { | |
67 return lut_; | |
68 } | |
69 | |
70 void SetApplyLog(bool apply); | |
71 | |
72 bool IsApplyLog() const | |
73 { | |
74 return applyLog_; | |
75 } | |
76 | |
77 virtual ISceneLayer* Clone() const; | |
78 | |
79 virtual Type GetType() const | |
80 { | |
81 return Type_LookupTableTexture; | |
82 } | |
83 | |
84 // Render the texture to a color image of format BGRA32 (Cairo | |
85 // surfaces) or RGBA32 (OpenGL) | |
86 void Render(Orthanc::ImageAccessor& target) const; | |
87 }; | |
88 } |