comparison OrthancStone/Sources/Scene2D/LookupTableTextureSceneLayer.h @ 1512:244ad1e4e76a

reorganization of folders
author Sebastien Jodogne <s.jodogne@gmail.com>
date Tue, 07 Jul 2020 16:21:02 +0200
parents Framework/Scene2D/LookupTableTextureSceneLayer.h@7ec8fea061b9
children 85e117739eca
comparison
equal deleted inserted replaced
1511:9dfeee74c1e6 1512:244ad1e4e76a
1 /**
2 * Stone of Orthanc
3 * Copyright (C) 2012-2016 Sebastien Jodogne, Medical Physics
4 * Department, University Hospital of Liege, Belgium
5 * Copyright (C) 2017-2020 Osimis S.A., Belgium
6 *
7 * This program is free software: you can redistribute it and/or
8 * modify it under the terms of the GNU Affero General Public License
9 * as published by the Free Software Foundation, either version 3 of
10 * the License, or (at your option) any later version.
11 *
12 * This program is distributed in the hope that it will be useful, but
13 * WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
15 * Affero General Public License for more details.
16 *
17 * You should have received a copy of the GNU Affero General Public License
18 * along with this program. If not, see <http://www.gnu.org/licenses/>.
19 **/
20
21
22 #pragma once
23
24 #include "TextureBaseSceneLayer.h"
25
26 namespace OrthancStone
27 {
28 class LookupTableTextureSceneLayer : public TextureBaseSceneLayer
29 {
30 private:
31 ImageWindowing windowing_;
32 float minValue_;
33 float maxValue_;
34 std::vector<uint8_t> lut_;
35 bool applyLog_;
36
37 void SetLookupTableRgb(const std::vector<uint8_t>& lut);
38
39 public:
40 // The pixel format must be convertible to Float32
41 LookupTableTextureSceneLayer(const Orthanc::ImageAccessor& texture);
42
43 void SetLookupTableGrayscale();
44
45 // The vector must contain either 3 * 256 values (RGB), or 4 * 256
46 // (RGBA). In the RGB case, an alpha channel will be automatically added.
47 void SetLookupTable(const std::vector<uint8_t>& lut);
48
49 void SetRange(float minValue,
50 float maxValue);
51
52 void FitRange();
53
54 float GetMinValue() const
55 {
56 return minValue_;
57 }
58
59 float GetMaxValue() const
60 {
61 return maxValue_;
62 }
63
64 // This returns a vector of 4 * 256 values between 0 and 255, in RGBA.
65 const std::vector<uint8_t>& GetLookupTable() const
66 {
67 return lut_;
68 }
69
70 void SetApplyLog(bool apply);
71
72 bool IsApplyLog() const
73 {
74 return applyLog_;
75 }
76
77 virtual ISceneLayer* Clone() const;
78
79 virtual Type GetType() const
80 {
81 return Type_LookupTableTexture;
82 }
83
84 // Render the texture to a color image of format BGRA32 (Cairo
85 // surfaces) or RGBA32 (OpenGL)
86 void Render(Orthanc::ImageAccessor& target) const;
87 };
88 }