Mercurial > hg > orthanc-stone
comparison OrthancStone/Sources/Scene2D/Internals/OpenGLTextRenderer.h @ 1512:244ad1e4e76a
reorganization of folders
author | Sebastien Jodogne <s.jodogne@gmail.com> |
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date | Tue, 07 Jul 2020 16:21:02 +0200 |
parents | Framework/Scene2D/Internals/OpenGLTextRenderer.h@8a0a62189f46 |
children | 85e117739eca |
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1511:9dfeee74c1e6 | 1512:244ad1e4e76a |
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1 /** | |
2 * Stone of Orthanc | |
3 * Copyright (C) 2012-2016 Sebastien Jodogne, Medical Physics | |
4 * Department, University Hospital of Liege, Belgium | |
5 * Copyright (C) 2017-2020 Osimis S.A., Belgium | |
6 * | |
7 * This program is free software: you can redistribute it and/or | |
8 * modify it under the terms of the GNU Affero General Public License | |
9 * as published by the Free Software Foundation, either version 3 of | |
10 * the License, or (at your option) any later version. | |
11 * | |
12 * This program is distributed in the hope that it will be useful, but | |
13 * WITHOUT ANY WARRANTY; without even the implied warranty of | |
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU | |
15 * Affero General Public License for more details. | |
16 * | |
17 * You should have received a copy of the GNU Affero General Public License | |
18 * along with this program. If not, see <http://www.gnu.org/licenses/>. | |
19 **/ | |
20 | |
21 | |
22 #pragma once | |
23 | |
24 #include "CompositorHelper.h" | |
25 #include "OpenGLTextProgram.h" | |
26 | |
27 namespace OrthancStone | |
28 { | |
29 namespace Internals | |
30 { | |
31 class OpenGLTextRenderer : public CompositorHelper::ILayerRenderer | |
32 { | |
33 private: | |
34 OpenGL::IOpenGLContext& context_; | |
35 OpenGLTextProgram& program_; | |
36 const GlyphTextureAlphabet& alphabet_; | |
37 OpenGL::OpenGLTexture& texture_; | |
38 std::unique_ptr<OpenGLTextProgram::Data> data_; | |
39 | |
40 void LoadLayer(const TextSceneLayer& layer); | |
41 | |
42 public: | |
43 OpenGLTextRenderer(OpenGL::IOpenGLContext& context, | |
44 OpenGLTextProgram& program, | |
45 const GlyphTextureAlphabet& alphabet, | |
46 OpenGL::OpenGLTexture& texture, | |
47 const TextSceneLayer& layer); | |
48 | |
49 virtual void Render(const AffineTransform2D& transform, | |
50 unsigned int canvasWidth, | |
51 unsigned int canvasHeight); | |
52 | |
53 virtual void Update(const ISceneLayer& layer); | |
54 }; | |
55 } | |
56 } |