comparison OrthancStone/Sources/Scene2D/Internals/OpenGLFloatTextureRenderer.h @ 1512:244ad1e4e76a

reorganization of folders
author Sebastien Jodogne <s.jodogne@gmail.com>
date Tue, 07 Jul 2020 16:21:02 +0200
parents Framework/Scene2D/Internals/OpenGLFloatTextureRenderer.h@8a0a62189f46
children 85e117739eca
comparison
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1511:9dfeee74c1e6 1512:244ad1e4e76a
1 /**
2 * Stone of Orthanc
3 * Copyright (C) 2012-2016 Sebastien Jodogne, Medical Physics
4 * Department, University Hospital of Liege, Belgium
5 * Copyright (C) 2017-2020 Osimis S.A., Belgium
6 *
7 * This program is free software: you can redistribute it and/or
8 * modify it under the terms of the GNU Affero General Public License
9 * as published by the Free Software Foundation, either version 3 of
10 * the License, or (at your option) any later version.
11 *
12 * This program is distributed in the hope that it will be useful, but
13 * WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
15 * Affero General Public License for more details.
16 *
17 * You should have received a copy of the GNU Affero General Public License
18 * along with this program. If not, see <http://www.gnu.org/licenses/>.
19 **/
20
21
22 #pragma once
23
24 #include "CompositorHelper.h"
25 #include "OpenGLFloatTextureProgram.h"
26 #include "../FloatTextureSceneLayer.h"
27
28 namespace OrthancStone
29 {
30 namespace Internals
31 {
32 class OpenGLFloatTextureRenderer : public CompositorHelper::ILayerRenderer
33 {
34 private:
35 OpenGL::IOpenGLContext& context_;
36 OpenGLFloatTextureProgram& program_;
37 std::unique_ptr<OpenGLFloatTextureProgram::Data> texture_;
38 AffineTransform2D layerTransform_;
39 float windowCenter_;
40 float windowWidth_;
41 bool invert_;
42
43 void UpdateInternal(const FloatTextureSceneLayer& layer,
44 bool loadTexture);
45
46 public:
47 OpenGLFloatTextureRenderer(OpenGL::IOpenGLContext& context,
48 OpenGLFloatTextureProgram& program,
49 const FloatTextureSceneLayer& layer);
50
51 virtual void Render(const AffineTransform2D& transform,
52 unsigned int canvasWidth,
53 unsigned int canvasHeight);
54
55 virtual void Update(const ISceneLayer& layer);
56 };
57 }
58 }