Mercurial > hg > orthanc-stone
comparison OrthancStone/Sources/Scene2D/Internals/OpenGLFloatTextureRenderer.cpp @ 1512:244ad1e4e76a
reorganization of folders
author | Sebastien Jodogne <s.jodogne@gmail.com> |
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date | Tue, 07 Jul 2020 16:21:02 +0200 |
parents | Framework/Scene2D/Internals/OpenGLFloatTextureRenderer.cpp@30deba7bc8e2 |
children | 92fca2b3ba3d |
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1511:9dfeee74c1e6 | 1512:244ad1e4e76a |
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1 /** | |
2 * Stone of Orthanc | |
3 * Copyright (C) 2012-2016 Sebastien Jodogne, Medical Physics | |
4 * Department, University Hospital of Liege, Belgium | |
5 * Copyright (C) 2017-2020 Osimis S.A., Belgium | |
6 * | |
7 * This program is free software: you can redistribute it and/or | |
8 * modify it under the terms of the GNU Affero General Public License | |
9 * as published by the Free Software Foundation, either version 3 of | |
10 * the License, or (at your option) any later version. | |
11 * | |
12 * This program is distributed in the hope that it will be useful, but | |
13 * WITHOUT ANY WARRANTY; without even the implied warranty of | |
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU | |
15 * Affero General Public License for more details. | |
16 * | |
17 * You should have received a copy of the GNU Affero General Public License | |
18 * along with this program. If not, see <http://www.gnu.org/licenses/>. | |
19 **/ | |
20 | |
21 | |
22 #include "OpenGLFloatTextureRenderer.h" | |
23 | |
24 #include <OrthancException.h> | |
25 | |
26 namespace OrthancStone | |
27 { | |
28 namespace Internals | |
29 { | |
30 void OpenGLFloatTextureRenderer::UpdateInternal(const FloatTextureSceneLayer& layer, | |
31 bool loadTexture) | |
32 { | |
33 if (!context_.IsContextLost()) | |
34 { | |
35 if (loadTexture) | |
36 { | |
37 if (layer.IsApplyLog()) | |
38 { | |
39 throw Orthanc::OrthancException(Orthanc::ErrorCode_NotImplemented); | |
40 } | |
41 | |
42 context_.MakeCurrent(); | |
43 texture_.reset(new OpenGLFloatTextureProgram::Data( | |
44 context_, layer.GetTexture(), layer.IsLinearInterpolation())); | |
45 } | |
46 | |
47 layerTransform_ = layer.GetTransform(); | |
48 layer.GetWindowing(windowCenter_, windowWidth_); | |
49 invert_ = layer.IsInverted(); | |
50 } | |
51 } | |
52 | |
53 | |
54 OpenGLFloatTextureRenderer::OpenGLFloatTextureRenderer(OpenGL::IOpenGLContext& context, | |
55 OpenGLFloatTextureProgram& program, | |
56 const FloatTextureSceneLayer& layer) : | |
57 context_(context), | |
58 program_(program) | |
59 { | |
60 UpdateInternal(layer, true); | |
61 } | |
62 | |
63 | |
64 void OpenGLFloatTextureRenderer::Render(const AffineTransform2D& transform, | |
65 unsigned int canvasWidth, | |
66 unsigned int canvasHeight) | |
67 { | |
68 if (!context_.IsContextLost() && texture_.get() != NULL) | |
69 { | |
70 program_.Apply(*texture_, AffineTransform2D::Combine(transform, layerTransform_), | |
71 windowCenter_, windowWidth_, invert_); | |
72 } | |
73 } | |
74 | |
75 | |
76 void OpenGLFloatTextureRenderer::Update(const ISceneLayer& layer) | |
77 { | |
78 UpdateInternal(dynamic_cast<const FloatTextureSceneLayer&>(layer), false); | |
79 } | |
80 } | |
81 } |