Mercurial > hg > orthanc-stone
comparison OrthancStone/Sources/Scene2D/Internals/OpenGLColorTextureRenderer.cpp @ 1512:244ad1e4e76a
reorganization of folders
author | Sebastien Jodogne <s.jodogne@gmail.com> |
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date | Tue, 07 Jul 2020 16:21:02 +0200 |
parents | Framework/Scene2D/Internals/OpenGLColorTextureRenderer.cpp@2d8ab34c8c91 |
children | 92fca2b3ba3d |
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1511:9dfeee74c1e6 | 1512:244ad1e4e76a |
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1 /** | |
2 * Stone of Orthanc | |
3 * Copyright (C) 2012-2016 Sebastien Jodogne, Medical Physics | |
4 * Department, University Hospital of Liege, Belgium | |
5 * Copyright (C) 2017-2020 Osimis S.A., Belgium | |
6 * | |
7 * This program is free software: you can redistribute it and/or | |
8 * modify it under the terms of the GNU Affero General Public License | |
9 * as published by the Free Software Foundation, either version 3 of | |
10 * the License, or (at your option) any later version. | |
11 * | |
12 * This program is distributed in the hope that it will be useful, but | |
13 * WITHOUT ANY WARRANTY; without even the implied warranty of | |
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU | |
15 * Affero General Public License for more details. | |
16 * | |
17 * You should have received a copy of the GNU Affero General Public License | |
18 * along with this program. If not, see <http://www.gnu.org/licenses/>. | |
19 **/ | |
20 | |
21 | |
22 #include "OpenGLColorTextureRenderer.h" | |
23 | |
24 namespace OrthancStone | |
25 { | |
26 namespace Internals | |
27 { | |
28 void OpenGLColorTextureRenderer::LoadTexture(const ColorTextureSceneLayer& layer) | |
29 { | |
30 if (!context_.IsContextLost()) | |
31 { | |
32 context_.MakeCurrent(); | |
33 texture_.reset(new OpenGL::OpenGLTexture(context_)); | |
34 texture_->Load(layer.GetTexture(), layer.IsLinearInterpolation()); | |
35 layerTransform_ = layer.GetTransform(); | |
36 } | |
37 } | |
38 | |
39 | |
40 OpenGLColorTextureRenderer::OpenGLColorTextureRenderer(OpenGL::IOpenGLContext& context, | |
41 OpenGLColorTextureProgram& program, | |
42 const ColorTextureSceneLayer& layer) : | |
43 context_(context), | |
44 program_(program) | |
45 { | |
46 LoadTexture(layer); | |
47 } | |
48 | |
49 | |
50 void OpenGLColorTextureRenderer::Render(const AffineTransform2D& transform, | |
51 unsigned int canvasWidth, | |
52 unsigned int canvasHeight) | |
53 { | |
54 if (!context_.IsContextLost() && texture_.get() != NULL) | |
55 { | |
56 program_.Apply(*texture_, AffineTransform2D::Combine(transform, layerTransform_), true); | |
57 } | |
58 } | |
59 | |
60 | |
61 void OpenGLColorTextureRenderer::Update(const ISceneLayer& layer) | |
62 { | |
63 // Should never happen (no revisions in color textures) | |
64 LoadTexture(dynamic_cast<const ColorTextureSceneLayer&>(layer)); | |
65 } | |
66 } | |
67 } |