comparison OrthancStone/Sources/Scene2D/Internals/OpenGLColorTextureRenderer.cpp @ 1512:244ad1e4e76a

reorganization of folders
author Sebastien Jodogne <s.jodogne@gmail.com>
date Tue, 07 Jul 2020 16:21:02 +0200
parents Framework/Scene2D/Internals/OpenGLColorTextureRenderer.cpp@2d8ab34c8c91
children 92fca2b3ba3d
comparison
equal deleted inserted replaced
1511:9dfeee74c1e6 1512:244ad1e4e76a
1 /**
2 * Stone of Orthanc
3 * Copyright (C) 2012-2016 Sebastien Jodogne, Medical Physics
4 * Department, University Hospital of Liege, Belgium
5 * Copyright (C) 2017-2020 Osimis S.A., Belgium
6 *
7 * This program is free software: you can redistribute it and/or
8 * modify it under the terms of the GNU Affero General Public License
9 * as published by the Free Software Foundation, either version 3 of
10 * the License, or (at your option) any later version.
11 *
12 * This program is distributed in the hope that it will be useful, but
13 * WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
15 * Affero General Public License for more details.
16 *
17 * You should have received a copy of the GNU Affero General Public License
18 * along with this program. If not, see <http://www.gnu.org/licenses/>.
19 **/
20
21
22 #include "OpenGLColorTextureRenderer.h"
23
24 namespace OrthancStone
25 {
26 namespace Internals
27 {
28 void OpenGLColorTextureRenderer::LoadTexture(const ColorTextureSceneLayer& layer)
29 {
30 if (!context_.IsContextLost())
31 {
32 context_.MakeCurrent();
33 texture_.reset(new OpenGL::OpenGLTexture(context_));
34 texture_->Load(layer.GetTexture(), layer.IsLinearInterpolation());
35 layerTransform_ = layer.GetTransform();
36 }
37 }
38
39
40 OpenGLColorTextureRenderer::OpenGLColorTextureRenderer(OpenGL::IOpenGLContext& context,
41 OpenGLColorTextureProgram& program,
42 const ColorTextureSceneLayer& layer) :
43 context_(context),
44 program_(program)
45 {
46 LoadTexture(layer);
47 }
48
49
50 void OpenGLColorTextureRenderer::Render(const AffineTransform2D& transform,
51 unsigned int canvasWidth,
52 unsigned int canvasHeight)
53 {
54 if (!context_.IsContextLost() && texture_.get() != NULL)
55 {
56 program_.Apply(*texture_, AffineTransform2D::Combine(transform, layerTransform_), true);
57 }
58 }
59
60
61 void OpenGLColorTextureRenderer::Update(const ISceneLayer& layer)
62 {
63 // Should never happen (no revisions in color textures)
64 LoadTexture(dynamic_cast<const ColorTextureSceneLayer&>(layer));
65 }
66 }
67 }