Mercurial > hg > orthanc-stone
comparison OrthancStone/Sources/Scene2D/Internals/OpenGLBasicPolylineRenderer.h @ 1512:244ad1e4e76a
reorganization of folders
author | Sebastien Jodogne <s.jodogne@gmail.com> |
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date | Tue, 07 Jul 2020 16:21:02 +0200 |
parents | Framework/Scene2D/Internals/OpenGLBasicPolylineRenderer.h@30deba7bc8e2 |
children | 85e117739eca |
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1511:9dfeee74c1e6 | 1512:244ad1e4e76a |
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1 /** | |
2 * Stone of Orthanc | |
3 * Copyright (C) 2012-2016 Sebastien Jodogne, Medical Physics | |
4 * Department, University Hospital of Liege, Belgium | |
5 * Copyright (C) 2017-2020 Osimis S.A., Belgium | |
6 * | |
7 * This program is free software: you can redistribute it and/or | |
8 * modify it under the terms of the GNU Affero General Public License | |
9 * as published by the Free Software Foundation, either version 3 of | |
10 * the License, or (at your option) any later version. | |
11 * | |
12 * This program is distributed in the hope that it will be useful, but | |
13 * WITHOUT ANY WARRANTY; without even the implied warranty of | |
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU | |
15 * Affero General Public License for more details. | |
16 * | |
17 * You should have received a copy of the GNU Affero General Public License | |
18 * along with this program. If not, see <http://www.gnu.org/licenses/>. | |
19 **/ | |
20 | |
21 | |
22 #pragma once | |
23 | |
24 #include "../../OpenGL/IOpenGLContext.h" | |
25 #include "../PolylineSceneLayer.h" | |
26 #include "CompositorHelper.h" | |
27 | |
28 #include <Compatibility.h> | |
29 | |
30 namespace OrthancStone | |
31 { | |
32 namespace Internals | |
33 { | |
34 class OpenGLBasicPolylineRenderer : public CompositorHelper::ILayerRenderer | |
35 { | |
36 private: | |
37 OpenGL::IOpenGLContext& context_; | |
38 PolylineSceneLayer layer_; | |
39 | |
40 public: | |
41 OpenGLBasicPolylineRenderer(OpenGL::IOpenGLContext& context, | |
42 const PolylineSceneLayer& layer); | |
43 | |
44 virtual void Render(const AffineTransform2D& transform); | |
45 | |
46 virtual void Update(const ISceneLayer& layer); | |
47 }; | |
48 } | |
49 } |