comparison OrthancStone/Sources/Scene2D/Internals/OpenGLAdvancedPolylineRenderer.h @ 1512:244ad1e4e76a

reorganization of folders
author Sebastien Jodogne <s.jodogne@gmail.com>
date Tue, 07 Jul 2020 16:21:02 +0200
parents Framework/Scene2D/Internals/OpenGLAdvancedPolylineRenderer.h@8a0a62189f46
children 85e117739eca
comparison
equal deleted inserted replaced
1511:9dfeee74c1e6 1512:244ad1e4e76a
1 /**
2 * Stone of Orthanc
3 * Copyright (C) 2012-2016 Sebastien Jodogne, Medical Physics
4 * Department, University Hospital of Liege, Belgium
5 * Copyright (C) 2017-2020 Osimis S.A., Belgium
6 *
7 * This program is free software: you can redistribute it and/or
8 * modify it under the terms of the GNU Affero General Public License
9 * as published by the Free Software Foundation, either version 3 of
10 * the License, or (at your option) any later version.
11 *
12 * This program is distributed in the hope that it will be useful, but
13 * WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
15 * Affero General Public License for more details.
16 *
17 * You should have received a copy of the GNU Affero General Public License
18 * along with this program. If not, see <http://www.gnu.org/licenses/>.
19 **/
20
21
22 #pragma once
23
24 #include "CompositorHelper.h"
25 #include "OpenGLLinesProgram.h"
26
27
28 namespace OrthancStone
29 {
30 namespace Internals
31 {
32 class OpenGLAdvancedPolylineRenderer : public CompositorHelper::ILayerRenderer
33 {
34 private:
35 OpenGL::IOpenGLContext& context_;
36 OpenGLLinesProgram& program_;
37 std::unique_ptr<OpenGLLinesProgram::Data> data_;
38
39 void LoadLayer(const PolylineSceneLayer& layer);
40
41 public:
42 OpenGLAdvancedPolylineRenderer(OpenGL::IOpenGLContext& context,
43 OpenGLLinesProgram& program,
44 const PolylineSceneLayer& layer);
45
46 virtual void Render(const AffineTransform2D& transform,
47 unsigned int canvasWidth,
48 unsigned int canvasHeight)
49 {
50 if (!context_.IsContextLost())
51 {
52 program_.Apply(*data_, transform, true, true);
53 }
54 }
55
56 virtual void Update(const ISceneLayer& layer)
57 {
58 LoadLayer(dynamic_cast<const PolylineSceneLayer&>(layer));
59 }
60 };
61 }
62 }