comparison OrthancStone/Sources/Scene2D/ILayerStyleConfigurator.h @ 1512:244ad1e4e76a

reorganization of folders
author Sebastien Jodogne <s.jodogne@gmail.com>
date Tue, 07 Jul 2020 16:21:02 +0200
parents Framework/Scene2D/ILayerStyleConfigurator.h@2d8ab34c8c91
children 4fb8fdf03314
comparison
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1511:9dfeee74c1e6 1512:244ad1e4e76a
1 /**
2 * Stone of Orthanc
3 * Copyright (C) 2012-2016 Sebastien Jodogne, Medical Physics
4 * Department, University Hospital of Liege, Belgium
5 * Copyright (C) 2017-2020 Osimis S.A., Belgium
6 *
7 * This program is free software: you can redistribute it and/or
8 * modify it under the terms of the GNU Affero General Public License
9 * as published by the Free Software Foundation, either version 3 of
10 * the License, or (at your option) any later version.
11 *
12 * This program is distributed in the hope that it will be useful, but
13 * WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
15 * Affero General Public License for more details.
16 *
17 * You should have received a copy of the GNU Affero General Public License
18 * along with this program. If not, see <http://www.gnu.org/licenses/>.
19 **/
20
21
22 #pragma once
23
24 #include "../Toolbox/DicomInstanceParameters.h"
25
26 namespace OrthancStone
27 {
28 /**
29 This interface is implemented by objects able to create an ISceneLayer
30 suitable to display the Orthanc image supplied to the CreateTextureXX
31 factory methods (taking Dicom parameters into account if relevant).
32
33 It can also refresh the style of an existing layer afterwards, to match
34 the configurator settings.
35 */
36 class ILayerStyleConfigurator
37 {
38 public:
39 virtual ~ILayerStyleConfigurator()
40 {
41 }
42
43 virtual uint64_t GetRevision() const = 0;
44
45 virtual TextureBaseSceneLayer* CreateTextureFromImage(const Orthanc::ImageAccessor& image) const = 0;
46
47 virtual TextureBaseSceneLayer* CreateTextureFromDicom(const Orthanc::ImageAccessor& frame,
48 const DicomInstanceParameters& parameters) const = 0;
49
50 virtual void ApplyStyle(ISceneLayer& layer) const = 0;
51 };
52 }