Mercurial > hg > orthanc-stone
comparison OrthancStone/Sources/Scene2D/FloatTextureSceneLayer.h @ 1512:244ad1e4e76a
reorganization of folders
author | Sebastien Jodogne <s.jodogne@gmail.com> |
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date | Tue, 07 Jul 2020 16:21:02 +0200 |
parents | Framework/Scene2D/FloatTextureSceneLayer.h@7ec8fea061b9 |
children | 82279abb92d0 |
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1511:9dfeee74c1e6 | 1512:244ad1e4e76a |
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1 /** | |
2 * Stone of Orthanc | |
3 * Copyright (C) 2012-2016 Sebastien Jodogne, Medical Physics | |
4 * Department, University Hospital of Liege, Belgium | |
5 * Copyright (C) 2017-2020 Osimis S.A., Belgium | |
6 * | |
7 * This program is free software: you can redistribute it and/or | |
8 * modify it under the terms of the GNU Affero General Public License | |
9 * as published by the Free Software Foundation, either version 3 of | |
10 * the License, or (at your option) any later version. | |
11 * | |
12 * This program is distributed in the hope that it will be useful, but | |
13 * WITHOUT ANY WARRANTY; without even the implied warranty of | |
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU | |
15 * Affero General Public License for more details. | |
16 * | |
17 * You should have received a copy of the GNU Affero General Public License | |
18 * along with this program. If not, see <http://www.gnu.org/licenses/>. | |
19 **/ | |
20 | |
21 | |
22 #pragma once | |
23 | |
24 #include "TextureBaseSceneLayer.h" | |
25 | |
26 namespace OrthancStone | |
27 { | |
28 class FloatTextureSceneLayer : public TextureBaseSceneLayer | |
29 { | |
30 private: | |
31 ImageWindowing windowing_; | |
32 float customCenter_; | |
33 float customWidth_; | |
34 bool inverted_; | |
35 bool applyLog_; | |
36 | |
37 public: | |
38 // The pixel format must be convertible to "Float32" | |
39 FloatTextureSceneLayer(const Orthanc::ImageAccessor& texture); | |
40 | |
41 void SetWindowing(ImageWindowing windowing); | |
42 | |
43 void SetCustomWindowing(float customCenter, | |
44 float customWidth); | |
45 | |
46 void GetWindowing(float& targetCenter, | |
47 float& targetWidth) const; | |
48 | |
49 ImageWindowing GetWindowingType() const | |
50 { | |
51 return windowing_; | |
52 } | |
53 | |
54 // To achieve MONOCHROME1 photometric interpretation | |
55 void SetInverted(bool inverted); | |
56 | |
57 bool IsInverted() const | |
58 { | |
59 return inverted_; | |
60 } | |
61 | |
62 void FitRange(); | |
63 | |
64 void SetApplyLog(bool apply); | |
65 | |
66 bool IsApplyLog() const | |
67 { | |
68 return applyLog_; | |
69 } | |
70 | |
71 virtual ISceneLayer* Clone() const; | |
72 | |
73 virtual Type GetType() const | |
74 { | |
75 return Type_FloatTexture; | |
76 } | |
77 }; | |
78 } |