Mercurial > hg > orthanc-stone
comparison OrthancStone/Sources/OpenGL/OpenGLProgram.h @ 1512:244ad1e4e76a
reorganization of folders
author | Sebastien Jodogne <s.jodogne@gmail.com> |
---|---|
date | Tue, 07 Jul 2020 16:21:02 +0200 |
parents | Framework/OpenGL/OpenGLProgram.h@2d8ab34c8c91 |
children | 85e117739eca |
comparison
equal
deleted
inserted
replaced
1511:9dfeee74c1e6 | 1512:244ad1e4e76a |
---|---|
1 /** | |
2 * Stone of Orthanc | |
3 * Copyright (C) 2012-2016 Sebastien Jodogne, Medical Physics | |
4 * Department, University Hospital of Liege, Belgium | |
5 * Copyright (C) 2017-2020 Osimis S.A., Belgium | |
6 * | |
7 * This program is free software: you can redistribute it and/or | |
8 * modify it under the terms of the GNU Affero General Public License | |
9 * as published by the Free Software Foundation, either version 3 of | |
10 * the License, or (at your option) any later version. | |
11 * | |
12 * This program is distributed in the hope that it will be useful, but | |
13 * WITHOUT ANY WARRANTY; without even the implied warranty of | |
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU | |
15 * Affero General Public License for more details. | |
16 * | |
17 * You should have received a copy of the GNU Affero General Public License | |
18 * along with this program. If not, see <http://www.gnu.org/licenses/>. | |
19 **/ | |
20 | |
21 | |
22 #pragma once | |
23 | |
24 #include "OpenGLIncludes.h" | |
25 | |
26 #include <string> | |
27 #include <boost/noncopyable.hpp> | |
28 | |
29 namespace OrthancStone | |
30 { | |
31 namespace OpenGL | |
32 { | |
33 class IOpenGLContext; | |
34 | |
35 class OpenGLProgram : public boost::noncopyable | |
36 { | |
37 public: | |
38 // WARNING: A global OpenGL context must be active to create this object! | |
39 // the context is only passed so that it can be checked for loss | |
40 // when destructing the program resource | |
41 OpenGLProgram(OpenGL::IOpenGLContext& context); | |
42 | |
43 ~OpenGLProgram(); | |
44 | |
45 void Use(); | |
46 | |
47 // WARNING: A global OpenGL context must be active to run this method! | |
48 void CompileShaders(const std::string& vertexCode, | |
49 const std::string& fragmentCode); | |
50 | |
51 GLint GetUniformLocation(const std::string& name); | |
52 | |
53 GLint GetAttributeLocation(const std::string& name); | |
54 private: | |
55 GLuint program_; | |
56 OpenGL::IOpenGLContext& context_; | |
57 }; | |
58 } | |
59 } |