Mercurial > hg > orthanc-stone
comparison Framework/OpenGL/OpenGLShader.h @ 578:21fd70df3fc9
starting work on OpenGL
author | Sebastien Jodogne <s.jodogne@gmail.com> |
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date | Fri, 19 Apr 2019 15:57:46 +0200 |
parents | |
children | fadacfbf5538 |
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577:b098a3aaf694 | 578:21fd70df3fc9 |
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1 /** | |
2 * Stone of Orthanc | |
3 * Copyright (C) 2012-2016 Sebastien Jodogne, Medical Physics | |
4 * Department, University Hospital of Liege, Belgium | |
5 * Copyright (C) 2017-2019 Osimis S.A., Belgium | |
6 * | |
7 * This program is free software: you can redistribute it and/or | |
8 * modify it under the terms of the GNU Affero General Public License | |
9 * as published by the Free Software Foundation, either version 3 of | |
10 * the License, or (at your option) any later version. | |
11 * | |
12 * This program is distributed in the hope that it will be useful, but | |
13 * WITHOUT ANY WARRANTY; without even the implied warranty of | |
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU | |
15 * Affero General Public License for more details. | |
16 * | |
17 * You should have received a copy of the GNU Affero General Public License | |
18 * along with this program. If not, see <http://www.gnu.org/licenses/>. | |
19 **/ | |
20 | |
21 | |
22 #pragma once | |
23 | |
24 | |
25 #if !defined(ORTHANC_ENABLE_OPENGL) | |
26 # error The macro ORTHANC_ENABLE_OPENGL must be defined | |
27 #endif | |
28 | |
29 #if ORTHANC_ENABLE_OPENGL != 1 | |
30 # error Support for OpenGL is disabled | |
31 #endif | |
32 | |
33 #include <EmbeddedResources.h> | |
34 | |
35 #include <GL/gl.h> | |
36 #include <boost/noncopyable.hpp> | |
37 | |
38 namespace OrthancStone | |
39 { | |
40 namespace OpenGL | |
41 { | |
42 class OpenGLShader : public boost::noncopyable | |
43 { | |
44 private: | |
45 bool isValid_; | |
46 GLuint shader_; | |
47 | |
48 public: | |
49 OpenGLShader(GLenum type, | |
50 const std::string& source); | |
51 | |
52 OpenGLShader(GLenum type, | |
53 Orthanc::EmbeddedResources::FileResourceId resource); | |
54 | |
55 ~OpenGLShader(); | |
56 | |
57 bool IsValid() const | |
58 { | |
59 return isValid_; | |
60 } | |
61 | |
62 GLuint Release(); | |
63 }; | |
64 } | |
65 } |