annotate Framework/Scene2DViewport/MeasureTool.cpp @ 1306:fef1ec42a7db broker

Some docs + headers added to CMake for easier VS browsing + tiny predecl
author Benjamin Golinvaux <bgo@osimis.io>
date Wed, 04 Mar 2020 10:07:14 +0100
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children 9b126de2cde2
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1 /**
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2 * Stone of Orthanc
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3 * Copyright (C) 2012-2016 Sebastien Jodogne, Medical Physics
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4 * Department, University Hospital of Liege, Belgium
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5 * Copyright (C) 2017-2020 Osimis S.A., Belgium
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6 *
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7 * This program is free software: you can redistribute it and/or
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8 * modify it under the terms of the GNU Affero General Public License
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9 * as published by the Free Software Foundation, either version 3 of
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10 * the License, or (at your option) any later version.
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11 *
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12 * This program is distributed in the hope that it will be useful, but
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13 * WITHOUT ANY WARRANTY; without even the implied warranty of
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14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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15 * Affero General Public License for more details.
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16 *
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17 * You should have received a copy of the GNU Affero General Public License
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18 * along with this program. If not, see <http://www.gnu.org/licenses/>.
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19 **/
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20
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21 #include "MeasureTool.h"
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22
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23 #include <Core/Logging.h>
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24 #include <Core/Enumerations.h>
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25 #include <Core/OrthancException.h>
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26
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27 #include <boost/math/constants/constants.hpp>
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29 #include "../Viewport/IViewport.h"
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30
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31 namespace OrthancStone
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32 {
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33 void MeasureTool::Enable()
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34 {
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35 enabled_ = true;
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36 RefreshScene();
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37 }
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38
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39 void MeasureTool::Disable()
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40 {
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41 enabled_ = false;
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42 RefreshScene();
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43 }
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44
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45 bool MeasureTool::IsEnabled() const
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46 {
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47 return enabled_;
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48 }
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49
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50 MeasureTool::MeasureTool(
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51 IViewport& viewport)
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52 : viewport_(viewport)
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53 , enabled_(true)
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54 {
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55 std::unique_ptr<IViewport::ILock> lock(viewport_.Lock());
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56 ViewportController& controller = lock->GetController();
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57
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58 // TODO => Move this out of constructor
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59 Register<ViewportController::SceneTransformChanged>(
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60 controller,
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61 &MeasureTool::OnSceneTransformChanged);
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62 }
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64 bool MeasureTool::IsSceneAlive() const
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65 {
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66 // since the lifetimes of the viewport, viewportcontroller (and the
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67 // measuring tools inside it) are linked, the scene is always alive as
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68 // long as "this" is alive
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69 return true;
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70 }
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71
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72 void MeasureTool::OnSceneTransformChanged(
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73 const ViewportController::SceneTransformChanged& message)
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74 {
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75 RefreshScene();
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76 }
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79 }
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