annotate OrthancStone/Sources/Scene2D/Internals/OpenGLFloatTextureRenderer.cpp @ 1615:f5d4bd7b5593

new class: OsiriXLayerFactory
author Sebastien Jodogne <s.jodogne@gmail.com>
date Fri, 30 Oct 2020 17:26:44 +0100
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1 /**
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2 * Stone of Orthanc
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3 * Copyright (C) 2012-2016 Sebastien Jodogne, Medical Physics
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4 * Department, University Hospital of Liege, Belgium
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5 * Copyright (C) 2017-2020 Osimis S.A., Belgium
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6 *
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7 * This program is free software: you can redistribute it and/or
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8 * modify it under the terms of the GNU Lesser General Public License
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9 * as published by the Free Software Foundation, either version 3 of
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10 * the License, or (at your option) any later version.
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11 *
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12 * This program is distributed in the hope that it will be useful, but
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13 * WITHOUT ANY WARRANTY; without even the implied warranty of
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14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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15 * Lesser General Public License for more details.
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16 *
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17 * You should have received a copy of the GNU Lesser General Public
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18 * License along with this program. If not, see
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19 * <http://www.gnu.org/licenses/>.
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20 **/
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23 #include "OpenGLFloatTextureRenderer.h"
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24
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25 #include <OrthancException.h>
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26
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27 namespace OrthancStone
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28 {
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29 namespace Internals
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30 {
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31 void OpenGLFloatTextureRenderer::UpdateInternal(const FloatTextureSceneLayer& layer,
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32 bool loadTexture)
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33 {
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34 if (!context_.IsContextLost())
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35 {
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36 if (loadTexture)
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37 {
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38 if (layer.IsApplyLog())
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39 {
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40 throw Orthanc::OrthancException(Orthanc::ErrorCode_NotImplemented);
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41 }
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42
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43 context_.MakeCurrent();
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44 texture_.reset(new OpenGLFloatTextureProgram::Data(
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45 context_, layer.GetTexture(), layer.IsLinearInterpolation()));
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46 }
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47
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48 layerTransform_ = layer.GetTransform();
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49 layer.GetWindowing(windowCenter_, windowWidth_);
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50 invert_ = layer.IsInverted();
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51 }
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52 }
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55 OpenGLFloatTextureRenderer::OpenGLFloatTextureRenderer(OpenGL::IOpenGLContext& context,
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56 OpenGLFloatTextureProgram& program,
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57 const FloatTextureSceneLayer& layer) :
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58 context_(context),
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59 program_(program)
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60 {
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61 UpdateInternal(layer, true);
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62 }
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63
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64
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65 void OpenGLFloatTextureRenderer::Render(const AffineTransform2D& transform,
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66 unsigned int canvasWidth,
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67 unsigned int canvasHeight)
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68 {
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69 if (!context_.IsContextLost() && texture_.get() != NULL)
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70 {
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71 program_.Apply(*texture_, AffineTransform2D::Combine(transform, layerTransform_),
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72 canvasWidth, canvasHeight, windowCenter_, windowWidth_, invert_);
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73 }
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74 }
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77 void OpenGLFloatTextureRenderer::Update(const ISceneLayer& layer)
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78 {
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79 UpdateInternal(dynamic_cast<const FloatTextureSceneLayer&>(layer), false);
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80 }
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81 }
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82 }