annotate Framework/Toolbox/CoordinateSystem3D.cpp @ 611:e3f21a265be5

Added version directive to GLSL shader code + glew init function in sample code AND commented-out glew init function in StoneInitialize
author Benjamin Golinvaux <bgo@osimis.io>
date Tue, 30 Apr 2019 16:07:48 +0200
parents b70e9be013e4
children 6af3099ed8da
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1 /**
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2 * Stone of Orthanc
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3 * Copyright (C) 2012-2016 Sebastien Jodogne, Medical Physics
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4 * Department, University Hospital of Liege, Belgium
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5 * Copyright (C) 2017-2019 Osimis S.A., Belgium
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6 *
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7 * This program is free software: you can redistribute it and/or
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8 * modify it under the terms of the GNU Affero General Public License
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9 * as published by the Free Software Foundation, either version 3 of
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10 * the License, or (at your option) any later version.
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11 *
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12 * This program is distributed in the hope that it will be useful, but
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13 * WITHOUT ANY WARRANTY; without even the implied warranty of
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14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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15 * Affero General Public License for more details.
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16 *
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17 * You should have received a copy of the GNU Affero General Public License
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18 * along with this program. If not, see <http://www.gnu.org/licenses/>.
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19 **/
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22 #include "CoordinateSystem3D.h"
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24 #include "LinearAlgebra.h"
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25 #include "GeometryToolbox.h"
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26
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27 #include <Core/Logging.h>
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28 #include <Core/Toolbox.h>
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29 #include <Core/OrthancException.h>
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31 namespace OrthancStone
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32 {
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33 void CoordinateSystem3D::CheckAndComputeNormal()
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34 {
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35 // DICOM expects normal vectors to define the axes: "The row and
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36 // column direction cosine vectors shall be normal, i.e., the dot
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37 // product of each direction cosine vector with itself shall be
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38 // unity."
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39 // http://dicom.nema.org/medical/dicom/current/output/chtml/part03/sect_C.7.6.2.html
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40 if (!LinearAlgebra::IsNear(boost::numeric::ublas::norm_2(axisX_), 1.0) ||
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41 !LinearAlgebra::IsNear(boost::numeric::ublas::norm_2(axisY_), 1.0))
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42 {
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43 throw Orthanc::OrthancException(Orthanc::ErrorCode_BadFileFormat);
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44 }
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46 // The vectors within "Image Orientation Patient" must be
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47 // orthogonal, according to the DICOM specification: "The row and
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48 // column direction cosine vectors shall be orthogonal, i.e.,
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49 // their dot product shall be zero."
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50 // http://dicom.nema.org/medical/dicom/current/output/chtml/part03/sect_C.7.6.2.html
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51 if (!LinearAlgebra::IsCloseToZero(boost::numeric::ublas::inner_prod(axisX_, axisY_)))
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52 {
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53 throw Orthanc::OrthancException(Orthanc::ErrorCode_BadFileFormat);
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54 }
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55
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56 LinearAlgebra::CrossProduct(normal_, axisX_, axisY_);
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57
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58 d_ = -(normal_[0] * origin_[0] + normal_[1] * origin_[1] + normal_[2] * origin_[2]);
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59
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60 // Just a sanity check, it should be useless by construction
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61 assert(LinearAlgebra::IsNear(boost::numeric::ublas::norm_2(normal_), 1.0));
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62 }
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64
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65 void CoordinateSystem3D::SetupCanonical()
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66 {
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67 LinearAlgebra::AssignVector(origin_, 0, 0, 0);
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68 LinearAlgebra::AssignVector(axisX_, 1, 0, 0);
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69 LinearAlgebra::AssignVector(axisY_, 0, 1, 0);
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70 CheckAndComputeNormal();
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71 }
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74 CoordinateSystem3D::CoordinateSystem3D(const Vector& origin,
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75 const Vector& axisX,
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76 const Vector& axisY) :
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77 origin_(origin),
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78 axisX_(axisX),
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79 axisY_(axisY)
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80 {
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81 CheckAndComputeNormal();
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82 }
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85 void CoordinateSystem3D::Setup(const std::string& imagePositionPatient,
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86 const std::string& imageOrientationPatient)
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87 {
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88 std::string tmpPosition = Orthanc::Toolbox::StripSpaces(imagePositionPatient);
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89 std::string tmpOrientation = Orthanc::Toolbox::StripSpaces(imageOrientationPatient);
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90
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91 Vector orientation;
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92 if (!LinearAlgebra::ParseVector(origin_, tmpPosition) ||
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93 !LinearAlgebra::ParseVector(orientation, tmpOrientation) ||
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94 origin_.size() != 3 ||
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95 orientation.size() != 6)
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96 {
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97 throw Orthanc::OrthancException(Orthanc::ErrorCode_BadFileFormat);
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98 }
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99
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100 axisX_.resize(3);
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101 axisX_[0] = orientation[0];
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102 axisX_[1] = orientation[1];
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103 axisX_[2] = orientation[2];
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104
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105 axisY_.resize(3);
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106 axisY_[0] = orientation[3];
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107 axisY_[1] = orientation[4];
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108 axisY_[2] = orientation[5];
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109
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110 CheckAndComputeNormal();
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111 }
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114 CoordinateSystem3D::CoordinateSystem3D(const OrthancPlugins::IDicomDataset& dicom)
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115 {
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116 std::string a, b;
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117
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118 if (dicom.GetStringValue(a, OrthancPlugins::DICOM_TAG_IMAGE_POSITION_PATIENT) &&
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119 dicom.GetStringValue(b, OrthancPlugins::DICOM_TAG_IMAGE_ORIENTATION_PATIENT))
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120 {
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121 Setup(a, b);
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122 }
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123 else
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124 {
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125 SetupCanonical();
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126 }
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127 }
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128
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129
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130 CoordinateSystem3D::CoordinateSystem3D(const Orthanc::DicomMap& dicom)
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131 {
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132 std::string a, b;
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133
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134 if (dicom.CopyToString(a, Orthanc::DICOM_TAG_IMAGE_POSITION_PATIENT, false) &&
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135 dicom.CopyToString(b, Orthanc::DICOM_TAG_IMAGE_ORIENTATION_PATIENT, false))
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136 {
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137 Setup(a, b);
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138 }
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139 else
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140 {
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141 SetupCanonical();
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142 }
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143 }
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146 Vector CoordinateSystem3D::MapSliceToWorldCoordinates(double x,
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147 double y) const
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148 {
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149 return origin_ + x * axisX_ + y * axisY_;
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150 }
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151
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152
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153 double CoordinateSystem3D::ProjectAlongNormal(const Vector& point) const
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154 {
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155 return boost::numeric::ublas::inner_prod(point, normal_);
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156 }
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157
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158
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159 void CoordinateSystem3D::ProjectPoint(double& offsetX,
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160 double& offsetY,
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161 const Vector& point) const
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162 {
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163 // Project the point onto the slice
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164 Vector projection;
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165 GeometryToolbox::ProjectPointOntoPlane(projection, point, normal_, origin_);
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166
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167 // As the axes are orthonormal vectors thanks to
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168 // CheckAndComputeNormal(), the following dot products give the
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169 // offset of the origin of the slice wrt. the origin of the
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170 // reference plane https://en.wikipedia.org/wiki/Vector_projection
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171 offsetX = boost::numeric::ublas::inner_prod(axisX_, projection - origin_);
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172 offsetY = boost::numeric::ublas::inner_prod(axisY_, projection - origin_);
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173 }
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174
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175
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176 bool CoordinateSystem3D::IntersectSegment(Vector& p,
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177 const Vector& edgeFrom,
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178 const Vector& edgeTo) const
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179 {
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180 return GeometryToolbox::IntersectPlaneAndSegment(p, normal_, d_, edgeFrom, edgeTo);
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181 }
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182
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183
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184 bool CoordinateSystem3D::IntersectLine(Vector& p,
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185 const Vector& origin,
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186 const Vector& direction) const
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187 {
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188 return GeometryToolbox::IntersectPlaneAndLine(p, normal_, d_, origin, direction);
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189 }
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190 }