annotate Framework/Scene2D/Internals/OpenGLFloatTextureRenderer.h @ 874:debb70fa10b5 am-dev

correct handling of deleted observers in OrthancApiClient
author Alain Mazy <alain@mazy.be>
date Wed, 03 Jul 2019 10:11:22 +0200
parents 9807ed3d3e03
children 6e888cf6a48b
Ignore whitespace changes - Everywhere: Within whitespace: At end of lines:
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1 /**
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2 * Stone of Orthanc
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3 * Copyright (C) 2012-2016 Sebastien Jodogne, Medical Physics
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4 * Department, University Hospital of Liege, Belgium
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5 * Copyright (C) 2017-2019 Osimis S.A., Belgium
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6 *
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7 * This program is free software: you can redistribute it and/or
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8 * modify it under the terms of the GNU Affero General Public License
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9 * as published by the Free Software Foundation, either version 3 of
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10 * the License, or (at your option) any later version.
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11 *
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12 * This program is distributed in the hope that it will be useful, but
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13 * WITHOUT ANY WARRANTY; without even the implied warranty of
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14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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15 * Affero General Public License for more details.
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16 *
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17 * You should have received a copy of the GNU Affero General Public License
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18 * along with this program. If not, see <http://www.gnu.org/licenses/>.
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19 **/
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20
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21
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22 #pragma once
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23
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24 #include "CompositorHelper.h"
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25 #include "OpenGLFloatTextureProgram.h"
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26 #include "../FloatTextureSceneLayer.h"
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27
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28 namespace OrthancStone
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29 {
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30 namespace Internals
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31 {
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32 class OpenGLFloatTextureRenderer : public CompositorHelper::ILayerRenderer
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33 {
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34 private:
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35 OpenGL::IOpenGLContext& context_;
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36 OpenGLFloatTextureProgram& program_;
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37 std::auto_ptr<OpenGLFloatTextureProgram::Data> texture_;
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38 AffineTransform2D layerTransform_;
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39 float windowCenter_;
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40 float windowWidth_;
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41
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42 void UpdateInternal(const FloatTextureSceneLayer& layer,
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43 bool loadTexture);
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44
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45 public:
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46 OpenGLFloatTextureRenderer(OpenGL::IOpenGLContext& context,
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47 OpenGLFloatTextureProgram& program,
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48 const FloatTextureSceneLayer& layer);
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49
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50 virtual void Render(const AffineTransform2D& transform);
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51
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52 virtual void Update(const ISceneLayer& layer);
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53 };
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54 }
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55 }