Mercurial > hg > orthanc-stone
annotate OrthancStone/Sources/Scene2D/ScenePoint2D.h @ 1949:d3ae6858e77b
more consistent handling of numberOfFrames
author | Sebastien Jodogne <s.jodogne@gmail.com> |
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date | Fri, 15 Jul 2022 16:19:18 +0200 |
parents | b896f20d24ca |
children | 07964689cb0b |
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1 /** |
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2 * Stone of Orthanc |
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3 * Copyright (C) 2012-2016 Sebastien Jodogne, Medical Physics |
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4 * Department, University Hospital of Liege, Belgium |
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5 * Copyright (C) 2017-2022 Osimis S.A., Belgium |
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6 * Copyright (C) 2021-2022 Sebastien Jodogne, ICTEAM UCLouvain, Belgium |
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7 * |
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8 * This program is free software: you can redistribute it and/or |
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9 * modify it under the terms of the GNU Lesser General Public License |
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10 * as published by the Free Software Foundation, either version 3 of |
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11 * the License, or (at your option) any later version. |
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12 * |
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13 * This program is distributed in the hope that it will be useful, but |
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14 * WITHOUT ANY WARRANTY; without even the implied warranty of |
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15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
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16 * Lesser General Public License for more details. |
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17 * |
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18 * You should have received a copy of the GNU Lesser General Public |
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19 * License along with this program. If not, see |
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20 * <http://www.gnu.org/licenses/>. |
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21 **/ |
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22 |
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23 |
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24 #pragma once |
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25 |
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26 #include "../Toolbox/AffineTransform2D.h" |
699 | 27 |
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28 namespace OrthancStone |
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29 { |
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30 class ScenePoint2D |
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31 { |
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32 private: |
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33 double x_; |
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34 double y_; |
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35 |
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36 public: |
596 | 37 ScenePoint2D() : |
38 x_(0), | |
39 y_(0) | |
40 { | |
41 } | |
42 | |
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43 ScenePoint2D(double x, |
1804 | 44 double y) : |
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45 x_(x), |
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46 y_(y) |
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47 { |
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48 } |
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49 |
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50 double GetX() const |
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51 { |
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52 return x_; |
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53 } |
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54 |
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55 double GetY() const |
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56 { |
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57 return y_; |
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58 } |
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59 |
1804 | 60 ScenePoint2D Apply(const AffineTransform2D& t) const; |
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61 |
1804 | 62 const ScenePoint2D operator-(const ScenePoint2D& a) const; |
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63 |
1804 | 64 const ScenePoint2D operator+(const ScenePoint2D& a) const; |
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65 |
1804 | 66 const ScenePoint2D operator*(double a) const; |
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67 |
1804 | 68 const ScenePoint2D operator/(double a) const; |
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69 |
1804 | 70 static void MidPoint(ScenePoint2D& result, |
71 const ScenePoint2D& a, | |
72 const ScenePoint2D& b); | |
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73 |
1804 | 74 static double Dot(const ScenePoint2D& a, |
75 const ScenePoint2D& b); | |
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76 |
1804 | 77 static double SquaredMagnitude(const ScenePoint2D& v); |
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78 |
1804 | 79 static double Magnitude(const ScenePoint2D& v); |
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80 |
1804 | 81 static double SquaredDistancePtPt(const ScenePoint2D& a, |
82 const ScenePoint2D& b); | |
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83 |
1804 | 84 static double DistancePtPt(const ScenePoint2D& a, |
85 const ScenePoint2D& b); | |
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86 |
1804 | 87 // Distance from point p to [a,b] segment |
88 static double SquaredDistancePtSegment(const ScenePoint2D& a, | |
89 const ScenePoint2D& b, | |
90 const ScenePoint2D& p); | |
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91 |
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92 bool IsEqual(const ScenePoint2D& other) const |
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93 { |
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94 return LinearAlgebra::IsCloseToZero(DistancePtPt(*this, other)); |
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95 } |
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96 }; |
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97 } |