Mercurial > hg > orthanc-stone
annotate OrthancStone/Sources/Toolbox/GeometryToolbox.cpp @ 1582:cdd1932c530c
fix cppcheck
author | Sebastien Jodogne <s.jodogne@gmail.com> |
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date | Fri, 16 Oct 2020 17:34:53 +0200 |
parents | 244ad1e4e76a |
children | 4fb8fdf03314 |
rev | line source |
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0 | 1 /** |
2 * Stone of Orthanc | |
3 * Copyright (C) 2012-2016 Sebastien Jodogne, Medical Physics | |
4 * Department, University Hospital of Liege, Belgium | |
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5 * Copyright (C) 2017-2020 Osimis S.A., Belgium |
0 | 6 * |
7 * This program is free software: you can redistribute it and/or | |
47 | 8 * modify it under the terms of the GNU Affero General Public License |
9 * as published by the Free Software Foundation, either version 3 of | |
10 * the License, or (at your option) any later version. | |
0 | 11 * |
12 * This program is distributed in the hope that it will be useful, but | |
13 * WITHOUT ANY WARRANTY; without even the implied warranty of | |
47 | 14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
15 * Affero General Public License for more details. | |
16 * | |
17 * You should have received a copy of the GNU Affero General Public License | |
0 | 18 * along with this program. If not, see <http://www.gnu.org/licenses/>. |
19 **/ | |
20 | |
21 | |
22 #include "GeometryToolbox.h" | |
23 | |
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24 #include <Logging.h> |
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25 #include <OrthancException.h> |
0 | 26 |
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27 #include <cassert> |
0 | 28 |
29 namespace OrthancStone | |
30 { | |
31 namespace GeometryToolbox | |
32 { | |
33 void ProjectPointOntoPlane(Vector& result, | |
34 const Vector& point, | |
35 const Vector& planeNormal, | |
36 const Vector& planeOrigin) | |
37 { | |
38 double norm = boost::numeric::ublas::norm_2(planeNormal); | |
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39 if (LinearAlgebra::IsCloseToZero(norm)) |
0 | 40 { |
41 // Division by zero | |
42 throw Orthanc::OrthancException(Orthanc::ErrorCode_ParameterOutOfRange); | |
43 } | |
44 | |
45 // Make sure the norm of the normal is 1 | |
46 Vector n; | |
47 n = planeNormal / norm; | |
48 | |
49 // Algebraic form of line–plane intersection, where the line passes | |
50 // through "point" along the direction "normal" (thus, l == n) | |
51 // https://en.wikipedia.org/wiki/Line%E2%80%93plane_intersection#Algebraic_form | |
52 result = boost::numeric::ublas::inner_prod(planeOrigin - point, n) * n + point; | |
53 } | |
54 | |
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55 /* |
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56 undefined results if vector are not 3D |
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57 */ |
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58 void ProjectPointOntoPlane2( |
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59 double& resultX, |
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60 double& resultY, |
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61 double& resultZ, |
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62 const Vector& point, |
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63 const Vector& planeNormal, |
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64 const Vector& planeOrigin) |
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65 { |
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66 double pointX = point[0]; |
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67 double pointY = point[1]; |
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68 double pointZ = point[2]; |
0 | 69 |
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70 double planeNormalX = planeNormal[0]; |
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71 double planeNormalY = planeNormal[1]; |
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72 double planeNormalZ = planeNormal[2]; |
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73 |
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74 double planeOriginX = planeOrigin[0]; |
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75 double planeOriginY = planeOrigin[1]; |
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76 double planeOriginZ = planeOrigin[2]; |
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77 |
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78 double normSq = (planeNormalX * planeNormalX) + (planeNormalY * planeNormalY) + (planeNormalZ * planeNormalZ); |
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79 |
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80 // Algebraic form of line–plane intersection, where the line passes |
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81 // through "point" along the direction "normal" (thus, l == n) |
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82 // https://en.wikipedia.org/wiki/Line%E2%80%93plane_intersection#Algebraic_form |
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83 |
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84 if (LinearAlgebra::IsNear(1.0, normSq)) |
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85 { |
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86 double nX = planeNormalX; |
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87 double nY = planeNormalY; |
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88 double nZ = planeNormalZ; |
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89 |
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90 double prod = (planeOriginX - pointX) * nX + (planeOriginY - pointY) * nY + (planeOriginZ - pointZ) * nZ; |
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91 |
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92 resultX = prod * nX + pointX; |
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93 resultY = prod * nY + pointY; |
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94 resultZ = prod * nZ + pointZ; |
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95 } |
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96 else |
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97 { |
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98 double norm = sqrt(normSq); |
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99 if (LinearAlgebra::IsCloseToZero(norm)) |
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100 { |
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101 // Division by zero |
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102 throw Orthanc::OrthancException(Orthanc::ErrorCode_ParameterOutOfRange); |
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103 } |
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104 double invNorm = 1.0 / norm; |
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105 double nX = planeNormalX * invNorm; |
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106 double nY = planeNormalY * invNorm; |
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107 double nZ = planeNormalZ * invNorm; |
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108 |
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109 double prod = (planeOriginX - pointX) * nX + (planeOriginY - pointY) * nY + (planeOriginZ - pointZ) * nZ; |
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110 |
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111 resultX = prod * nX + pointX; |
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112 resultY = prod * nY + pointY; |
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113 resultZ = prod * nZ + pointZ; |
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114 } |
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115 } |
0 | 116 |
117 bool IsParallelOrOpposite(bool& isOpposite, | |
118 const Vector& u, | |
119 const Vector& v) | |
120 { | |
121 // The dot product of the two vectors gives the cosine of the angle | |
122 // between the vectors | |
123 // https://en.wikipedia.org/wiki/Dot_product | |
124 | |
125 double normU = boost::numeric::ublas::norm_2(u); | |
126 double normV = boost::numeric::ublas::norm_2(v); | |
127 | |
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128 if (LinearAlgebra::IsCloseToZero(normU) || |
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129 LinearAlgebra::IsCloseToZero(normV)) |
0 | 130 { |
131 return false; | |
132 } | |
133 | |
134 double cosAngle = boost::numeric::ublas::inner_prod(u, v) / (normU * normV); | |
135 | |
136 // The angle must be zero, so the cosine must be almost equal to | |
137 // cos(0) == 1 (or cos(180) == -1 if allowOppositeDirection == true) | |
138 | |
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139 if (LinearAlgebra::IsCloseToZero(cosAngle - 1.0)) |
0 | 140 { |
141 isOpposite = false; | |
142 return true; | |
143 } | |
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144 else if (LinearAlgebra::IsCloseToZero(fabs(cosAngle) - 1.0)) |
0 | 145 { |
146 isOpposite = true; | |
147 return true; | |
148 } | |
149 else | |
150 { | |
151 return false; | |
152 } | |
153 } | |
154 | |
155 | |
156 bool IsParallel(const Vector& u, | |
157 const Vector& v) | |
158 { | |
159 bool isOpposite; | |
160 return (IsParallelOrOpposite(isOpposite, u, v) && | |
161 !isOpposite); | |
162 } | |
163 | |
164 | |
165 bool IntersectTwoPlanes(Vector& p, | |
166 Vector& direction, | |
167 const Vector& origin1, | |
168 const Vector& normal1, | |
169 const Vector& origin2, | |
170 const Vector& normal2) | |
171 { | |
172 // This is "Intersection of 2 Planes", possibility "(C) 3 Plane | |
173 // Intersect Point" of: | |
174 // http://geomalgorithms.com/a05-_intersect-1.html | |
175 | |
176 // The direction of the line of intersection is orthogonal to the | |
177 // normal of both planes | |
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178 LinearAlgebra::CrossProduct(direction, normal1, normal2); |
0 | 179 |
180 double norm = boost::numeric::ublas::norm_2(direction); | |
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181 if (LinearAlgebra::IsCloseToZero(norm)) |
0 | 182 { |
183 // The two planes are parallel or coincident | |
184 return false; | |
185 } | |
186 | |
187 double d1 = -boost::numeric::ublas::inner_prod(normal1, origin1); | |
188 double d2 = -boost::numeric::ublas::inner_prod(normal2, origin2); | |
189 Vector tmp = d2 * normal1 - d1 * normal2; | |
190 | |
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191 LinearAlgebra::CrossProduct(p, tmp, direction); |
0 | 192 p /= norm; |
193 | |
194 return true; | |
195 } | |
196 | |
197 | |
198 bool ClipLineToRectangle(double& x1, // Coordinates of the clipped line (out) | |
199 double& y1, | |
200 double& x2, | |
201 double& y2, | |
202 const double ax, // Two points defining the line (in) | |
203 const double ay, | |
204 const double bx, | |
205 const double by, | |
206 const double& xmin, // Coordinates of the rectangle (in) | |
207 const double& ymin, | |
208 const double& xmax, | |
209 const double& ymax) | |
210 { | |
211 // This is Skala algorithm for rectangles, "A new approach to line | |
212 // and line segment clipping in homogeneous coordinates" | |
213 // (2005). This is a direct, non-optimized translation of Algorithm | |
214 // 2 in the paper. | |
215 | |
140
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216 static const uint8_t tab1[16] = { 255 /* none */, |
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217 0, |
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218 0, |
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219 1, |
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220 1, |
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221 255 /* na */, |
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222 0, |
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223 2, |
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224 2, |
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225 0, |
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226 255 /* na */, |
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227 1, |
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228 1, |
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229 0, |
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230 0, |
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231 255 /* none */ }; |
0 | 232 |
233 | |
140
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234 static const uint8_t tab2[16] = { 255 /* none */, |
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235 3, |
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236 1, |
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237 3, |
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238 2, |
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239 255 /* na */, |
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240 2, |
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241 3, |
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242 3, |
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243 2, |
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244 255 /* na */, |
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245 2, |
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246 3, |
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247 1, |
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248 3, |
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249 255 /* none */ }; |
0 | 250 |
251 // Create the coordinates of the rectangle | |
252 Vector x[4]; | |
158
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253 LinearAlgebra::AssignVector(x[0], xmin, ymin, 1.0); |
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254 LinearAlgebra::AssignVector(x[1], xmax, ymin, 1.0); |
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255 LinearAlgebra::AssignVector(x[2], xmax, ymax, 1.0); |
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256 LinearAlgebra::AssignVector(x[3], xmin, ymax, 1.0); |
0 | 257 |
258 // Move to homogoneous coordinates in 2D | |
259 Vector p; | |
260 | |
261 { | |
262 Vector a, b; | |
158
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263 LinearAlgebra::AssignVector(a, ax, ay, 1.0); |
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264 LinearAlgebra::AssignVector(b, bx, by, 1.0); |
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265 LinearAlgebra::CrossProduct(p, a, b); |
0 | 266 } |
267 | |
268 uint8_t c = 0; | |
269 | |
270 for (unsigned int k = 0; k < 4; k++) | |
271 { | |
272 if (boost::numeric::ublas::inner_prod(p, x[k]) >= 0) | |
273 { | |
274 c |= (1 << k); | |
275 } | |
276 } | |
277 | |
278 assert(c < 16); | |
279 | |
280 uint8_t i = tab1[c]; | |
281 uint8_t j = tab2[c]; | |
282 | |
283 if (i == 255 || j == 255) | |
284 { | |
285 return false; // No intersection | |
286 } | |
287 else | |
288 { | |
289 Vector a, b, e; | |
158
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290 LinearAlgebra::CrossProduct(e, x[i], x[(i + 1) % 4]); |
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291 LinearAlgebra::CrossProduct(a, p, e); |
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292 LinearAlgebra::CrossProduct(e, x[j], x[(j + 1) % 4]); |
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293 LinearAlgebra::CrossProduct(b, p, e); |
0 | 294 |
295 // Go back to non-homogeneous coordinates | |
296 x1 = a[0] / a[2]; | |
297 y1 = a[1] / a[2]; | |
298 x2 = b[0] / b[2]; | |
299 y2 = b[1] / b[2]; | |
300 | |
301 return true; | |
302 } | |
303 } | |
32 | 304 |
305 | |
306 void GetPixelSpacing(double& spacingX, | |
307 double& spacingY, | |
118
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308 const Orthanc::DicomMap& dicom) |
32 | 309 { |
310 Vector v; | |
311 | |
158
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312 if (LinearAlgebra::ParseVector(v, dicom, Orthanc::DICOM_TAG_PIXEL_SPACING)) |
32 | 313 { |
314 if (v.size() != 2 || | |
315 v[0] <= 0 || | |
316 v[1] <= 0) | |
317 { | |
318 LOG(ERROR) << "Bad value for PixelSpacing tag"; | |
319 throw Orthanc::OrthancException(Orthanc::ErrorCode_BadFileFormat); | |
320 } | |
321 else | |
322 { | |
363
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323 // WARNING: X/Y are swapped (Y comes first) |
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324 spacingX = v[1]; |
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325 spacingY = v[0]; |
32 | 326 } |
327 } | |
328 else | |
329 { | |
330 // The "PixelSpacing" is of type 1C: It could be absent, use | |
331 // default value in such a case | |
332 spacingX = 1; | |
333 spacingY = 1; | |
334 } | |
335 } | |
140
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336 |
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337 |
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338 Matrix CreateRotationMatrixAlongX(double a) |
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339 { |
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340 // Rotate along X axis (R_x) |
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341 // https://en.wikipedia.org/wiki/Rotation_matrix#Basic_rotations |
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342 Matrix r(3, 3); |
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343 r(0,0) = 1; |
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344 r(0,1) = 0; |
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345 r(0,2) = 0; |
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346 r(1,0) = 0; |
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347 r(1,1) = cos(a); |
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348 r(1,2) = -sin(a); |
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349 r(2,0) = 0; |
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350 r(2,1) = sin(a); |
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351 r(2,2) = cos(a); |
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352 return r; |
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353 } |
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354 |
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355 |
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356 Matrix CreateRotationMatrixAlongY(double a) |
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357 { |
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358 // Rotate along Y axis (R_y) |
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359 // https://en.wikipedia.org/wiki/Rotation_matrix#Basic_rotations |
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360 Matrix r(3, 3); |
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361 r(0,0) = cos(a); |
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362 r(0,1) = 0; |
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363 r(0,2) = sin(a); |
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364 r(1,0) = 0; |
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365 r(1,1) = 1; |
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366 r(1,2) = 0; |
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367 r(2,0) = -sin(a); |
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368 r(2,1) = 0; |
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369 r(2,2) = cos(a); |
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370 return r; |
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371 } |
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372 |
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373 |
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374 Matrix CreateRotationMatrixAlongZ(double a) |
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375 { |
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376 // Rotate along Z axis (R_z) |
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377 // https://en.wikipedia.org/wiki/Rotation_matrix#Basic_rotations |
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378 Matrix r(3, 3); |
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379 r(0,0) = cos(a); |
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380 r(0,1) = -sin(a); |
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381 r(0,2) = 0; |
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382 r(1,0) = sin(a); |
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383 r(1,1) = cos(a); |
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384 r(1,2) = 0; |
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385 r(2,0) = 0; |
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386 r(2,1) = 0; |
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387 r(2,2) = 1; |
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388 return r; |
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389 } |
151
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390 |
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391 |
165
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392 Matrix CreateTranslationMatrix(double dx, |
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393 double dy, |
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394 double dz) |
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395 { |
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396 Matrix m = LinearAlgebra::IdentityMatrix(4); |
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397 m(0,3) = dx; |
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398 m(1,3) = dy; |
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399 m(2,3) = dz; |
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400 return m; |
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401 } |
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402 |
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403 |
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404 Matrix CreateScalingMatrix(double sx, |
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405 double sy, |
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406 double sz) |
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407 { |
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408 Matrix m = LinearAlgebra::IdentityMatrix(4); |
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409 m(0,0) = sx; |
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410 m(1,1) = sy; |
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411 m(2,2) = sz; |
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412 return m; |
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413 } |
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414 |
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415 |
151
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416 bool IntersectPlaneAndSegment(Vector& p, |
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417 const Vector& normal, |
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418 double d, |
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419 const Vector& edgeFrom, |
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420 const Vector& edgeTo) |
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421 { |
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422 // http://geomalgorithms.com/a05-_intersect-1.html#Line-Plane-Intersection |
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423 |
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424 // Check for parallel line and plane |
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425 Vector direction = edgeTo - edgeFrom; |
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426 double denominator = boost::numeric::ublas::inner_prod(direction, normal); |
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427 |
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428 if (fabs(denominator) < 100.0 * std::numeric_limits<double>::epsilon()) |
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429 { |
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430 return false; |
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431 } |
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432 else |
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433 { |
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434 // Compute intersection |
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435 double t = -(normal[0] * edgeFrom[0] + |
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436 normal[1] * edgeFrom[1] + |
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437 normal[2] * edgeFrom[2] + d) / denominator; |
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438 |
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439 if (t >= 0 && t <= 1) |
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440 { |
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441 // The intersection lies inside edge segment |
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442 p = edgeFrom + t * direction; |
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443 return true; |
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444 } |
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445 else |
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446 { |
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447 return false; |
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448 } |
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449 } |
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450 } |
156 | 451 |
452 | |
157
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453 bool IntersectPlaneAndLine(Vector& p, |
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454 const Vector& normal, |
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455 double d, |
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456 const Vector& origin, |
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457 const Vector& direction) |
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458 { |
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459 // http://geomalgorithms.com/a05-_intersect-1.html#Line-Plane-Intersection |
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460 |
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461 // Check for parallel line and plane |
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462 double denominator = boost::numeric::ublas::inner_prod(direction, normal); |
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463 |
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464 if (fabs(denominator) < 100.0 * std::numeric_limits<double>::epsilon()) |
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465 { |
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466 return false; |
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467 } |
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468 else |
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469 { |
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470 // Compute intersection |
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471 double t = -(normal[0] * origin[0] + |
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472 normal[1] * origin[1] + |
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473 normal[2] * origin[2] + d) / denominator; |
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474 |
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475 p = origin + t * direction; |
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476 return true; |
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477 } |
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478 } |
189
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479 |
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480 |
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481 void AlignVectorsWithRotation(Matrix& r, |
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482 const Vector& a, |
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483 const Vector& b) |
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484 { |
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485 // This is Rodrigues' rotation formula: |
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486 // https://en.wikipedia.org/wiki/Rodrigues%27_rotation_formula#Matrix_notation |
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487 |
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488 // Check also result A4.6 from "Multiple View Geometry in Computer |
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489 // Vision - 2nd edition" (p. 584) |
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490 |
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491 if (a.size() != 3 || |
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492 b.size() != 3) |
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493 { |
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494 throw Orthanc::OrthancException(Orthanc::ErrorCode_ParameterOutOfRange); |
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495 } |
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496 |
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497 double aNorm = boost::numeric::ublas::norm_2(a); |
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498 double bNorm = boost::numeric::ublas::norm_2(b); |
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499 |
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500 if (LinearAlgebra::IsCloseToZero(aNorm) || |
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501 LinearAlgebra::IsCloseToZero(bNorm)) |
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502 { |
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503 LOG(ERROR) << "Vector with zero norm"; |
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504 throw Orthanc::OrthancException(Orthanc::ErrorCode_ParameterOutOfRange); |
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505 } |
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506 |
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507 Vector aUnit, bUnit; |
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508 aUnit = a / aNorm; |
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509 bUnit = b / bNorm; |
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510 |
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511 Vector v; |
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512 LinearAlgebra::CrossProduct(v, aUnit, bUnit); |
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513 |
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514 double cosine = boost::numeric::ublas::inner_prod(aUnit, bUnit); |
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515 |
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516 if (LinearAlgebra::IsCloseToZero(1 + cosine)) |
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517 { |
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518 // "a == -b": TODO |
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519 throw Orthanc::OrthancException(Orthanc::ErrorCode_NotImplemented); |
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520 } |
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521 |
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522 Matrix k; |
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523 LinearAlgebra::CreateSkewSymmetric(k, v); |
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524 |
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525 #if 0 |
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526 double sine = boost::numeric::ublas::norm_2(v); |
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527 |
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528 r = (boost::numeric::ublas::identity_matrix<double>(3) + |
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529 sine * k + |
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530 (1 - cosine) * boost::numeric::ublas::prod(k, k)); |
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531 #else |
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532 r = (boost::numeric::ublas::identity_matrix<double>(3) + |
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533 k + |
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534 boost::numeric::ublas::prod(k, k) / (1 + cosine)); |
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535 #endif |
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536 } |
1477
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537 |
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538 |
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539 void ComputeNormalFromCosines(Vector& normal, |
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540 const Vector& cosines) |
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541 { |
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542 if (cosines.size() != 6) |
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543 { |
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544 throw Orthanc::OrthancException(Orthanc::ErrorCode_ParameterOutOfRange); |
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545 } |
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546 else |
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547 { |
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548 normal.resize(3); |
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549 normal[0] = cosines[1] * cosines[5] - cosines[2] * cosines[4]; |
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550 normal[1] = cosines[2] * cosines[3] - cosines[0] * cosines[5]; |
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551 normal[2] = cosines[0] * cosines[4] - cosines[1] * cosines[3]; |
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552 } |
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553 } |
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554 |
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555 |
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556 bool ComputeNormal(Vector& normal, |
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557 const Orthanc::DicomMap& dicom) |
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558 { |
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559 Vector cosines; |
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560 if (LinearAlgebra::ParseVector(cosines, dicom, Orthanc::DICOM_TAG_IMAGE_ORIENTATION_PATIENT) && |
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561 cosines.size() == 6) |
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562 { |
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563 ComputeNormalFromCosines(normal, cosines); |
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564 return true; |
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565 } |
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566 else |
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567 { |
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568 return false; |
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569 } |
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570 } |
0 | 571 } |
572 } |