Mercurial > hg > orthanc-stone
annotate OrthancStone/Resources/Graveyard/RTStructTentativeReimplementation-BGO/DicomStructureSetUtils.cpp @ 2105:ca376147db15 dicom-sr
integration mainline->dicom-sr
author | Sebastien Jodogne <s.jodogne@gmail.com> |
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date | Wed, 22 Nov 2023 07:43:50 +0100 |
parents | 07964689cb0b |
children | c23eef785569 |
rev | line source |
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1 /** |
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2 * Stone of Orthanc |
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3 * Copyright (C) 2012-2016 Sebastien Jodogne, Medical Physics |
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4 * Department, University Hospital of Liege, Belgium |
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5 * Copyright (C) 2017-2023 Osimis S.A., Belgium |
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6 * Copyright (C) 2021-2023 Sebastien Jodogne, ICTEAM UCLouvain, Belgium |
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7 * |
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8 * This program is free software: you can redistribute it and/or |
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9 * modify it under the terms of the GNU Lesser General Public License |
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10 * as published by the Free Software Foundation, either version 3 of |
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11 * the License, or (at your option) any later version. |
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12 * |
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13 * This program is distributed in the hope that it will be useful, but |
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14 * WITHOUT ANY WARRANTY; without even the implied warranty of |
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15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
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16 * Lesser General Public License for more details. |
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17 * |
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18 * You should have received a copy of the GNU Lesser General Public |
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19 * License along with this program. If not, see |
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20 * <http://www.gnu.org/licenses/>. |
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21 **/ |
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22 |
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23 #include "DicomStructureSetUtils.h" |
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24 |
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25 namespace OrthancStone |
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26 { |
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27 |
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28 #if 0 |
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29 void DicomStructure2::PartitionRectangleList(std::vector< std::vector<size_t> > & sets, const std::vector<RtStructRectanglesInSlab> slabCuts) |
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30 { |
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31 // map position ( <slabIndex,rectIndex> )--> disjoint set index |
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32 std::map<std::pair<size_t, size_t>, size_t> posToIndex; |
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33 |
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34 // disjoint set index --> position |
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35 std::map<size_t, std::pair<size_t, size_t> > indexToPos; |
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36 |
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37 size_t nextIndex = 0; |
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38 for (size_t i = 0; i < slabCuts.size(); ++i) |
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39 { |
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40 for (size_t j = 0; j < slabCuts[i].size(); ++j) |
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41 { |
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42 std::pair<size_t, size_t> pos(i, j); |
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43 posToIndex<pos> = nextIndex; |
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44 indexToPos<nextIndex> = pos; |
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45 } |
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46 } |
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47 // nextIndex is now the total rectangle count |
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48 DisjointDataSet ds(nextIndex); |
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49 |
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50 // we loop on all slabs (except the last one) and we connect all rectangles |
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51 if (slabCuts.size() < 2) |
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52 { |
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53 #error write special case |
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54 } |
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55 else |
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56 { |
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57 for (size_t i = 0; i < slabCuts.size() - 1; ++i) |
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58 { |
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59 for (size_t j = 0; j < slabCuts[i].size(); ++j) |
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60 { |
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61 const RtStructRectangleInSlab& r1 = slabCuts[i][j]; |
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62 const size_t r1i = posToIndex(std::pair<size_t, size_t>(i, j)); |
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63 for (size_t k = 0; k < slabCuts[i + 1].size(); ++k) |
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64 { |
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65 const RtStructRectangleInSlab& r2 = slabCuts[i + 1][k]; |
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66 const size_t r2i = posToIndex(std::pair<size_t, size_t>(i, j)); |
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67 // rect.xmin <= rectBottom.xmax && rectBottom.xmin <= rect.xmax |
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68 if ((r1.xmin <= r2.xmax) && (r2.xmin <= r1.xmax)) |
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69 { |
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70 #error now go! |
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71 } |
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72 |
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73 } |
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74 } |
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75 } |
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76 } |
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77 #endif |
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78 |
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79 /* |
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80 |
1463 | 81 compute list of segments : |
82 | |
83 numberOfRectsFromHereOn = 0 | |
84 possibleNext = {in_k,in_kplus1} | |
85 | |
86 for all boundaries: | |
87 - we create a vertical segment and we push it | |
88 - if boundary is a start, numberOfRectsFromHereOn += 1. | |
89 - if we switch from 0 to 1, we start a segment | |
90 - if we switch from 1 to 2, we end the current segment and we record it | |
91 - if boundary is an end, numberOfRectsFromHereOn -= 1. | |
92 - if we switch from 1 to 0, we end the current segment and we record it | |
93 - if we switch from 2 to 1, we start a segment | |
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94 */ |
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95 |
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96 // static |
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97 void AddSlabBoundaries( |
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98 std::vector<std::pair<double, RectangleBoundaryKind> > & boundaries, |
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99 const std::vector<RtStructRectanglesInSlab> & slabCuts, size_t iSlab) |
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100 { |
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101 if (iSlab < slabCuts.size()) |
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102 { |
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103 const RtStructRectanglesInSlab& slab = slabCuts[iSlab]; |
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104 for (size_t iRect = 0; iRect < slab.size(); ++iRect) |
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105 { |
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106 const RtStructRectangleInSlab& rect = slab[iRect]; |
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107 { |
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108 std::pair<double, RectangleBoundaryKind> boundary(rect.xmin, RectangleBoundaryKind_Start); |
1463 | 109 boundaries.insert(std::lower_bound(boundaries.begin(), boundaries.end(), boundary), boundary); |
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110 } |
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111 { |
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112 std::pair<double, RectangleBoundaryKind> boundary(rect.xmax, RectangleBoundaryKind_End); |
1463 | 113 boundaries.insert(std::lower_bound(boundaries.begin(), boundaries.end(), boundary), boundary); |
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114 } |
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115 } |
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116 } |
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117 } |
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118 |
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119 // static |
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120 void ProcessBoundaryList( |
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121 std::vector< std::pair<ScenePoint2D, ScenePoint2D> > & segments, |
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122 const std::vector<std::pair<double, RectangleBoundaryKind> > & boundaries, |
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123 double y) |
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124 { |
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125 ScenePoint2D start; |
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126 ScenePoint2D end; |
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127 int curNumberOfSegments = 0; // we count the number of segments. we only draw if it is 1 (not 0 or 2) |
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128 for (size_t i = 0; i < boundaries.size(); ++i) |
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129 { |
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130 switch (boundaries[i].second) |
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131 { |
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132 case RectangleBoundaryKind_Start: |
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133 curNumberOfSegments += 1; |
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134 switch (curNumberOfSegments) |
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135 { |
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136 case 0: |
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137 assert(false); |
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138 break; |
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139 case 1: |
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140 // a new segment has begun! |
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141 start = ScenePoint2D(boundaries[i].first, y); |
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142 break; |
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143 case 2: |
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144 // an extra segment has begun : stop the current one (we don't draw overlaps) |
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145 end = ScenePoint2D(boundaries[i].first, y); |
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146 segments.push_back(std::pair<ScenePoint2D, ScenePoint2D>(start, end)); |
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147 break; |
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148 default: |
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149 //assert(false); // seen IRL ! |
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150 break; |
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151 } |
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152 break; |
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153 case RectangleBoundaryKind_End: |
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154 curNumberOfSegments -= 1; |
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155 switch (curNumberOfSegments) |
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156 { |
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157 case 0: |
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158 // a lone (thus active) segment has ended. |
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159 end = ScenePoint2D(boundaries[i].first, y); |
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160 segments.push_back(std::pair<ScenePoint2D, ScenePoint2D>(start, end)); |
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161 break; |
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162 case 1: |
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163 // an extra segment has ended : start a new one one |
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164 start = ScenePoint2D(boundaries[i].first, y); |
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165 break; |
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166 default: |
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167 // this should not happen! |
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168 //assert(false); |
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169 break; |
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170 } |
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171 break; |
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172 default: |
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173 assert(false); |
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174 break; |
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175 } |
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176 } |
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177 } |
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178 |
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179 #if 0 |
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180 void ConvertListOfSlabsToSegments( |
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181 std::vector< std::pair<ScenePoint2D, ScenePoint2D> >& segments, |
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182 const std::vector<RtStructRectanglesInSlab>& slabCuts, |
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183 const size_t totalRectCount) |
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184 { |
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185 #error to delete |
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186 } |
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187 #else |
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188 // See https://www.dropbox.com/s/bllco6q8aazxk44/2019-09-18-rtstruct-cut-algorithm-rect-merge.png |
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189 void ConvertListOfSlabsToSegments( |
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190 std::vector< std::pair<ScenePoint2D, ScenePoint2D> > & segments, |
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191 const std::vector<RtStructRectanglesInSlab> & slabCuts, |
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192 const size_t totalRectCount) |
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193 { |
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194 if (slabCuts.size() == 0) |
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195 return; |
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196 |
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197 if (totalRectCount > 0) |
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198 segments.reserve(4 * totalRectCount); // worst case, but common. |
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199 |
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200 /* |
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201 VERTICAL |
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202 */ |
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203 for (size_t iSlab = 0; iSlab < slabCuts.size(); ++iSlab) |
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204 { |
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205 for (size_t iRect = 0; iRect < slabCuts[iSlab].size(); ++iRect) |
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206 { |
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207 const RtStructRectangleInSlab& rect = slabCuts[iSlab][iRect]; |
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208 { |
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209 ScenePoint2D p1(rect.xmin, rect.ymin); |
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210 ScenePoint2D p2(rect.xmin, rect.ymax); |
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211 segments.push_back(std::pair<ScenePoint2D, ScenePoint2D>(p1, p2)); |
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212 } |
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213 { |
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214 ScenePoint2D p1(rect.xmax, rect.ymin); |
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215 ScenePoint2D p2(rect.xmax, rect.ymax); |
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216 segments.push_back(std::pair<ScenePoint2D, ScenePoint2D>(p1, p2)); |
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217 } |
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218 } |
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219 } |
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220 |
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221 /* |
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222 HORIZONTAL |
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223 */ |
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224 |
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225 // if we have N slabs, we have N+1 potential vertical positions for horizontal segments |
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226 // - one for top of slab 0 |
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227 // - N-1 for all positions between two slabs |
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228 // - one for bottom of slab N-1 |
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229 |
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230 // this adds all the horizontal segments for the tops of 3the rectangles |
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231 // in row 0 |
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232 if (slabCuts[0].size() > 0) |
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233 { |
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234 std::vector<std::pair<double, RectangleBoundaryKind> > boundaries; |
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235 AddSlabBoundaries(boundaries, slabCuts, 0); |
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236 |
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237 ProcessBoundaryList(segments, boundaries, slabCuts[0][0].ymin); |
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238 } |
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239 |
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240 // this adds all the horizontal segments belonging to two slabs |
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241 for (size_t iSlab = 0; iSlab < slabCuts.size() - 1; ++iSlab) |
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242 { |
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243 std::vector<std::pair<double, RectangleBoundaryKind> > boundaries; |
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244 AddSlabBoundaries(boundaries, slabCuts, iSlab); |
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245 AddSlabBoundaries(boundaries, slabCuts, iSlab + 1); |
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246 double curY = 0; |
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247 if (slabCuts[iSlab].size() > 0) |
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248 { |
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249 curY = slabCuts[iSlab][0].ymax; |
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250 ProcessBoundaryList(segments, boundaries, curY); |
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251 } |
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252 else if (slabCuts[iSlab + 1].size() > 0) |
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253 { |
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254 curY = slabCuts[iSlab + 1][0].ymin; |
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255 ProcessBoundaryList(segments, boundaries, curY); |
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256 } |
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257 else |
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258 { |
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259 // nothing to do!! : both slab lists are empty! |
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260 } |
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261 } |
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262 |
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263 // this adds all the horizontal segments for the BOTTOM of the rectangles |
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264 // on last row |
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265 if (slabCuts[slabCuts.size() - 1].size() > 0) |
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266 { |
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267 std::vector<std::pair<double, RectangleBoundaryKind> > boundaries; |
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268 AddSlabBoundaries(boundaries, slabCuts, slabCuts.size() - 1); |
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269 |
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270 ProcessBoundaryList(segments, boundaries, slabCuts[slabCuts.size() - 1][0].ymax); |
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271 } |
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272 } |
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273 #endif |
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274 } |