annotate OrthancStone/Sources/Scene2D/LookupTableStyleConfigurator.h @ 1793:c5e6379b9cd0

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author Sebastien Jodogne <s.jodogne@gmail.com>
date Mon, 17 May 2021 17:23:54 +0200
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1 /**
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2 * Stone of Orthanc
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3 * Copyright (C) 2012-2016 Sebastien Jodogne, Medical Physics
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4 * Department, University Hospital of Liege, Belgium
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5 * Copyright (C) 2017-2021 Osimis S.A., Belgium
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6 *
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7 * This program is free software: you can redistribute it and/or
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8 * modify it under the terms of the GNU Lesser General Public License
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9 * as published by the Free Software Foundation, either version 3 of
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10 * the License, or (at your option) any later version.
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11 *
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12 * This program is distributed in the hope that it will be useful, but
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13 * WITHOUT ANY WARRANTY; without even the implied warranty of
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14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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15 * Lesser General Public License for more details.
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16 *
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17 * You should have received a copy of the GNU Lesser General Public
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18 * License along with this program. If not, see
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19 * <http://www.gnu.org/licenses/>.
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20 **/
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21
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22
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23 #pragma once
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24
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25 #include "ILayerStyleConfigurator.h"
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27 namespace OrthancStone
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28 {
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29 /**
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30 This configurator supplies an API to set a display range and a LUT.
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31 */
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32 class LookupTableStyleConfigurator : public ILayerStyleConfigurator
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33 {
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34 private:
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35 uint64_t revision_;
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36 bool hasLut_;
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37 std::vector<uint8_t> lut_;
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38 bool hasRange_;
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39 float minValue_;
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40 float maxValue_;
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41 bool applyLog_;
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42
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43 public:
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44 LookupTableStyleConfigurator();
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45
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46 void SetLookupTable(const std::string& lut);
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47
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48 /**
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49 See the SetLookupTable(const std::vector<uint8_t>& lut) method in the
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50 LookupTableTextureSceneLayer class.
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51 */
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52 void SetLookupTable(const std::vector<uint8_t>& lut);
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54 void SetRange(float minValue, float maxValue);
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56 void SetApplyLog(bool apply);
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57
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58 bool IsApplyLog() const
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59 {
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60 return applyLog_;
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61 }
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62
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63 virtual uint64_t GetRevision() const ORTHANC_OVERRIDE
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64 {
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65 return revision_;
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66 }
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67
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68 virtual TextureBaseSceneLayer* CreateTextureFromImage(
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69 const Orthanc::ImageAccessor& image) const ORTHANC_OVERRIDE;
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71 virtual TextureBaseSceneLayer* CreateTextureFromDicom(
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72 const Orthanc::ImageAccessor& frame,
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73 const DicomInstanceParameters& parameters) const ORTHANC_OVERRIDE
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74 {
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75 return parameters.CreateLookupTableTexture(frame);
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76 }
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77
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78 virtual void ApplyStyle(ISceneLayer& layer) const ORTHANC_OVERRIDE;
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79 };
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80 }