Mercurial > hg > orthanc-stone
annotate Framework/Scene2DViewport/MeasureToolsToolbox.h @ 795:bc20e4c417ec
refactoring OrthancMultiframeVolumeLoader using LoaderStateMachine
author | Sebastien Jodogne <s.jodogne@gmail.com> |
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date | Tue, 28 May 2019 13:02:56 +0200 |
parents | 92c400a09f1b |
children | e42b491f1fb2 |
rev | line source |
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698
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1 /** |
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2 * Stone of Orthanc |
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3 * Copyright (C) 2012-2016 Sebastien Jodogne, Medical Physics |
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4 * Department, University Hospital of Liege, Belgium |
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5 * Copyright (C) 2017-2019 Osimis S.A., Belgium |
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6 * |
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7 * This program is free software: you can redistribute it and/or |
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8 * modify it under the terms of the GNU Affero General Public License |
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9 * as published by the Free Software Foundation, either version 3 of |
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10 * the License, or (at your option) any later version. |
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11 * |
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12 * This program is distributed in the hope that it will be useful, but |
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13 * WITHOUT ANY WARRANTY; without even the implied warranty of |
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14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
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15 * Affero General Public License for more details. |
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16 * |
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17 * You should have received a copy of the GNU Affero General Public License |
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18 * along with this program. If not, see <http://www.gnu.org/licenses/>. |
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19 **/ |
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20 |
754 | 21 #include "PointerTypes.h" |
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22 #include "../Scene2D/PolylineSceneLayer.h" |
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23 #include "../Scene2D/Scene2D.h" |
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24 |
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25 namespace OrthancStone |
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26 { |
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27 |
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28 /** |
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29 This function will create a square around the center point supplied in |
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30 scene coordinates, with a side length given in canvas coordinates. The |
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31 square sides are parallel to the canvas boundaries. |
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32 */ |
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33 void AddSquare(PolylineSceneLayer::Chain& chain, |
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34 Scene2DConstPtr scene, |
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35 const ScenePoint2D& centerS, |
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36 const double& sideLengthS); |
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37 |
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38 /** |
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39 Creates an arc centered on c that goes |
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40 - from a point r1: |
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41 - so that r1 belongs to the p1,c line |
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42 - so that the distance from c to r1 equals radius |
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43 - to a point r2: |
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44 - so that r2 belongs to the p2,c line |
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45 - so that the distance from c to r2 equals radius |
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46 - that follows the shortest among the two possible paths |
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47 |
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48 Warning: the existing chain content will be wiped out. |
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49 */ |
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50 void AddShortestArc( |
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51 PolylineSceneLayer::Chain& chain |
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52 , const ScenePoint2D& p1 |
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53 , const ScenePoint2D& c |
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54 , const ScenePoint2D& p2 |
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55 , const double& radiusS |
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56 , const int subdivisionsCount = 63); |
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57 |
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58 /** |
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59 Creates an arc (open curve) with "numSubdivisions" (N + 1 points) from |
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60 start angle to end angle, by following the shortest arc. |
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61 |
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62 Warning: the existing chain content will be wiped out. |
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63 */ |
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64 void AddShortestArc( |
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65 PolylineSceneLayer::Chain& chain |
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66 , const ScenePoint2D& centerS |
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67 , const double& radiusS |
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68 , const double startAngleRad |
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69 , const double endAngleRad |
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70 , const int subdivisionsCount = 63); |
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71 |
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72 #if 0 |
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73 /** |
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74 Creates an arc centered on c that goes |
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75 - from a point r1: |
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76 - so that r1 belongs to the p1,c line |
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77 - so that the distance from c to r1 equals radius |
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78 - to a point r2: |
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79 - so that r2 belongs to the p2,c line |
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80 - so that the distance from c to r2 equals radius |
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81 |
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82 if clockwise is true, the arc is drawn from r1 to r2 with increasing |
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83 angle values. Otherwise, the angle values decrease. |
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84 |
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85 Warning: the existing chain content will be wiped out. |
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86 */ |
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87 |
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88 void AddArc( |
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89 PolylineSceneLayer::Chain& chain |
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90 , const Scene2D& scene |
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91 , const ScenePoint2D& p1 |
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92 , const ScenePoint2D& c |
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93 , const ScenePoint2D& p2 |
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94 , const double& radiusS |
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95 , const bool clockwise |
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96 , const int subdivisionsCount = 63); |
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97 |
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98 /** |
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99 Creates an arc (open curve) with "numSubdivisions" (N + 1 points) from |
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100 start angle to end angle with the supplied radius. |
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101 |
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102 if clockwise is true, the arc is drawn from start to end by increasing the |
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103 angle values. |
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104 |
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105 Otherwise, the angle value decreases from start to end. |
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106 |
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107 Warning: the existing chain content will be wiped out. |
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108 */ |
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109 void AddArc( |
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110 PolylineSceneLayer::Chain& chain |
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111 , const Scene2D& scene |
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112 , const ScenePoint2D& centerS |
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113 , const double& radiusS |
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114 , const double startAngleRad |
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115 , const double endAngleRad |
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116 , const bool clockwise |
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117 , const int subdivisionsCount = 63); |
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118 #endif |
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119 /** |
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120 Creates a circle (closed curve) with "numSubdivisions" |
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121 (N points) |
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122 |
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123 Warning: the existing chain content will be wiped out. |
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124 */ |
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125 void AddCircle(PolylineSceneLayer::Chain& chain, |
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126 const Scene2D& scene, |
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127 const ScenePoint2D& centerS, |
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128 const double& radiusS, |
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129 const int numSubdivisions = 63); |
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130 |
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131 /** |
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132 Adds or subtracts 2*pi as many times as need to shift the specified |
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133 angle to a value such as: -pi <= value < pi |
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134 */ |
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135 double NormalizeAngle(double angle); |
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136 |
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137 /** |
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138 Returns the angle magnitude between the p1,c and p2,c lines. |
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139 The returned angle is between 0 and 2*pi |
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140 |
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141 If the angle is between 0 and pi, this means that the shortest arc |
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142 from p1 to p2 is clockwise. |
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143 |
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144 If the angle is between pi and 2*pi, this means that the shortest arc |
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145 from p1 to p2 is COUNTERclockwise. |
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146 |
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147 */ |
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148 double MeasureAngle( |
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149 const ScenePoint2D& p1 |
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150 , const ScenePoint2D& c |
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151 , const ScenePoint2D& p2); |
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152 |
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153 /** |
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154 RadiansToDegrees |
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155 */ |
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156 double RadiansToDegrees(double angleRad); |
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157 |
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158 /** |
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159 This function will return the coordinates of a point that: |
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160 - belongs to the two bisecting lines of the p1 c p2 angle. |
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161 - is a distance d from c. |
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162 Among the four possible points, the one returned will be the one belonging |
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163 to the *smallest* half-plane defined by the [c,p1[ and [c,p2[ half-lines. |
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164 */ |
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165 void GetPositionOnBisectingLine( |
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166 ScenePoint2D& result |
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167 , const ScenePoint2D& p1 |
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168 , const ScenePoint2D& c |
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169 , const ScenePoint2D& p2 |
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170 , const double d); |
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171 |
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172 |
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173 /** |
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174 This helper is used when drawing text with an outline. |
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175 It set the properties for several text layers at once : first the |
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176 four outline layers, with a position shift and then the actual main text |
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177 layer. |
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178 |
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179 The five text layers are supposed to already exist in the scene, starting |
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180 from layerIndex, up to (and not including) layerIndex+5. |
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181 */ |
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182 void SetTextLayerOutlineProperties( |
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183 Scene2DPtr scene, LayerHolderPtr layerHolder, |
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184 const char* text, ScenePoint2D p); |
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185 } |