Mercurial > hg > orthanc-stone
annotate OrthancStone/Sources/Scene2D/Internals/OpenGLAdvancedPolylineRenderer.cpp @ 2050:b2738d7a388d
Prevent dragging series before they are ready
author | Alain Mazy <am@osimis.io> |
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date | Thu, 30 Mar 2023 12:56:04 +0200 |
parents | 7053b8a0aaec |
children | 07964689cb0b |
rev | line source |
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594 | 1 /** |
2 * Stone of Orthanc | |
3 * Copyright (C) 2012-2016 Sebastien Jodogne, Medical Physics | |
4 * Department, University Hospital of Liege, Belgium | |
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5 * Copyright (C) 2017-2022 Osimis S.A., Belgium |
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6 * Copyright (C) 2021-2022 Sebastien Jodogne, ICTEAM UCLouvain, Belgium |
594 | 7 * |
8 * This program is free software: you can redistribute it and/or | |
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9 * modify it under the terms of the GNU Lesser General Public License |
594 | 10 * as published by the Free Software Foundation, either version 3 of |
11 * the License, or (at your option) any later version. | |
12 * | |
13 * This program is distributed in the hope that it will be useful, but | |
14 * WITHOUT ANY WARRANTY; without even the implied warranty of | |
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15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
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16 * Lesser General Public License for more details. |
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17 * |
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18 * You should have received a copy of the GNU Lesser General Public |
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19 * License along with this program. If not, see |
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20 * <http://www.gnu.org/licenses/>. |
594 | 21 **/ |
22 | |
23 | |
24 #include "OpenGLAdvancedPolylineRenderer.h" | |
25 | |
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26 #include <OrthancException.h> |
594 | 27 |
28 | |
29 namespace OrthancStone | |
30 { | |
31 namespace Internals | |
32 { | |
33 void OpenGLAdvancedPolylineRenderer::LoadLayer(const PolylineSceneLayer& layer) | |
34 { | |
35 data_.reset(new OpenGLLinesProgram::Data(context_, layer)); | |
36 | |
37 if (data_.get() == NULL) | |
38 { | |
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39 throw Orthanc::OrthancException(Orthanc::ErrorCode_InternalError); |
594 | 40 } |
41 } | |
42 | |
43 | |
44 OpenGLAdvancedPolylineRenderer::OpenGLAdvancedPolylineRenderer(OpenGL::IOpenGLContext& context, | |
45 OpenGLLinesProgram& program, | |
46 const PolylineSceneLayer& layer) : | |
47 context_(context), | |
48 program_(program) | |
49 { | |
50 LoadLayer(layer); | |
51 } | |
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52 |
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53 |
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54 void OpenGLAdvancedPolylineRenderer::Render(const AffineTransform2D& transform, |
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55 unsigned int canvasWidth, |
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56 unsigned int canvasHeight) |
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57 { |
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58 if (!context_.IsContextLost()) |
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59 { |
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60 program_.Apply(*data_, transform, canvasWidth, canvasHeight, true, true); |
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61 } |
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62 } |
594 | 63 } |
64 } |