Mercurial > hg > orthanc-stone
annotate OrthancStone/Sources/Scene2D/Internals/OpenGLTextRenderer.cpp @ 2035:a73a8415780f deep-learning
added OpenGLTexture::SetClampingToZero()
author | Sebastien Jodogne <s.jodogne@gmail.com> |
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date | Fri, 27 Jan 2023 19:03:47 +0100 |
parents | 7053b8a0aaec |
children | 07964689cb0b |
rev | line source |
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594 | 1 /** |
2 * Stone of Orthanc | |
3 * Copyright (C) 2012-2016 Sebastien Jodogne, Medical Physics | |
4 * Department, University Hospital of Liege, Belgium | |
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5 * Copyright (C) 2017-2022 Osimis S.A., Belgium |
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6 * Copyright (C) 2021-2022 Sebastien Jodogne, ICTEAM UCLouvain, Belgium |
594 | 7 * |
8 * This program is free software: you can redistribute it and/or | |
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9 * modify it under the terms of the GNU Lesser General Public License |
594 | 10 * as published by the Free Software Foundation, either version 3 of |
11 * the License, or (at your option) any later version. | |
12 * | |
13 * This program is distributed in the hope that it will be useful, but | |
14 * WITHOUT ANY WARRANTY; without even the implied warranty of | |
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15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
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16 * Lesser General Public License for more details. |
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17 * |
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18 * You should have received a copy of the GNU Lesser General Public |
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19 * License along with this program. If not, see |
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20 * <http://www.gnu.org/licenses/>. |
594 | 21 **/ |
22 | |
23 | |
24 #include "OpenGLTextRenderer.h" | |
25 | |
26 namespace OrthancStone | |
27 { | |
28 namespace Internals | |
29 { | |
30 void OpenGLTextRenderer::LoadLayer(const TextSceneLayer& layer) | |
31 { | |
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32 if (!context_.IsContextLost()) |
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33 data_.reset(new OpenGLTextProgram::Data(context_, alphabet_, layer)); |
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34 else |
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35 data_.reset(NULL); |
594 | 36 } |
37 | |
38 | |
39 OpenGLTextRenderer::OpenGLTextRenderer(OpenGL::IOpenGLContext& context, | |
40 OpenGLTextProgram& program, | |
41 const GlyphTextureAlphabet& alphabet, | |
42 OpenGL::OpenGLTexture& texture, | |
43 const TextSceneLayer& layer) : | |
44 context_(context), | |
45 program_(program), | |
46 alphabet_(alphabet), | |
47 texture_(texture) | |
48 { | |
49 LoadLayer(layer); | |
50 } | |
51 | |
52 | |
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53 void OpenGLTextRenderer::Render(const AffineTransform2D& transform, |
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54 unsigned int canvasWidth, |
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55 unsigned int canvasHeight) |
594 | 56 { |
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57 if (!context_.IsContextLost() && data_.get() != NULL) |
594 | 58 { |
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59 program_.Apply(texture_, *data_, transform, canvasWidth, canvasHeight); |
594 | 60 } |
61 } | |
62 | |
63 void OpenGLTextRenderer::Update(const ISceneLayer& layer) | |
64 { | |
65 LoadLayer(dynamic_cast<const TextSceneLayer&>(layer)); | |
66 } | |
67 } | |
68 } |