Mercurial > hg > orthanc-stone
annotate OrthancStone/Sources/OpenGL/OpenGLTexture.cpp @ 2144:9d77c935f2c3 dicom-sr
handling of pending referenced instances when loading DICOM-SR
author | Sebastien Jodogne <s.jodogne@gmail.com> |
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date | Fri, 16 Aug 2024 17:24:00 +0200 |
parents | 16c01cc201e7 |
children | 2e050ec85379 |
rev | line source |
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1 /** |
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2 * Stone of Orthanc |
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3 * Copyright (C) 2012-2016 Sebastien Jodogne, Medical Physics |
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4 * Department, University Hospital of Liege, Belgium |
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5 * Copyright (C) 2017-2023 Osimis S.A., Belgium |
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6 * Copyright (C) 2021-2024 Sebastien Jodogne, ICTEAM UCLouvain, Belgium |
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7 * |
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8 * This program is free software: you can redistribute it and/or |
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9 * modify it under the terms of the GNU Lesser General Public License |
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10 * as published by the Free Software Foundation, either version 3 of |
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11 * the License, or (at your option) any later version. |
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12 * |
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13 * This program is distributed in the hope that it will be useful, but |
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14 * WITHOUT ANY WARRANTY; without even the implied warranty of |
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15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
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16 * Lesser General Public License for more details. |
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17 * |
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18 * You should have received a copy of the GNU Lesser General Public |
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19 * License along with this program. If not, see |
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20 * <http://www.gnu.org/licenses/>. |
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21 **/ |
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22 |
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23 |
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24 #include "OpenGLTexture.h" |
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25 #include "IOpenGLContext.h" |
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26 |
1624 | 27 #include <Logging.h> |
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28 #include <OrthancException.h> |
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29 |
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30 #include <cassert> |
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31 |
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32 namespace OrthancStone |
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33 { |
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34 namespace OpenGL |
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35 { |
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36 OpenGLTexture::OpenGLTexture(OpenGL::IOpenGLContext& context) |
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37 : width_(0) |
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38 , height_(0) |
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39 , context_(context) |
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40 { |
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41 if (!context_.IsContextLost()) |
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42 { |
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43 // Generate a texture object |
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44 glGenTextures(1, &texture_); |
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45 if (texture_ == 0) |
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46 { |
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47 throw Orthanc::OrthancException(Orthanc::ErrorCode_InternalError, |
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48 "Cannot create an OpenGL program"); |
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49 } |
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50 } |
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51 } |
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52 |
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53 OpenGLTexture::~OpenGLTexture() |
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54 { |
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55 try |
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56 { |
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57 if (!context_.IsContextLost()) |
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58 { |
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59 assert(texture_ != 0); |
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60 ORTHANC_OPENGL_TRACE_CURRENT_CONTEXT("About to call glDeleteTextures"); |
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61 glDeleteTextures(1, &texture_); |
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62 } |
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63 } |
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64 catch (const Orthanc::OrthancException& e) |
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65 { |
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66 if (e.HasDetails()) |
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67 { |
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68 LOG(ERROR) << "OrthancException in ~OpenGLTexture: " << e.What() << " Details: " << e.GetDetails(); |
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69 } |
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70 else |
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71 { |
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72 LOG(ERROR) << "OrthancException in ~OpenGLTexture: " << e.What(); |
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73 } |
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74 } |
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75 catch (const std::exception& e) |
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76 { |
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77 LOG(ERROR) << "std::exception in ~OpenGLTexture: " << e.what(); |
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78 } |
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79 catch (...) |
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80 { |
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81 LOG(ERROR) << "Unknown exception in ~OpenGLTexture"; |
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82 } |
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83 } |
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84 |
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85 void OpenGLTexture::Load(const Orthanc::ImageAccessor& image, |
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86 bool isLinearInterpolation) |
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87 { |
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88 if (!context_.IsContextLost()) |
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89 { |
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90 glPixelStorei(GL_UNPACK_ALIGNMENT, 1); // Disable byte-alignment restriction |
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91 |
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92 if (image.GetPitch() != image.GetBytesPerPixel() * image.GetWidth()) |
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93 { |
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94 throw Orthanc::OrthancException(Orthanc::ErrorCode_NotImplemented, |
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95 "Unsupported non-zero padding"); |
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96 } |
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97 |
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98 // Bind it |
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99 glActiveTexture(GL_TEXTURE0); |
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100 glBindTexture(GL_TEXTURE_2D, texture_); |
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101 |
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102 GLenum sourceFormat, internalFormat; |
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103 |
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104 switch (image.GetFormat()) |
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105 { |
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106 case Orthanc::PixelFormat_Grayscale8: |
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107 sourceFormat = GL_RED; |
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108 internalFormat = GL_RED; |
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109 break; |
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110 |
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111 case Orthanc::PixelFormat_RGB24: |
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112 sourceFormat = GL_RGB; |
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113 internalFormat = GL_RGB; |
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114 break; |
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115 |
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116 case Orthanc::PixelFormat_RGBA32: |
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117 sourceFormat = GL_RGBA; |
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118 internalFormat = GL_RGBA; |
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119 break; |
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120 |
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121 default: |
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122 throw Orthanc::OrthancException(Orthanc::ErrorCode_NotImplemented, |
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123 "No support for this format in OpenGL textures: " + |
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124 std::string(EnumerationToString(image.GetFormat()))); |
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125 } |
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126 |
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127 width_ = image.GetWidth(); |
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128 height_ = image.GetHeight(); |
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129 |
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130 GLint interpolation = (isLinearInterpolation ? GL_LINEAR : GL_NEAREST); |
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131 |
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132 // Load the texture from the image buffer |
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133 glTexImage2D(GL_TEXTURE_2D, 0, internalFormat, image.GetWidth(), image.GetHeight(), |
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134 0, sourceFormat, GL_UNSIGNED_BYTE, image.GetConstBuffer()); |
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135 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, interpolation); |
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136 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, interpolation); |
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137 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); |
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138 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); |
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139 } |
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140 } |
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141 |
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142 |
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143 void OpenGLTexture::Bind(GLint location) |
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144 { |
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145 glActiveTexture(GL_TEXTURE0); |
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146 glBindTexture(GL_TEXTURE_2D, texture_); |
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147 glUniform1i(location, 0 /* texture unit */); |
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148 } |
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149 } |
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150 } |