Mercurial > hg > orthanc-stone
annotate OrthancStone/Sources/Scene2D/Internals/OpenGLFloatTextureRenderer.cpp @ 1556:8898f8f755c8
typo
author | Sebastien Jodogne <s.jodogne@gmail.com> |
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date | Tue, 18 Aug 2020 11:58:47 +0200 |
parents | 244ad1e4e76a |
children | 92fca2b3ba3d |
rev | line source |
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594 | 1 /** |
2 * Stone of Orthanc | |
3 * Copyright (C) 2012-2016 Sebastien Jodogne, Medical Physics | |
4 * Department, University Hospital of Liege, Belgium | |
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5 * Copyright (C) 2017-2020 Osimis S.A., Belgium |
594 | 6 * |
7 * This program is free software: you can redistribute it and/or | |
8 * modify it under the terms of the GNU Affero General Public License | |
9 * as published by the Free Software Foundation, either version 3 of | |
10 * the License, or (at your option) any later version. | |
11 * | |
12 * This program is distributed in the hope that it will be useful, but | |
13 * WITHOUT ANY WARRANTY; without even the implied warranty of | |
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU | |
15 * Affero General Public License for more details. | |
16 * | |
17 * You should have received a copy of the GNU Affero General Public License | |
18 * along with this program. If not, see <http://www.gnu.org/licenses/>. | |
19 **/ | |
20 | |
21 | |
22 #include "OpenGLFloatTextureRenderer.h" | |
23 | |
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24 #include <OrthancException.h> |
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25 |
594 | 26 namespace OrthancStone |
27 { | |
28 namespace Internals | |
29 { | |
30 void OpenGLFloatTextureRenderer::UpdateInternal(const FloatTextureSceneLayer& layer, | |
31 bool loadTexture) | |
32 { | |
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33 if (!context_.IsContextLost()) |
594 | 34 { |
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35 if (loadTexture) |
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36 { |
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37 if (layer.IsApplyLog()) |
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38 { |
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39 throw Orthanc::OrthancException(Orthanc::ErrorCode_NotImplemented); |
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40 } |
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41 |
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42 context_.MakeCurrent(); |
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43 texture_.reset(new OpenGLFloatTextureProgram::Data( |
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44 context_, layer.GetTexture(), layer.IsLinearInterpolation())); |
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45 } |
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46 |
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47 layerTransform_ = layer.GetTransform(); |
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48 layer.GetWindowing(windowCenter_, windowWidth_); |
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49 invert_ = layer.IsInverted(); |
594 | 50 } |
51 } | |
52 | |
53 | |
54 OpenGLFloatTextureRenderer::OpenGLFloatTextureRenderer(OpenGL::IOpenGLContext& context, | |
55 OpenGLFloatTextureProgram& program, | |
56 const FloatTextureSceneLayer& layer) : | |
57 context_(context), | |
58 program_(program) | |
59 { | |
60 UpdateInternal(layer, true); | |
61 } | |
62 | |
63 | |
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64 void OpenGLFloatTextureRenderer::Render(const AffineTransform2D& transform, |
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65 unsigned int canvasWidth, |
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66 unsigned int canvasHeight) |
594 | 67 { |
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68 if (!context_.IsContextLost() && texture_.get() != NULL) |
594 | 69 { |
70 program_.Apply(*texture_, AffineTransform2D::Combine(transform, layerTransform_), | |
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71 windowCenter_, windowWidth_, invert_); |
594 | 72 } |
73 } | |
74 | |
75 | |
76 void OpenGLFloatTextureRenderer::Update(const ISceneLayer& layer) | |
77 { | |
78 UpdateInternal(dynamic_cast<const FloatTextureSceneLayer&>(layer), false); | |
79 } | |
80 } | |
81 } |