annotate OrthancStone/Sources/Scene2D/Internals/OpenGLFloatTextureRenderer.cpp @ 1556:8898f8f755c8

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author Sebastien Jodogne <s.jodogne@gmail.com>
date Tue, 18 Aug 2020 11:58:47 +0200
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1 /**
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2 * Stone of Orthanc
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3 * Copyright (C) 2012-2016 Sebastien Jodogne, Medical Physics
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4 * Department, University Hospital of Liege, Belgium
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5 * Copyright (C) 2017-2020 Osimis S.A., Belgium
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6 *
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7 * This program is free software: you can redistribute it and/or
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8 * modify it under the terms of the GNU Affero General Public License
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9 * as published by the Free Software Foundation, either version 3 of
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10 * the License, or (at your option) any later version.
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11 *
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12 * This program is distributed in the hope that it will be useful, but
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13 * WITHOUT ANY WARRANTY; without even the implied warranty of
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14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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15 * Affero General Public License for more details.
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16 *
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17 * You should have received a copy of the GNU Affero General Public License
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18 * along with this program. If not, see <http://www.gnu.org/licenses/>.
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19 **/
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21
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22 #include "OpenGLFloatTextureRenderer.h"
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23
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24 #include <OrthancException.h>
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25
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26 namespace OrthancStone
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27 {
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28 namespace Internals
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29 {
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30 void OpenGLFloatTextureRenderer::UpdateInternal(const FloatTextureSceneLayer& layer,
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31 bool loadTexture)
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32 {
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33 if (!context_.IsContextLost())
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34 {
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35 if (loadTexture)
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36 {
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37 if (layer.IsApplyLog())
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38 {
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39 throw Orthanc::OrthancException(Orthanc::ErrorCode_NotImplemented);
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40 }
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41
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42 context_.MakeCurrent();
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43 texture_.reset(new OpenGLFloatTextureProgram::Data(
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44 context_, layer.GetTexture(), layer.IsLinearInterpolation()));
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45 }
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46
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47 layerTransform_ = layer.GetTransform();
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48 layer.GetWindowing(windowCenter_, windowWidth_);
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49 invert_ = layer.IsInverted();
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50 }
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51 }
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54 OpenGLFloatTextureRenderer::OpenGLFloatTextureRenderer(OpenGL::IOpenGLContext& context,
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55 OpenGLFloatTextureProgram& program,
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56 const FloatTextureSceneLayer& layer) :
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57 context_(context),
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58 program_(program)
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59 {
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60 UpdateInternal(layer, true);
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61 }
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63
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64 void OpenGLFloatTextureRenderer::Render(const AffineTransform2D& transform,
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65 unsigned int canvasWidth,
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66 unsigned int canvasHeight)
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67 {
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68 if (!context_.IsContextLost() && texture_.get() != NULL)
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69 {
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70 program_.Apply(*texture_, AffineTransform2D::Combine(transform, layerTransform_),
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71 windowCenter_, windowWidth_, invert_);
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72 }
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73 }
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76 void OpenGLFloatTextureRenderer::Update(const ISceneLayer& layer)
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77 {
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78 UpdateInternal(dynamic_cast<const FloatTextureSceneLayer&>(layer), false);
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79 }
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80 }
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81 }