annotate Framework/Viewport/IViewport.h @ 1213:86a8266b8888 broker

moving the scene from IViewport to ViewportController
author Sebastien Jodogne <s.jodogne@gmail.com>
date Wed, 04 Dec 2019 17:54:10 +0100
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1 /**
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2 * Stone of Orthanc
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3 * Copyright (C) 2012-2016 Sebastien Jodogne, Medical Physics
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4 * Department, University Hospital of Liege, Belgium
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5 * Copyright (C) 2017-2019 Osimis S.A., Belgium
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6 *
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7 * This program is free software: you can redistribute it and/or
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8 * modify it under the terms of the GNU Affero General Public License
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9 * as published by the Free Software Foundation, either version 3 of
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10 * the License, or (at your option) any later version.
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11 *
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12 * This program is distributed in the hope that it will be useful, but
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13 * WITHOUT ANY WARRANTY; without even the implied warranty of
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14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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15 * Affero General Public License for more details.
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16 *
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17 * You should have received a copy of the GNU Affero General Public License
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18 * along with this program. If not, see <http://www.gnu.org/licenses/>.
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19 **/
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20
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21 #pragma once
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22
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23 #include "../Scene2D/ICompositor.h"
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24 #include "../Scene2D/Scene2D.h"
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25 #include "../Scene2D/ScenePoint2D.h"
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26
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27 namespace OrthancStone
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28 {
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29 /**
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30 * Class that combines a Scene2D with a canvas where to draw the
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31 * scene. A call to "Refresh()" will update the content of the
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32 * canvas. A "IViewport" can possibly be accessed from several
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33 * threads depending on the rendering back-end (e.g. in SDL or Qt):
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34 * The "ILock" subclass implements the locking mechanism to modify
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35 * the content of the scene.
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36 *
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37 * NB: The lock must be a "recursive_mutex", as the viewport
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38 * controller can lock it a second time (TODO - Why so?).
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39 **/
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40 class IViewport : public boost::noncopyable
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41 {
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42 public:
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43 class ILock : public boost::noncopyable
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44 {
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45 public:
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46 virtual ~ILock()
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47 {
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48 }
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49
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50 // Get the center of the given pixel, in canvas coordinates
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51 virtual ScenePoint2D GetPixelCenterCoordinates(int x, int y) = 0;
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52
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53 virtual bool HasCompositor() const = 0;
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54
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55 virtual ICompositor& GetCompositor() = 0;
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56
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57 virtual void FitContent(Scene2D& scene) = 0;
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58 };
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59
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60 virtual ~IViewport()
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61 {
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62 }
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63
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64 // Can be invoked from any thread (notably from the thread of the
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65 // Stone context)
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66 virtual void Invalidate() = 0;
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67
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68 // Must be invoked from the main (GUI) thread
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69 virtual void Paint(const Scene2D& scene) = 0;
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70
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71 virtual void UpdateSize(unsigned int width,
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72 unsigned int height) = 0;
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74 virtual ILock* Lock() = 0;
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75 };
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76 }