annotate Framework/Scene2D/Internals/OpenGLLookupTableTextureRenderer.h @ 1290:7def6ab2929f bugs/2020-02-invisible-slice

Removal of debugging logs
author Benjamin Golinvaux <bgo@osimis.io>
date Fri, 21 Feb 2020 15:20:29 +0100
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children 8a0a62189f46
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1 /**
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2 * Stone of Orthanc
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3 * Copyright (C) 2012-2016 Sebastien Jodogne, Medical Physics
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4 * Department, University Hospital of Liege, Belgium
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5 * Copyright (C) 2017-2020 Osimis S.A., Belgium
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6 *
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7 * This program is free software: you can redistribute it and/or
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8 * modify it under the terms of the GNU Affero General Public License
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9 * as published by the Free Software Foundation, either version 3 of
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10 * the License, or (at your option) any later version.
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11 *
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12 * This program is distributed in the hope that it will be useful, but
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13 * WITHOUT ANY WARRANTY; without even the implied warranty of
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14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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15 * Affero General Public License for more details.
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16 *
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17 * You should have received a copy of the GNU Affero General Public License
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18 * along with this program. If not, see <http://www.gnu.org/licenses/>.
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19 **/
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22 #pragma once
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24 #include "OpenGLColorTextureProgram.h"
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25 #include "CompositorHelper.h"
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26 #include "../LookupTableTextureSceneLayer.h"
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28 #include <Core/Images/Image.h>
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30 namespace OrthancStone
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31 {
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32 namespace Internals
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33 {
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34 class OpenGLLookupTableTextureRenderer : public CompositorHelper::ILayerRenderer
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35 {
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36 private:
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37 OpenGL::IOpenGLContext& context_;
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38 OpenGLColorTextureProgram& program_;
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39 std::auto_ptr<OpenGL::OpenGLTexture> glTexture_;
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40 std::auto_ptr<Orthanc::Image> texture_;
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41 AffineTransform2D layerTransform_;
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42
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43 void LoadTexture(const LookupTableTextureSceneLayer& layer);
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45 public:
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46 OpenGLLookupTableTextureRenderer(
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47 OpenGL::IOpenGLContext& context,
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48 OpenGLColorTextureProgram& program,
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49 const LookupTableTextureSceneLayer& layer);
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50
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51 virtual void Render(const AffineTransform2D& transform,
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52 unsigned int canvasWidth,
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53 unsigned int canvasHeight);
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54
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55 virtual void Update(const ISceneLayer& layer);
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56 };
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57 }
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58 }