Mercurial > hg > orthanc-stone
annotate OrthancStone/Sources/Scene2D/Internals/OpenGLTextRenderer.cpp @ 1808:797633f48a9c
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author | Sebastien Jodogne <s.jodogne@gmail.com> |
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date | Thu, 20 May 2021 17:28:16 +0200 |
parents | 9ac2a65d4172 |
children | 3889ae96d2e9 |
rev | line source |
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594 | 1 /** |
2 * Stone of Orthanc | |
3 * Copyright (C) 2012-2016 Sebastien Jodogne, Medical Physics | |
4 * Department, University Hospital of Liege, Belgium | |
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5 * Copyright (C) 2017-2021 Osimis S.A., Belgium |
594 | 6 * |
7 * This program is free software: you can redistribute it and/or | |
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8 * modify it under the terms of the GNU Lesser General Public License |
594 | 9 * as published by the Free Software Foundation, either version 3 of |
10 * the License, or (at your option) any later version. | |
11 * | |
12 * This program is distributed in the hope that it will be useful, but | |
13 * WITHOUT ANY WARRANTY; without even the implied warranty of | |
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14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
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15 * Lesser General Public License for more details. |
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16 * |
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17 * You should have received a copy of the GNU Lesser General Public |
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18 * License along with this program. If not, see |
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19 * <http://www.gnu.org/licenses/>. |
594 | 20 **/ |
21 | |
22 | |
23 #include "OpenGLTextRenderer.h" | |
24 | |
25 namespace OrthancStone | |
26 { | |
27 namespace Internals | |
28 { | |
29 void OpenGLTextRenderer::LoadLayer(const TextSceneLayer& layer) | |
30 { | |
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31 if (!context_.IsContextLost()) |
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32 data_.reset(new OpenGLTextProgram::Data(context_, alphabet_, layer)); |
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33 else |
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34 data_.reset(NULL); |
594 | 35 } |
36 | |
37 | |
38 OpenGLTextRenderer::OpenGLTextRenderer(OpenGL::IOpenGLContext& context, | |
39 OpenGLTextProgram& program, | |
40 const GlyphTextureAlphabet& alphabet, | |
41 OpenGL::OpenGLTexture& texture, | |
42 const TextSceneLayer& layer) : | |
43 context_(context), | |
44 program_(program), | |
45 alphabet_(alphabet), | |
46 texture_(texture) | |
47 { | |
48 LoadLayer(layer); | |
49 } | |
50 | |
51 | |
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52 void OpenGLTextRenderer::Render(const AffineTransform2D& transform, |
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53 unsigned int canvasWidth, |
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54 unsigned int canvasHeight) |
594 | 55 { |
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56 if (!context_.IsContextLost() && data_.get() != NULL) |
594 | 57 { |
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58 program_.Apply(texture_, *data_, transform, canvasWidth, canvasHeight); |
594 | 59 } |
60 } | |
61 | |
62 void OpenGLTextRenderer::Update(const ISceneLayer& layer) | |
63 { | |
64 LoadLayer(dynamic_cast<const TextSceneLayer&>(layer)); | |
65 } | |
66 } | |
67 } |