annotate Framework/Volumes/VolumeSceneLayerSource.h @ 1090:71c2dc28a85b broker

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author Sebastien Jodogne <s.jodogne@gmail.com>
date Wed, 23 Oct 2019 11:43:29 +0200
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1 /**
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2 * Stone of Orthanc
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3 * Copyright (C) 2012-2016 Sebastien Jodogne, Medical Physics
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4 * Department, University Hospital of Liege, Belgium
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5 * Copyright (C) 2017-2019 Osimis S.A., Belgium
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6 *
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7 * This program is free software: you can redistribute it and/or
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8 * modify it under the terms of the GNU Affero General Public License
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9 * as published by the Free Software Foundation, either version 3 of
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10 * the License, or (at your option) any later version.
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11 *
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12 * This program is distributed in the hope that it will be useful, but
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13 * WITHOUT ANY WARRANTY; without even the implied warranty of
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14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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15 * Affero General Public License for more details.
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16 *
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17 * You should have received a copy of the GNU Affero General Public License
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18 * along with this program. If not, see <http://www.gnu.org/licenses/>.
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19 **/
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20
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21
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22 #pragma once
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23
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24 #include "../Scene2D/Scene2D.h"
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25 #include "IVolumeSlicer.h"
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26
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27 #include <boost/shared_ptr.hpp>
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28
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29 namespace OrthancStone
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30 {
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31 /**
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32 This class applies one "volume slicer" to a "3D volume", in order
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33 to create one "2D scene layer" that will be set onto the "2D
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34 scene". The style of the layer can be fine-tuned using a "layer
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35 style configurator". The class only changes the layer if the
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36 cutting plane has been modified since the last call to "Update()".
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37 */
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38 class VolumeSceneLayerSource : public boost::noncopyable
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39 {
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40 private:
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41 Scene2D& scene_;
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42 int layerDepth_;
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43 boost::shared_ptr<IVolumeSlicer> slicer_;
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44 std::auto_ptr<ILayerStyleConfigurator> configurator_;
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45 std::auto_ptr<CoordinateSystem3D> lastPlane_;
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46 uint64_t lastRevision_;
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47 uint64_t lastConfiguratorRevision_;
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48
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49 void ClearLayer();
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50
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51 public:
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52 VolumeSceneLayerSource(Scene2D& scene,
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53 int layerDepth,
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54 const boost::shared_ptr<IVolumeSlicer>& slicer);
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55
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56 ~VolumeSceneLayerSource();
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57
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58 const IVolumeSlicer& GetSlicer() const
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59 {
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60 return *slicer_;
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61 }
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62
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63 void RemoveConfigurator();
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64
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65 void SetConfigurator(ILayerStyleConfigurator* configurator);
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66
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67 bool HasConfigurator() const
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68 {
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69 return configurator_.get() != NULL;
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70 }
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71
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72 ILayerStyleConfigurator& GetConfigurator() const;
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73
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74 void Update(const CoordinateSystem3D& plane);
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75 };
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76 }