Mercurial > hg > orthanc-stone
annotate Framework/Scene2DViewport/LayerHolder.cpp @ 751:712ff6ff3c19
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- added LayerHolder to streamline layer index management
- added overloads for ORTHANC_ASSERT with no string message (some heavy
preprocessor wizardry in there)
- fixing wasm BasicScene is *not* finished.
author | Benjamin Golinvaux <bgo@osimis.io> |
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date | Wed, 22 May 2019 11:55:52 +0200 |
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children | e42b491f1fb2 |
rev | line source |
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751
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1 /** |
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2 * Stone of Orthanc |
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3 * Copyright (C) 2012-2016 Sebastien Jodogne, Medical Physics |
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4 * Department, University Hospital of Liege, Belgium |
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5 * Copyright (C) 2017-2019 Osimis S.A., Belgium |
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6 * |
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7 * This program is free software: you can redistribute it and/or |
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8 * modify it under the terms of the GNU Affero General Public License |
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9 * as published by the Free Software Foundation, either version 3 of |
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10 * the License, or (at your option) any later version. |
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11 * |
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12 * This program is distributed in the hope that it will be useful, but |
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13 * WITHOUT ANY WARRANTY; without even the implied warranty of |
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14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
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15 * Affero General Public License for more details. |
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16 * |
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17 * You should have received a copy of the GNU Affero General Public License |
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18 * along with this program. If not, see <http://www.gnu.org/licenses/>. |
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19 **/ |
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20 |
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21 #include "LayerHolder.h" |
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22 #include "../Scene2D/TextSceneLayer.h" |
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23 #include "../Scene2D/PolylineSceneLayer.h" |
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24 #include "../Scene2D/Scene2D.h" |
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25 #include "../Scene2DViewport/ViewportController.h" |
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26 #include "../StoneException.h" |
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27 |
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28 using namespace Orthanc; |
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29 |
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30 namespace OrthancStone |
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31 { |
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32 LayerHolder::LayerHolder( |
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33 ViewportControllerWPtr controllerW, |
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34 int polylineLayerCount, |
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35 int textLayerCount) |
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36 : textLayerCount_(textLayerCount) |
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37 , polylineLayerCount_(polylineLayerCount) |
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38 , controllerW_(controllerW) |
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39 , baseLayerIndex_(-1) |
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40 { |
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41 |
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42 } |
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43 |
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44 void LayerHolder::CreateLayers() |
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45 { |
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46 assert(baseLayerIndex_ == -1); |
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47 |
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48 baseLayerIndex_ = GetScene()->GetMaxDepth() + 100; |
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49 |
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50 for (int i = 0; i < polylineLayerCount_; ++i) |
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51 { |
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52 std::auto_ptr<PolylineSceneLayer> layer(new PolylineSceneLayer()); |
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53 GetScene()->SetLayer(baseLayerIndex_ + i, layer.release()); |
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54 } |
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55 |
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56 for (int i = 0; i < textLayerCount_; ++i) |
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57 { |
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58 std::auto_ptr<TextSceneLayer> layer(new TextSceneLayer()); |
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59 GetScene()->SetLayer( |
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60 baseLayerIndex_ + polylineLayerCount_ + i, |
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61 layer.release()); |
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62 } |
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63 |
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64 } |
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65 |
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66 void LayerHolder::CreateLayersIfNeeded() |
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67 { |
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68 if (baseLayerIndex_ == -1) |
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69 CreateLayers(); |
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70 } |
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71 |
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72 bool LayerHolder::AreLayersCreated() const |
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73 { |
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74 return (baseLayerIndex_ != -1); |
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75 } |
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76 |
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77 OrthancStone::Scene2DPtr LayerHolder::GetScene() |
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78 { |
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79 ViewportControllerPtr controller = controllerW_.lock(); |
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80 ORTHANC_ASSERT(controller.get() != 0, "Zombie attack!"); |
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81 return controller->GetScene(); |
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82 } |
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83 |
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84 void LayerHolder::DeleteLayers() |
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85 { |
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86 for (int i = 0; i < textLayerCount_ + polylineLayerCount_; ++i) |
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87 { |
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88 ORTHANC_ASSERT(GetScene()->HasLayer(baseLayerIndex_ + i), "No layer"); |
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89 GetScene()->DeleteLayer(baseLayerIndex_ + i); |
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90 } |
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91 baseLayerIndex_ = -1; |
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92 } |
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93 |
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94 PolylineSceneLayer* LayerHolder::GetPolylineLayer(int index /*= 0*/) |
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95 { |
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96 ORTHANC_ASSERT(baseLayerIndex_ != -1); |
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97 ORTHANC_ASSERT(GetScene()->HasLayer(GetPolylineLayerIndex(index))); |
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98 ISceneLayer* layer = |
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99 &(GetScene()->GetLayer(GetPolylineLayerIndex(index))); |
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100 |
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101 PolylineSceneLayer* concreteLayer = |
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102 dynamic_cast<PolylineSceneLayer*>(layer); |
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103 |
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104 ORTHANC_ASSERT(concreteLayer != NULL); |
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105 return concreteLayer; |
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106 } |
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107 |
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108 TextSceneLayer* LayerHolder::GetTextLayer(int index /*= 0*/) |
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109 { |
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110 ORTHANC_ASSERT(baseLayerIndex_ != -1); |
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111 ORTHANC_ASSERT(GetScene()->HasLayer(GetTextLayerIndex(index))); |
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112 ISceneLayer* layer = |
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113 &(GetScene()->GetLayer(GetTextLayerIndex(index))); |
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114 |
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115 TextSceneLayer* concreteLayer = |
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116 dynamic_cast<TextSceneLayer*>(layer); |
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117 |
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118 ORTHANC_ASSERT(concreteLayer != NULL); |
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119 return concreteLayer; |
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120 } |
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121 |
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122 int LayerHolder::GetPolylineLayerIndex(int index /*= 0*/) |
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123 { |
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124 ORTHANC_ASSERT(index < polylineLayerCount_); |
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125 return baseLayerIndex_ + index; |
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126 } |
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127 |
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128 |
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129 int LayerHolder::GetTextLayerIndex(int index /*= 0*/) |
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130 { |
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131 ORTHANC_ASSERT(index < textLayerCount_); |
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132 |
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133 // the text layers are placed right after the polyline layers |
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134 // this means they are drawn ON TOP |
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135 return baseLayerIndex_ + polylineLayerCount_ + index; |
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136 } |
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137 } |