Mercurial > hg > orthanc-stone
annotate OrthancStone/Sources/Scene2DViewport/LayerHolder.cpp @ 2061:6ea5f40ea0e9 deep-learning
added ImageProcessingProgram
author | Sebastien Jodogne <s.jodogne@gmail.com> |
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date | Wed, 03 May 2023 16:34:34 +0200 |
parents | 7053b8a0aaec |
children | 07964689cb0b |
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1 /** |
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2 * Stone of Orthanc |
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3 * Copyright (C) 2012-2016 Sebastien Jodogne, Medical Physics |
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4 * Department, University Hospital of Liege, Belgium |
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5 * Copyright (C) 2017-2022 Osimis S.A., Belgium |
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6 * Copyright (C) 2021-2022 Sebastien Jodogne, ICTEAM UCLouvain, Belgium |
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7 * |
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8 * This program is free software: you can redistribute it and/or |
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9 * modify it under the terms of the GNU Lesser General Public License |
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10 * as published by the Free Software Foundation, either version 3 of |
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11 * the License, or (at your option) any later version. |
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12 * |
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13 * This program is distributed in the hope that it will be useful, but |
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14 * WITHOUT ANY WARRANTY; without even the implied warranty of |
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15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
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16 * Lesser General Public License for more details. |
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17 * |
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18 * You should have received a copy of the GNU Lesser General Public |
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19 * License along with this program. If not, see |
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20 * <http://www.gnu.org/licenses/>. |
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21 **/ |
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22 |
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23 #include "LayerHolder.h" |
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24 #include "../Scene2D/TextSceneLayer.h" |
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25 #include "../Scene2D/PolylineSceneLayer.h" |
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26 #include "../Scene2D/Scene2D.h" |
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27 #include "../Viewport/IViewport.h" |
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28 #include "../StoneException.h" |
1558 | 29 #include "ViewportController.h" |
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30 |
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31 namespace OrthancStone |
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32 { |
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33 LayerHolder::LayerHolder( |
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34 boost::weak_ptr<IViewport> viewport, |
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35 int polylineLayerCount, |
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36 int textLayerCount, |
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37 int infoTextCount) |
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38 : textLayerCount_(textLayerCount) |
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39 , polylineLayerCount_(polylineLayerCount) |
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40 , infoTextCount_(infoTextCount) |
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41 , viewport_(viewport) |
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42 , baseLayerIndex_(-1) |
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43 { |
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44 |
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45 } |
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46 |
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47 IViewport::ILock* LayerHolder::GetViewportLock() |
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48 { |
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49 boost::shared_ptr<IViewport> viewport = viewport_.lock(); |
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50 if (viewport) |
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51 return viewport->Lock(); |
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52 else |
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53 return NULL; |
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54 } |
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55 |
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56 void LayerHolder::CreateLayers() |
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57 { |
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58 std::unique_ptr<IViewport::ILock> lock(GetViewportLock()); |
1308 | 59 ViewportController& controller = lock->GetController(); |
60 Scene2D& scene = controller.GetScene(); | |
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61 |
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62 assert(baseLayerIndex_ == -1); |
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63 |
1308 | 64 baseLayerIndex_ = scene.GetMaxDepth() + 100; |
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65 |
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66 for (int i = 0; i < polylineLayerCount_; ++i) |
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67 { |
1308 | 68 std::unique_ptr<PolylineSceneLayer> layer(new PolylineSceneLayer()); |
69 scene.SetLayer(baseLayerIndex_ + i, layer.release()); | |
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70 } |
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71 |
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72 for (int i = 0; i < textLayerCount_; ++i) |
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73 { |
1308 | 74 std::unique_ptr<TextSceneLayer> layer(new TextSceneLayer()); |
75 scene.SetLayer(baseLayerIndex_ + polylineLayerCount_ + i, layer.release()); | |
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76 } |
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77 lock->Invalidate(); |
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78 } |
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79 |
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80 void LayerHolder::CreateLayersIfNeeded() |
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81 { |
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82 if (baseLayerIndex_ == -1) |
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83 CreateLayers(); |
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84 } |
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85 |
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86 bool LayerHolder::AreLayersCreated() const |
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87 { |
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88 return (baseLayerIndex_ != -1); |
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89 } |
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90 |
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91 void LayerHolder::DeleteLayersIfNeeded() |
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92 { |
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93 if (baseLayerIndex_ != -1) |
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94 DeleteLayers(); |
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95 } |
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96 |
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97 void LayerHolder::DeleteLayers() |
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98 { |
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99 std::unique_ptr<IViewport::ILock> lock(GetViewportLock()); |
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100 if (lock) |
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101 { |
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102 Scene2D& scene = lock->GetController().GetScene(); |
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103 |
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104 for (int i = 0; i < textLayerCount_ + polylineLayerCount_; ++i) |
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105 { |
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106 ORTHANC_ASSERT(scene.HasLayer(baseLayerIndex_ + i), "No layer"); |
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107 scene.DeleteLayer(baseLayerIndex_ + i); |
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108 } |
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109 baseLayerIndex_ = -1; |
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110 lock->Invalidate(); |
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111 } |
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112 } |
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113 |
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114 PolylineSceneLayer* LayerHolder::GetPolylineLayer(int index /*= 0*/) |
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115 { |
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116 std::unique_ptr<IViewport::ILock> lock(GetViewportLock()); |
1571 | 117 const Scene2D& scene = lock->GetController().GetScene(); |
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118 |
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119 ORTHANC_ASSERT(baseLayerIndex_ != -1); |
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120 ORTHANC_ASSERT(scene.HasLayer(GetPolylineLayerIndex(index))); |
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121 ISceneLayer* layer = &(scene.GetLayer(GetPolylineLayerIndex(index))); |
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122 |
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123 PolylineSceneLayer* concreteLayer = |
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124 dynamic_cast<PolylineSceneLayer*>(layer); |
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125 |
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126 ORTHANC_ASSERT(concreteLayer != NULL); |
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127 return concreteLayer; |
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128 } |
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129 |
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130 TextSceneLayer* LayerHolder::GetTextLayer(int index /*= 0*/) |
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131 { |
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132 std::unique_ptr<IViewport::ILock> lock(GetViewportLock()); |
1571 | 133 const Scene2D& scene = lock->GetController().GetScene(); |
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134 |
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135 ORTHANC_ASSERT(baseLayerIndex_ != -1); |
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136 ORTHANC_ASSERT(scene.HasLayer(GetTextLayerIndex(index))); |
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137 ISceneLayer* layer = &(scene.GetLayer(GetTextLayerIndex(index))); |
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138 |
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139 TextSceneLayer* concreteLayer = |
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140 dynamic_cast<TextSceneLayer*>(layer); |
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141 |
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142 ORTHANC_ASSERT(concreteLayer != NULL); |
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143 return concreteLayer; |
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144 } |
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145 |
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146 int LayerHolder::GetPolylineLayerIndex(int index /*= 0*/) |
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147 { |
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148 ORTHANC_ASSERT(index < polylineLayerCount_); |
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149 return baseLayerIndex_ + index; |
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150 } |
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151 |
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152 int LayerHolder::GetTextLayerIndex(int index /*= 0*/) |
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153 { |
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154 ORTHANC_ASSERT(index < textLayerCount_); |
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155 |
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156 // the text layers are placed right after the polyline layers |
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157 // this means they are drawn ON TOP |
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158 return baseLayerIndex_ + polylineLayerCount_ + index; |
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159 } |
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160 } |