annotate OrthancStone/Sources/Scene2DViewport/LayerHolder.cpp @ 1787:6e8105942146

safeguard in TextureBaseSceneLayer
author Sebastien Jodogne <s.jodogne@gmail.com>
date Sat, 15 May 2021 11:47:55 +0200
parents 911cd9a11ad3
children 3889ae96d2e9
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1 /**
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2 * Stone of Orthanc
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3 * Copyright (C) 2012-2016 Sebastien Jodogne, Medical Physics
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4 * Department, University Hospital of Liege, Belgium
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5 * Copyright (C) 2017-2021 Osimis S.A., Belgium
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6 *
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7 * This program is free software: you can redistribute it and/or
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8 * modify it under the terms of the GNU Lesser General Public License
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9 * as published by the Free Software Foundation, either version 3 of
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10 * the License, or (at your option) any later version.
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11 *
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12 * This program is distributed in the hope that it will be useful, but
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13 * WITHOUT ANY WARRANTY; without even the implied warranty of
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14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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15 * Lesser General Public License for more details.
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16 *
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17 * You should have received a copy of the GNU Lesser General Public
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18 * License along with this program. If not, see
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19 * <http://www.gnu.org/licenses/>.
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20 **/
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21
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22 #include "LayerHolder.h"
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23 #include "../Scene2D/TextSceneLayer.h"
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24 #include "../Scene2D/PolylineSceneLayer.h"
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25 #include "../Scene2D/Scene2D.h"
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26 #include "../Viewport/IViewport.h"
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27 #include "../StoneException.h"
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28 #include "ViewportController.h"
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30 namespace OrthancStone
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31 {
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32 LayerHolder::LayerHolder(
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33 boost::weak_ptr<IViewport> viewport,
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34 int polylineLayerCount,
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35 int textLayerCount,
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36 int infoTextCount)
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37 : textLayerCount_(textLayerCount)
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38 , polylineLayerCount_(polylineLayerCount)
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39 , infoTextCount_(infoTextCount)
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40 , viewport_(viewport)
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41 , baseLayerIndex_(-1)
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42 {
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44 }
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45
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46 IViewport::ILock* LayerHolder::GetViewportLock()
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47 {
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48 boost::shared_ptr<IViewport> viewport = viewport_.lock();
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49 if (viewport)
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50 return viewport->Lock();
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51 else
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52 return NULL;
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53 }
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54
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55 void LayerHolder::CreateLayers()
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56 {
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57 std::unique_ptr<IViewport::ILock> lock(GetViewportLock());
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58 ViewportController& controller = lock->GetController();
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59 Scene2D& scene = controller.GetScene();
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61 assert(baseLayerIndex_ == -1);
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62
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63 baseLayerIndex_ = scene.GetMaxDepth() + 100;
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64
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65 for (int i = 0; i < polylineLayerCount_; ++i)
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66 {
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67 std::unique_ptr<PolylineSceneLayer> layer(new PolylineSceneLayer());
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68 scene.SetLayer(baseLayerIndex_ + i, layer.release());
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69 }
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71 for (int i = 0; i < textLayerCount_; ++i)
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72 {
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73 std::unique_ptr<TextSceneLayer> layer(new TextSceneLayer());
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74 scene.SetLayer(baseLayerIndex_ + polylineLayerCount_ + i, layer.release());
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75 }
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76 lock->Invalidate();
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77 }
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78
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79 void LayerHolder::CreateLayersIfNeeded()
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80 {
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81 if (baseLayerIndex_ == -1)
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82 CreateLayers();
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83 }
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84
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85 bool LayerHolder::AreLayersCreated() const
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86 {
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87 return (baseLayerIndex_ != -1);
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88 }
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89
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90 void LayerHolder::DeleteLayersIfNeeded()
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91 {
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92 if (baseLayerIndex_ != -1)
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93 DeleteLayers();
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94 }
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95
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96 void LayerHolder::DeleteLayers()
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97 {
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98 std::unique_ptr<IViewport::ILock> lock(GetViewportLock());
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99 if (lock)
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100 {
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101 Scene2D& scene = lock->GetController().GetScene();
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102
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103 for (int i = 0; i < textLayerCount_ + polylineLayerCount_; ++i)
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104 {
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105 ORTHANC_ASSERT(scene.HasLayer(baseLayerIndex_ + i), "No layer");
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106 scene.DeleteLayer(baseLayerIndex_ + i);
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107 }
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108 baseLayerIndex_ = -1;
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109 lock->Invalidate();
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110 }
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111 }
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112
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113 PolylineSceneLayer* LayerHolder::GetPolylineLayer(int index /*= 0*/)
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114 {
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115 std::unique_ptr<IViewport::ILock> lock(GetViewportLock());
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116 const Scene2D& scene = lock->GetController().GetScene();
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117
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118 ORTHANC_ASSERT(baseLayerIndex_ != -1);
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119 ORTHANC_ASSERT(scene.HasLayer(GetPolylineLayerIndex(index)));
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120 ISceneLayer* layer = &(scene.GetLayer(GetPolylineLayerIndex(index)));
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121
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122 PolylineSceneLayer* concreteLayer =
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123 dynamic_cast<PolylineSceneLayer*>(layer);
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124
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125 ORTHANC_ASSERT(concreteLayer != NULL);
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126 return concreteLayer;
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127 }
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128
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129 TextSceneLayer* LayerHolder::GetTextLayer(int index /*= 0*/)
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130 {
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131 std::unique_ptr<IViewport::ILock> lock(GetViewportLock());
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132 const Scene2D& scene = lock->GetController().GetScene();
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133
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134 ORTHANC_ASSERT(baseLayerIndex_ != -1);
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135 ORTHANC_ASSERT(scene.HasLayer(GetTextLayerIndex(index)));
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136 ISceneLayer* layer = &(scene.GetLayer(GetTextLayerIndex(index)));
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137
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138 TextSceneLayer* concreteLayer =
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139 dynamic_cast<TextSceneLayer*>(layer);
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140
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141 ORTHANC_ASSERT(concreteLayer != NULL);
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142 return concreteLayer;
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143 }
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144
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145 int LayerHolder::GetPolylineLayerIndex(int index /*= 0*/)
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146 {
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147 ORTHANC_ASSERT(index < polylineLayerCount_);
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148 return baseLayerIndex_ + index;
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149 }
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150
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151 int LayerHolder::GetTextLayerIndex(int index /*= 0*/)
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152 {
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153 ORTHANC_ASSERT(index < textLayerCount_);
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154
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155 // the text layers are placed right after the polyline layers
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156 // this means they are drawn ON TOP
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157 return baseLayerIndex_ + polylineLayerCount_ + index;
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158 }
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159 }