annotate Framework/Scene2D/TextSceneLayer.cpp @ 852:6d15261f9c99 toa2019061901

Added way to share the broker that is used inside the locking emitter
author Benjamin Golinvaux <bgo@osimis.io>
date Tue, 18 Jun 2019 16:45:37 +0200
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children 32eaf4929b08
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1 /**
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2 * Stone of Orthanc
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3 * Copyright (C) 2012-2016 Sebastien Jodogne, Medical Physics
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4 * Department, University Hospital of Liege, Belgium
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5 * Copyright (C) 2017-2019 Osimis S.A., Belgium
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6 *
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7 * This program is free software: you can redistribute it and/or
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8 * modify it under the terms of the GNU Affero General Public License
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9 * as published by the Free Software Foundation, either version 3 of
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10 * the License, or (at your option) any later version.
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11 *
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12 * This program is distributed in the hope that it will be useful, but
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13 * WITHOUT ANY WARRANTY; without even the implied warranty of
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14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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15 * Affero General Public License for more details.
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16 *
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17 * You should have received a copy of the GNU Affero General Public License
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18 * along with this program. If not, see <http://www.gnu.org/licenses/>.
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19 **/
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20
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21
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22 #include "TextSceneLayer.h"
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23
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24 namespace OrthancStone
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25 {
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26 TextSceneLayer::TextSceneLayer() :
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27 x_(0),
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28 y_(0),
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29 fontIndex_(0),
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30 anchor_(BitmapAnchor_Center),
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31 border_(0),
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32 revision_(0)
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33 {
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34 }
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35
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36
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37 ISceneLayer* TextSceneLayer::Clone() const
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38 {
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39 std::auto_ptr<TextSceneLayer> cloned(new TextSceneLayer);
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40 cloned->SetColor(GetColor());
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41 cloned->x_ = x_;
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42 cloned->y_ = y_;
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43 cloned->utf8_ = utf8_;
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44 cloned->fontIndex_ = fontIndex_;
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45 cloned->anchor_ = anchor_;
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46 cloned->border_ = border_;
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47 return cloned.release();
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48 }
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49
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50 void TextSceneLayer::SetPosition(double x,
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51 double y)
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52 {
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53 x_ = x;
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54 y_ = y;
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55 revision_ ++;
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56 }
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57
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58 void TextSceneLayer::SetText(const std::string& utf8)
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59 {
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60 utf8_ = utf8;
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61 revision_ ++;
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62 }
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63
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64 void TextSceneLayer::SetFontIndex(size_t fontIndex)
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65 {
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66 fontIndex_ = fontIndex;
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67 revision_ ++;
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68 }
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69
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70 void TextSceneLayer::SetAnchor(BitmapAnchor anchor)
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71 {
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72 anchor_ = anchor;
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73 revision_ ++;
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74 }
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75
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76 void TextSceneLayer::SetBorder(unsigned int border)
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77 {
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78 border_ = border;
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79 revision_ ++;
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80 }
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81 }