annotate Framework/Scene2D/LookupTableTextureSceneLayer.h @ 1140:6333e6f7248e broker

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author Sebastien Jodogne <s.jodogne@gmail.com>
date Thu, 07 Nov 2019 16:53:15 +0100
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1 /**
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2 * Stone of Orthanc
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3 * Copyright (C) 2012-2016 Sebastien Jodogne, Medical Physics
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4 * Department, University Hospital of Liege, Belgium
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5 * Copyright (C) 2017-2019 Osimis S.A., Belgium
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6 *
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7 * This program is free software: you can redistribute it and/or
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8 * modify it under the terms of the GNU Affero General Public License
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9 * as published by the Free Software Foundation, either version 3 of
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10 * the License, or (at your option) any later version.
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11 *
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12 * This program is distributed in the hope that it will be useful, but
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13 * WITHOUT ANY WARRANTY; without even the implied warranty of
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14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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15 * Affero General Public License for more details.
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16 *
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17 * You should have received a copy of the GNU Affero General Public License
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18 * along with this program. If not, see <http://www.gnu.org/licenses/>.
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19 **/
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20
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21
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22 #pragma once
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23
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24 #include "TextureBaseSceneLayer.h"
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25
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26 namespace OrthancStone
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27 {
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28 class LookupTableTextureSceneLayer : public TextureBaseSceneLayer
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29 {
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30 private:
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31 ImageWindowing windowing_;
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32 float minValue_;
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33 float maxValue_;
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34 std::vector<uint8_t> lut_;
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35
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36 void SetLookupTableRgb(const std::vector<uint8_t>& lut);
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37
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38 public:
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39 // The pixel format must be convertible to Float32
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40 LookupTableTextureSceneLayer(const Orthanc::ImageAccessor& texture);
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42 void SetLookupTableGrayscale();
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43
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44 // The vector must contain either 3 * 256 values (RGB), or 4 * 256
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45 // (RGBA). In the RGB case, an alpha channel will be automatically added.
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46 void SetLookupTable(const std::vector<uint8_t>& lut);
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47
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48 void SetRange(float minValue,
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49 float maxValue);
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50
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51 void FitRange();
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52
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53 float GetMinValue() const
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54 {
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55 return minValue_;
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56 }
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57
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58 float GetMaxValue() const
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59 {
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60 return maxValue_;
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61 }
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62
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63 // This returns a vector of 4 * 256 values between 0 and 255, in RGBA.
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64 const std::vector<uint8_t>& GetLookupTable() const
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65 {
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66 return lut_;
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67 }
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68
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69 virtual ISceneLayer* Clone() const;
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70
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71 virtual Type GetType() const
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72 {
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73 return Type_LookupTableTexture;
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74 }
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75 };
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76 }