Mercurial > hg > orthanc-stone
annotate OrthancStone/Sources/Scene2D/Internals/OpenGLArrowRenderer.h @ 2123:538c7b7c6e46 deep-learning
integration mainline->deep-learning
author | Sebastien Jodogne <s.jodogne@gmail.com> |
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date | Fri, 22 Mar 2024 16:11:42 +0100 |
parents | c23eef785569 |
children | 16c01cc201e7 |
rev | line source |
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1 /** |
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2 * Stone of Orthanc |
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3 * Copyright (C) 2012-2016 Sebastien Jodogne, Medical Physics |
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4 * Department, University Hospital of Liege, Belgium |
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5 * Copyright (C) 2017-2024 Osimis S.A., Belgium |
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6 * Copyright (C) 2021-2024 Sebastien Jodogne, ICTEAM UCLouvain, Belgium |
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7 * |
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8 * This program is free software: you can redistribute it and/or |
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9 * modify it under the terms of the GNU Lesser General Public License |
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10 * as published by the Free Software Foundation, either version 3 of |
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11 * the License, or (at your option) any later version. |
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12 * |
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13 * This program is distributed in the hope that it will be useful, but |
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14 * WITHOUT ANY WARRANTY; without even the implied warranty of |
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15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
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16 * Lesser General Public License for more details. |
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17 * |
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18 * You should have received a copy of the GNU Lesser General Public |
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19 * License along with this program. If not, see |
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20 * <http://www.gnu.org/licenses/>. |
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21 **/ |
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22 |
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23 |
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24 #pragma once |
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25 |
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26 #include "../ArrowSceneLayer.h" |
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27 #include "CompositorHelper.h" |
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28 #include "OpenGLLinesProgram.h" |
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29 |
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30 |
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31 namespace OrthancStone |
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32 { |
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33 namespace Internals |
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34 { |
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35 class OpenGLArrowRenderer : public CompositorHelper::ILayerRenderer |
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36 { |
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37 private: |
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38 OpenGL::IOpenGLContext& context_; |
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39 OpenGLLinesProgram& program_; |
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40 std::unique_ptr<OpenGLLinesProgram::Data> dataBody_; |
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41 std::unique_ptr<OpenGLLinesProgram::Data> dataHead_; |
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42 AffineTransform2D transformHead_; |
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43 |
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44 void LoadLayer(const ArrowSceneLayer& layer); |
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45 |
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46 public: |
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47 OpenGLArrowRenderer(OpenGL::IOpenGLContext& context, |
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48 OpenGLLinesProgram& program, |
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49 const ArrowSceneLayer& layer); |
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50 |
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51 virtual void Render(const AffineTransform2D& transform, |
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52 unsigned int canvasWidth, |
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53 unsigned int canvasHeight) ORTHANC_OVERRIDE; |
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54 |
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55 virtual void Update(const ISceneLayer& layer) ORTHANC_OVERRIDE; |
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56 }; |
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57 } |
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58 } |