annotate OrthancStone/Sources/Scene2D/ILayerStyleConfigurator.h @ 2123:538c7b7c6e46 deep-learning

integration mainline->deep-learning
author Sebastien Jodogne <s.jodogne@gmail.com>
date Fri, 22 Mar 2024 16:11:42 +0100
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1 /**
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2 * Stone of Orthanc
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3 * Copyright (C) 2012-2016 Sebastien Jodogne, Medical Physics
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4 * Department, University Hospital of Liege, Belgium
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5 * Copyright (C) 2017-2024 Osimis S.A., Belgium
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6 * Copyright (C) 2021-2024 Sebastien Jodogne, ICTEAM UCLouvain, Belgium
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7 *
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8 * This program is free software: you can redistribute it and/or
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9 * modify it under the terms of the GNU Lesser General Public License
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10 * as published by the Free Software Foundation, either version 3 of
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11 * the License, or (at your option) any later version.
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12 *
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13 * This program is distributed in the hope that it will be useful, but
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14 * WITHOUT ANY WARRANTY; without even the implied warranty of
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15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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16 * Lesser General Public License for more details.
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17 *
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18 * You should have received a copy of the GNU Lesser General Public
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19 * License along with this program. If not, see
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20 * <http://www.gnu.org/licenses/>.
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21 **/
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24 #pragma once
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26 #include "../Toolbox/DicomInstanceParameters.h"
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28 namespace OrthancStone
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29 {
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30 /**
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31 This interface is implemented by objects able to create an ISceneLayer
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32 suitable to display the Orthanc image supplied to the CreateTextureXX
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33 factory methods (taking Dicom parameters into account if relevant).
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35 It can also refresh the style of an existing layer afterwards, to match
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36 the configurator settings.
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37 */
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38 class ILayerStyleConfigurator
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39 {
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40 public:
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41 virtual ~ILayerStyleConfigurator()
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42 {
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43 }
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45 virtual uint64_t GetRevision() const = 0;
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47 virtual TextureBaseSceneLayer* CreateTextureFromImage(const Orthanc::ImageAccessor& image) const = 0;
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49 virtual TextureBaseSceneLayer* CreateTextureFromDicom(const Orthanc::ImageAccessor& frame,
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50 const DicomInstanceParameters& parameters) const = 0;
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51
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52 virtual void ApplyStyle(ISceneLayer& layer) const = 0;
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53 };
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54 }