Mercurial > hg > orthanc-stone
annotate Framework/Toolbox/CoordinateSystem3D.h @ 1440:49f31fa332b3 loader-injection-feature
Merge from default.
author | Benjamin Golinvaux <bgo@osimis.io> |
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date | Tue, 26 May 2020 09:52:09 +0200 |
parents | 7ec8fea061b9 |
children | 30deba7bc8e2 |
rev | line source |
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0 | 1 /** |
2 * Stone of Orthanc | |
3 * Copyright (C) 2012-2016 Sebastien Jodogne, Medical Physics | |
4 * Department, University Hospital of Liege, Belgium | |
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5 * Copyright (C) 2017-2020 Osimis S.A., Belgium |
0 | 6 * |
7 * This program is free software: you can redistribute it and/or | |
47 | 8 * modify it under the terms of the GNU Affero General Public License |
9 * as published by the Free Software Foundation, either version 3 of | |
10 * the License, or (at your option) any later version. | |
0 | 11 * |
12 * This program is distributed in the hope that it will be useful, but | |
13 * WITHOUT ANY WARRANTY; without even the implied warranty of | |
47 | 14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
15 * Affero General Public License for more details. | |
16 * | |
17 * You should have received a copy of the GNU Affero General Public License | |
0 | 18 * along with this program. If not, see <http://www.gnu.org/licenses/>. |
19 **/ | |
20 | |
21 | |
22 #pragma once | |
23 | |
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24 #include "LinearAlgebra.h" |
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25 #include "../Scene2D/ScenePoint2D.h" |
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26 |
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27 #include <Plugins/Samples/Common/IDicomDataset.h> |
0 | 28 |
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29 #include <iosfwd> |
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30 |
0 | 31 namespace OrthancStone |
32 { | |
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33 // Geometry of a 3D plane |
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34 class CoordinateSystem3D |
0 | 35 { |
36 private: | |
37 Vector origin_; | |
38 Vector normal_; | |
39 Vector axisX_; | |
40 Vector axisY_; | |
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41 double d_; |
0 | 42 |
43 void CheckAndComputeNormal(); | |
44 | |
45 void Setup(const std::string& imagePositionPatient, | |
46 const std::string& imageOrientationPatient); | |
47 | |
48 void SetupCanonical(); | |
49 | |
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50 double GetOffset() const; |
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51 |
0 | 52 public: |
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53 CoordinateSystem3D() |
0 | 54 { |
55 SetupCanonical(); | |
56 } | |
57 | |
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58 friend std::ostream& operator<< (std::ostream& s, const CoordinateSystem3D& that); |
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59 |
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60 CoordinateSystem3D(const Vector& origin, |
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61 const Vector& axisX, |
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62 const Vector& axisY); |
0 | 63 |
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64 CoordinateSystem3D(const OrthancPlugins::IDicomDataset& dicom); |
0 | 65 |
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66 CoordinateSystem3D(const std::string& imagePositionPatient, |
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67 const std::string& imageOrientationPatient) |
0 | 68 { |
69 Setup(imagePositionPatient, imageOrientationPatient); | |
70 } | |
71 | |
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72 CoordinateSystem3D(const Orthanc::DicomMap& dicom); |
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73 |
0 | 74 const Vector& GetNormal() const |
75 { | |
76 return normal_; | |
77 } | |
78 | |
79 const Vector& GetOrigin() const | |
80 { | |
81 return origin_; | |
82 } | |
83 | |
84 const Vector& GetAxisX() const | |
85 { | |
86 return axisX_; | |
87 } | |
88 | |
89 const Vector& GetAxisY() const | |
90 { | |
91 return axisY_; | |
92 } | |
93 | |
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94 void SetOrigin(const Vector& origin); |
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95 |
0 | 96 Vector MapSliceToWorldCoordinates(double x, |
97 double y) const; | |
98 | |
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99 Vector MapSliceToWorldCoordinates(const ScenePoint2D& p) const |
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100 { |
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101 return MapSliceToWorldCoordinates(p.GetX(), p.GetY()); |
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102 } |
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103 |
0 | 104 double ProjectAlongNormal(const Vector& point) const; |
105 | |
106 void ProjectPoint(double& offsetX, | |
107 double& offsetY, | |
108 const Vector& point) const; | |
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109 |
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110 ScenePoint2D ProjectPoint(const Vector& point) const |
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111 { |
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112 double x, y; |
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113 ProjectPoint(x, y, point); |
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114 return ScenePoint2D(x, y); |
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115 } |
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116 |
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117 /* |
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118 Alternated faster implementation (untested yet) |
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119 */ |
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120 void ProjectPoint2(double& offsetX, |
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121 double& offsetY, |
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122 const Vector& point) const; |
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123 |
152 | 124 bool IntersectSegment(Vector& p, |
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125 const Vector& edgeFrom, |
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126 const Vector& edgeTo) const; |
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127 |
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128 bool IntersectLine(Vector& p, |
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129 const Vector& origin, |
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130 const Vector& direction) const; |
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131 |
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132 // Returns "false" is the two planes are not parallel |
757 | 133 static bool ComputeDistance(double& distance, |
134 const CoordinateSystem3D& a, | |
135 const CoordinateSystem3D& b); | |
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136 |
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137 // Normalize a cutting plane so that the origin (0,0,0) of the 3D |
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138 // world is mapped to the origin of its (x,y) coordinate system |
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139 static CoordinateSystem3D NormalizeCuttingPlane(const CoordinateSystem3D& plane); |
0 | 140 }; |
141 } |