Mercurial > hg > orthanc-stone
annotate Framework/Scene2D/LookupTableTextureSceneLayer.h @ 1151:48befc2bf66d broker
ParseDicomFromWadoCommand
author | Sebastien Jodogne <s.jodogne@gmail.com> |
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date | Fri, 15 Nov 2019 17:34:19 +0100 |
parents | 287ec78f63b4 |
children | 177e7d431cd1 2d8ab34c8c91 |
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1 /** |
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2 * Stone of Orthanc |
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3 * Copyright (C) 2012-2016 Sebastien Jodogne, Medical Physics |
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4 * Department, University Hospital of Liege, Belgium |
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5 * Copyright (C) 2017-2019 Osimis S.A., Belgium |
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6 * |
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7 * This program is free software: you can redistribute it and/or |
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8 * modify it under the terms of the GNU Affero General Public License |
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9 * as published by the Free Software Foundation, either version 3 of |
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10 * the License, or (at your option) any later version. |
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11 * |
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12 * This program is distributed in the hope that it will be useful, but |
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13 * WITHOUT ANY WARRANTY; without even the implied warranty of |
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14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
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15 * Affero General Public License for more details. |
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16 * |
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17 * You should have received a copy of the GNU Affero General Public License |
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18 * along with this program. If not, see <http://www.gnu.org/licenses/>. |
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19 **/ |
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20 |
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21 |
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22 #pragma once |
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23 |
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24 #include "TextureBaseSceneLayer.h" |
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25 |
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26 namespace OrthancStone |
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27 { |
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28 class LookupTableTextureSceneLayer : public TextureBaseSceneLayer |
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29 { |
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30 private: |
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31 ImageWindowing windowing_; |
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32 float minValue_; |
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33 float maxValue_; |
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34 std::vector<uint8_t> lut_; |
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35 |
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36 void SetLookupTableRgb(const std::vector<uint8_t>& lut); |
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37 |
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38 public: |
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39 // The pixel format must be convertible to Float32 |
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40 LookupTableTextureSceneLayer(const Orthanc::ImageAccessor& texture); |
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41 |
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42 void SetLookupTableGrayscale(); |
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43 |
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44 // The vector must contain either 3 * 256 values (RGB), or 4 * 256 |
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45 // (RGBA). In the RGB case, an alpha channel will be automatically added. |
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46 void SetLookupTable(const std::vector<uint8_t>& lut); |
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47 |
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48 void SetRange(float minValue, |
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49 float maxValue); |
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50 |
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51 void FitRange(); |
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52 |
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53 float GetMinValue() const |
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54 { |
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55 return minValue_; |
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56 } |
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57 |
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58 float GetMaxValue() const |
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59 { |
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60 return maxValue_; |
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61 } |
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62 |
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63 // This returns a vector of 4 * 256 values between 0 and 255, in RGBA. |
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64 const std::vector<uint8_t>& GetLookupTable() const |
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65 { |
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66 return lut_; |
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67 } |
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68 |
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69 virtual ISceneLayer* Clone() const; |
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70 |
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71 virtual Type GetType() const |
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72 { |
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73 return Type_LookupTableTexture; |
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74 } |
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75 }; |
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76 } |