Mercurial > hg > orthanc-stone
annotate Framework/Scene2D/Internals/OpenGLBasicPolylineRenderer.h @ 925:4639d0bf6390
Added support for Grayscale16 in the multiframe loader (Victor)
author | Benjamin Golinvaux <bgo@osimis.io> |
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date | Mon, 22 Jul 2019 16:00:03 +0200 |
parents | 6bf8f881fcb5 |
children | 2d8ab34c8c91 |
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OpenGLBasicPolylineRenderer
Sebastien Jodogne <s.jodogne@gmail.com>
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1 /** |
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OpenGLBasicPolylineRenderer
Sebastien Jodogne <s.jodogne@gmail.com>
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2 * Stone of Orthanc |
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3 * Copyright (C) 2012-2016 Sebastien Jodogne, Medical Physics |
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4 * Department, University Hospital of Liege, Belgium |
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OpenGLBasicPolylineRenderer
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5 * Copyright (C) 2017-2019 Osimis S.A., Belgium |
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6 * |
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7 * This program is free software: you can redistribute it and/or |
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OpenGLBasicPolylineRenderer
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8 * modify it under the terms of the GNU Affero General Public License |
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9 * as published by the Free Software Foundation, either version 3 of |
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10 * the License, or (at your option) any later version. |
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OpenGLBasicPolylineRenderer
Sebastien Jodogne <s.jodogne@gmail.com>
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11 * |
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12 * This program is distributed in the hope that it will be useful, but |
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OpenGLBasicPolylineRenderer
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13 * WITHOUT ANY WARRANTY; without even the implied warranty of |
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14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
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15 * Affero General Public License for more details. |
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16 * |
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17 * You should have received a copy of the GNU Affero General Public License |
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18 * along with this program. If not, see <http://www.gnu.org/licenses/>. |
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19 **/ |
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20 |
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21 |
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22 #pragma once |
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23 |
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24 #include "../../OpenGL/IOpenGLContext.h" |
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25 #include "../PolylineSceneLayer.h" |
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26 #include "CompositorHelper.h" |
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27 |
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28 namespace OrthancStone |
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29 { |
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30 namespace Internals |
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31 { |
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32 class OpenGLBasicPolylineRenderer : public CompositorHelper::ILayerRenderer |
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33 { |
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34 private: |
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35 OpenGL::IOpenGLContext& context_; |
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36 PolylineSceneLayer layer_; |
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37 |
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38 public: |
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OpenGLBasicPolylineRenderer
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39 OpenGLBasicPolylineRenderer(OpenGL::IOpenGLContext& context, |
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40 const PolylineSceneLayer& layer); |
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41 |
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42 virtual void Render(const AffineTransform2D& transform); |
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43 |
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44 virtual void Update(const ISceneLayer& layer); |
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45 }; |
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46 } |
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47 } |