annotate Platforms/Wasm/WasmDelayedCallExecutor.js @ 973:38409549db43 toa2019082903

Log with addresses + added fingerprint mechanism to avoid calling zombie objects where: - a message is sent with a receiver - the receiver dies - another receiver with the SAME address is created - the message reply is executed --> execution on the wrong object! (since their "identity" is their address. The fix is to identify them with an UUID stored at creation time)
author Benjamin Golinvaux <bgo@osimis.io>
date Thu, 29 Aug 2019 18:07:55 +0200
parents 5055031f4a06
children
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26b90b110719 added DelayedCallExecutor to avoid using sleep() in C++ that consumes 100% CPU once executed in WASM
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1 mergeInto(LibraryManager.library, {
26b90b110719 added DelayedCallExecutor to avoid using sleep() in C++ that consumes 100% CPU once executed in WASM
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2 WasmDelayedCallExecutor_Schedule: function(callable, timeoutInMs/*, payload*/) {
26b90b110719 added DelayedCallExecutor to avoid using sleep() in C++ that consumes 100% CPU once executed in WASM
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3 setTimeout(function() {
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5055031f4a06 - Added browserify to build. This allows using require calls for modules that
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4 window.WasmDelayedCallExecutor_ExecuteCallback(callable/*, payload*/);
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26b90b110719 added DelayedCallExecutor to avoid using sleep() in C++ that consumes 100% CPU once executed in WASM
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5 }, timeoutInMs);
26b90b110719 added DelayedCallExecutor to avoid using sleep() in C++ that consumes 100% CPU once executed in WASM
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6 }
26b90b110719 added DelayedCallExecutor to avoid using sleep() in C++ that consumes 100% CPU once executed in WASM
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7 });