annotate Framework/Toolbox/AffineTransform2D.cpp @ 984:35ed6812d639 toa2019090602

Build fix
author Benjamin Golinvaux <bgo@osimis.io>
date Fri, 06 Sep 2019 11:46:51 +0200
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1 /**
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2 * Stone of Orthanc
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3 * Copyright (C) 2012-2016 Sebastien Jodogne, Medical Physics
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4 * Department, University Hospital of Liege, Belgium
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5 * Copyright (C) 2017-2019 Osimis S.A., Belgium
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6 *
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7 * This program is free software: you can redistribute it and/or
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8 * modify it under the terms of the GNU Affero General Public License
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9 * as published by the Free Software Foundation, either version 3 of
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10 * the License, or (at your option) any later version.
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11 *
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12 * This program is distributed in the hope that it will be useful, but
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13 * WITHOUT ANY WARRANTY; without even the implied warranty of
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14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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15 * Affero General Public License for more details.
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16 *
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17 * You should have received a copy of the GNU Affero General Public License
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18 * along with this program. If not, see <http://www.gnu.org/licenses/>.
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19 **/
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20
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21
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22 #include "AffineTransform2D.h"
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23
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24 #include "ImageGeometry.h"
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25
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26 #include <Core/Logging.h>
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27 #include <Core/OrthancException.h>
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28
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29 namespace OrthancStone
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30 {
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31 AffineTransform2D::AffineTransform2D() :
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32 matrix_(LinearAlgebra::IdentityMatrix(3))
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33 {
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34 }
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35
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36
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37 AffineTransform2D::AffineTransform2D(const Matrix& m)
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38 {
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39 if (m.size1() != 3 ||
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40 m.size2() != 3)
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41 {
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42 throw Orthanc::OrthancException(Orthanc::ErrorCode_IncompatibleImageSize);
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43 }
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44
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45 if (!LinearAlgebra::IsCloseToZero(m(2, 0)) ||
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46 !LinearAlgebra::IsCloseToZero(m(2, 1)) ||
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47 LinearAlgebra::IsCloseToZero(m(2, 2)))
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48 {
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49 LOG(ERROR) << "Cannot setup an AffineTransform2D with perspective effects";
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50 throw Orthanc::OrthancException(Orthanc::ErrorCode_ParameterOutOfRange);
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51 }
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52
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53 matrix_ = m / m(2, 2);
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54 }
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55
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56
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57 void AffineTransform2D::Apply(double& x /* inout */,
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58 double& y /* inout */) const
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59 {
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60 Vector p;
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61 LinearAlgebra::AssignVector(p, x, y, 1);
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62
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63 Vector q = LinearAlgebra::Product(matrix_, p);
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64
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65 if (!LinearAlgebra::IsNear(q[2], 1.0))
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66 {
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67 throw Orthanc::OrthancException(Orthanc::ErrorCode_InternalError);
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68 }
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69 else
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70 {
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71 x = q[0];
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72 y = q[1];
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73 }
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74 }
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75
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76
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77 void AffineTransform2D::Apply(Orthanc::ImageAccessor& target,
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78 const Orthanc::ImageAccessor& source,
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79 ImageInterpolation interpolation,
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80 bool clear) const
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81 {
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82 assert(LinearAlgebra::IsNear(matrix_(2, 0), 0) &&
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83 LinearAlgebra::IsNear(matrix_(2, 1), 0) &&
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84 LinearAlgebra::IsNear(matrix_(2, 2), 1));
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85
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86 ApplyAffineTransform(target, source,
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87 matrix_(0, 0), matrix_(0, 1), matrix_(0, 2),
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88 matrix_(1, 0), matrix_(1, 1), matrix_(1, 2),
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89 interpolation, clear);
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90 }
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91
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92
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93 void AffineTransform2D::ConvertToOpenGLMatrix(float target[16],
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94 unsigned int canvasWidth,
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95 unsigned int canvasHeight) const
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96 {
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97 const AffineTransform2D t = AffineTransform2D::Combine(
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98 CreateOpenGLClipspace(canvasWidth, canvasHeight), *this);
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99
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100 const Matrix source = t.GetHomogeneousMatrix();
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101
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102 if (source.size1() != 3 ||
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103 source.size2() != 3)
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104 {
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105 throw Orthanc::OrthancException(Orthanc::ErrorCode_InternalError);
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106 }
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107
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108 // "z" must be in the [-1,1] range, otherwise the texture does not show up
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109 float z = 0;
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110
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111 // Embed the 3x3 affine transform of the 2D plane into a 4x4
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112 // matrix (3D) for OpenGL. The matrix must be transposed.
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113
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114 target[0] = static_cast<float>(source(0, 0));
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115 target[1] = static_cast<float>(source(1, 0));
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116 target[2] = 0;
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117 target[3] = static_cast<float>(source(2, 0));
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118 target[4] = static_cast<float>(source(0, 1));
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119 target[5] = static_cast<float>(source(1, 1));
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120 target[6] = 0;
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121 target[7] = static_cast<float>(source(2, 1));
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122 target[8] = 0;
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123 target[9] = 0;
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124 target[10] = -1;
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125 target[11] = 0;
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126 target[12] = static_cast<float>(source(0, 2));
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127 target[13] = static_cast<float>(source(1, 2));
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128 target[14] = -z;
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129 target[15] = static_cast<float>(source(2, 2));
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130 }
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131
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132
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133 double AffineTransform2D::ComputeZoom() const
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134 {
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135 // Compute the length of the (0,0)-(1,1) diagonal (whose
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136 // length is sqrt(2)) instead of the (0,0)-(1,0) unit segment,
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137 // in order to cope with possible anisotropic zooming
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138
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139 double x1 = 0;
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140 double y1 = 0;
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141 Apply(x1, y1);
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142
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143 double x2 = 1;
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144 double y2 = 1;
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145 Apply(x2, y2);
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146
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147 double dx = x2 - x1;
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148 double dy = y2 - y1;
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149
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150 double zoom = sqrt(dx * dx + dy * dy) / sqrt(2.0);
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151
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152 if (LinearAlgebra::IsCloseToZero(zoom))
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153 {
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154 return 1; // Default value if transform is ill-conditioned
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155 }
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156 else
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157 {
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158 return zoom;
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159 }
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160 }
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161
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162
409
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163 AffineTransform2D AffineTransform2D::Invert(const AffineTransform2D& a)
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164 {
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165 AffineTransform2D t;
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166 LinearAlgebra::InvertMatrix(t.matrix_, a.matrix_);
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167 return t;
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168 }
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169
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170
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171 AffineTransform2D AffineTransform2D::Combine(const AffineTransform2D& a,
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172 const AffineTransform2D& b)
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173 {
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174 return AffineTransform2D(LinearAlgebra::Product(a.GetHomogeneousMatrix(),
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175 b.GetHomogeneousMatrix()));
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176 }
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177
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178
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179 AffineTransform2D AffineTransform2D::Combine(const AffineTransform2D& a,
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180 const AffineTransform2D& b,
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181 const AffineTransform2D& c)
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182 {
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183 return AffineTransform2D(LinearAlgebra::Product(a.GetHomogeneousMatrix(),
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184 b.GetHomogeneousMatrix(),
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185 c.GetHomogeneousMatrix()));
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186 }
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187
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188
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189 AffineTransform2D AffineTransform2D::Combine(const AffineTransform2D& a,
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190 const AffineTransform2D& b,
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191 const AffineTransform2D& c,
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192 const AffineTransform2D& d)
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193 {
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194 return AffineTransform2D(LinearAlgebra::Product(a.GetHomogeneousMatrix(),
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195 b.GetHomogeneousMatrix(),
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196 c.GetHomogeneousMatrix(),
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197 d.GetHomogeneousMatrix()));
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198 }
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199
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200
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201 AffineTransform2D AffineTransform2D::CreateOffset(double dx,
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202 double dy)
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203 {
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204 AffineTransform2D t;
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205 t.matrix_(0, 2) = dx;
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206 t.matrix_(1, 2) = dy;
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207
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208 return t;
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209 }
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210
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211
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212 AffineTransform2D AffineTransform2D::CreateScaling(double sx,
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213 double sy)
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214 {
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215 AffineTransform2D t;
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216 t.matrix_(0, 0) = sx;
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217 t.matrix_(1, 1) = sy;
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218
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219 return t;
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220 }
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221
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222
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223 AffineTransform2D AffineTransform2D::CreateRotation(double angle)
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224 {
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225 double cosine = cos(angle);
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226 double sine = sin(angle);
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227
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228 AffineTransform2D t;
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229 t.matrix_(0, 0) = cosine;
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230 t.matrix_(0, 1) = -sine;
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231 t.matrix_(1, 0) = sine;
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232 t.matrix_(1, 1) = cosine;
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233
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234 return t;
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235 }
574
911297a277c4 AffineTransform2D::ConvertToOpenGLMatrix()
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236
911297a277c4 AffineTransform2D::ConvertToOpenGLMatrix()
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237
911297a277c4 AffineTransform2D::ConvertToOpenGLMatrix()
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238 AffineTransform2D AffineTransform2D::CreateOpenGLClipspace(unsigned int canvasWidth,
911297a277c4 AffineTransform2D::ConvertToOpenGLMatrix()
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239 unsigned int canvasHeight)
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240 {
911297a277c4 AffineTransform2D::ConvertToOpenGLMatrix()
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241 AffineTransform2D t;
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242 t.matrix_(0, 0) = 2.0 / static_cast<double>(canvasWidth);
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243 t.matrix_(0, 2) = -1.0;
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244 t.matrix_(1, 1) = -2.0 / static_cast<double>(canvasHeight);
911297a277c4 AffineTransform2D::ConvertToOpenGLMatrix()
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245 t.matrix_(1, 2) = 1.0;
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246
911297a277c4 AffineTransform2D::ConvertToOpenGLMatrix()
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247 return t;
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248 }
409
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249 }