Mercurial > hg > orthanc-stone
annotate OrthancStone/Sources/Toolbox/CoordinateSystem3D.h @ 1558:314b6dc507d9
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author | Sebastien Jodogne <s.jodogne@gmail.com> |
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date | Thu, 20 Aug 2020 11:38:56 +0200 |
parents | 244ad1e4e76a |
children | 85e117739eca |
rev | line source |
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0 | 1 /** |
2 * Stone of Orthanc | |
3 * Copyright (C) 2012-2016 Sebastien Jodogne, Medical Physics | |
4 * Department, University Hospital of Liege, Belgium | |
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5 * Copyright (C) 2017-2020 Osimis S.A., Belgium |
0 | 6 * |
7 * This program is free software: you can redistribute it and/or | |
47 | 8 * modify it under the terms of the GNU Affero General Public License |
9 * as published by the Free Software Foundation, either version 3 of | |
10 * the License, or (at your option) any later version. | |
0 | 11 * |
12 * This program is distributed in the hope that it will be useful, but | |
13 * WITHOUT ANY WARRANTY; without even the implied warranty of | |
47 | 14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
15 * Affero General Public License for more details. | |
16 * | |
17 * You should have received a copy of the GNU Affero General Public License | |
0 | 18 * along with this program. If not, see <http://www.gnu.org/licenses/>. |
19 **/ | |
20 | |
21 | |
22 #pragma once | |
23 | |
1504 | 24 #include "../Scene2D/ScenePoint2D.h" |
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25 #include "LinearAlgebra.h" |
1504 | 26 #include "OrthancDatasets/IDicomDataset.h" |
0 | 27 |
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28 #include <iosfwd> |
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29 |
0 | 30 namespace OrthancStone |
31 { | |
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32 // Geometry of a 3D plane |
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33 class CoordinateSystem3D |
0 | 34 { |
35 private: | |
36 Vector origin_; | |
37 Vector normal_; | |
38 Vector axisX_; | |
39 Vector axisY_; | |
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40 double d_; |
0 | 41 |
42 void CheckAndComputeNormal(); | |
43 | |
44 void Setup(const std::string& imagePositionPatient, | |
45 const std::string& imageOrientationPatient); | |
46 | |
47 void SetupCanonical(); | |
48 | |
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49 double GetOffset() const; |
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50 |
0 | 51 public: |
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52 CoordinateSystem3D() |
0 | 53 { |
54 SetupCanonical(); | |
55 } | |
56 | |
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57 friend std::ostream& operator<< (std::ostream& s, const CoordinateSystem3D& that); |
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58 |
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59 CoordinateSystem3D(const Vector& origin, |
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60 const Vector& axisX, |
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61 const Vector& axisY); |
0 | 62 |
1504 | 63 CoordinateSystem3D(const IDicomDataset& dicom); |
0 | 64 |
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65 CoordinateSystem3D(const std::string& imagePositionPatient, |
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66 const std::string& imageOrientationPatient) |
0 | 67 { |
68 Setup(imagePositionPatient, imageOrientationPatient); | |
69 } | |
70 | |
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71 CoordinateSystem3D(const Orthanc::DicomMap& dicom); |
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72 |
0 | 73 const Vector& GetNormal() const |
74 { | |
75 return normal_; | |
76 } | |
77 | |
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78 const Vector& GetOrigin() const // This is the "Image Position Patient" tag |
0 | 79 { |
80 return origin_; | |
81 } | |
82 | |
83 const Vector& GetAxisX() const | |
84 { | |
85 return axisX_; | |
86 } | |
87 | |
88 const Vector& GetAxisY() const | |
89 { | |
90 return axisY_; | |
91 } | |
92 | |
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93 void SetOrigin(const Vector& origin); |
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94 |
0 | 95 Vector MapSliceToWorldCoordinates(double x, |
96 double y) const; | |
97 | |
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98 Vector MapSliceToWorldCoordinates(const ScenePoint2D& p) const |
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99 { |
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100 return MapSliceToWorldCoordinates(p.GetX(), p.GetY()); |
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101 } |
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102 |
0 | 103 double ProjectAlongNormal(const Vector& point) const; |
104 | |
105 void ProjectPoint(double& offsetX, | |
106 double& offsetY, | |
107 const Vector& point) const; | |
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108 |
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109 ScenePoint2D ProjectPoint(const Vector& point) const |
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110 { |
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111 double x, y; |
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112 ProjectPoint(x, y, point); |
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113 return ScenePoint2D(x, y); |
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114 } |
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115 |
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116 /* |
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117 Alternated faster implementation (untested yet) |
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118 */ |
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119 void ProjectPoint2(double& offsetX, |
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120 double& offsetY, |
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121 const Vector& point) const; |
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122 |
152 | 123 bool IntersectSegment(Vector& p, |
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124 const Vector& edgeFrom, |
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125 const Vector& edgeTo) const; |
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126 |
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127 bool IntersectLine(Vector& p, |
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128 const Vector& origin, |
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129 const Vector& direction) const; |
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130 |
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131 // Returns "false" is the two planes are not parallel |
757 | 132 static bool ComputeDistance(double& distance, |
133 const CoordinateSystem3D& a, | |
134 const CoordinateSystem3D& b); | |
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135 |
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136 // Normalize a cutting plane so that the origin (0,0,0) of the 3D |
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137 // world is mapped to the origin of its (x,y) coordinate system |
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138 static CoordinateSystem3D NormalizeCuttingPlane(const CoordinateSystem3D& plane); |
0 | 139 }; |
140 } |