594
|
1 /**
|
|
2 * Stone of Orthanc
|
|
3 * Copyright (C) 2012-2016 Sebastien Jodogne, Medical Physics
|
|
4 * Department, University Hospital of Liege, Belgium
|
|
5 * Copyright (C) 2017-2019 Osimis S.A., Belgium
|
|
6 *
|
|
7 * This program is free software: you can redistribute it and/or
|
|
8 * modify it under the terms of the GNU Affero General Public License
|
|
9 * as published by the Free Software Foundation, either version 3 of
|
|
10 * the License, or (at your option) any later version.
|
|
11 *
|
|
12 * This program is distributed in the hope that it will be useful, but
|
|
13 * WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
|
15 * Affero General Public License for more details.
|
|
16 *
|
|
17 * You should have received a copy of the GNU Affero General Public License
|
|
18 * along with this program. If not, see <http://www.gnu.org/licenses/>.
|
|
19 **/
|
|
20
|
|
21
|
|
22 #include "OpenGLFloatTextureRenderer.h"
|
|
23
|
|
24 namespace OrthancStone
|
|
25 {
|
|
26 namespace Internals
|
|
27 {
|
|
28 void OpenGLFloatTextureRenderer::UpdateInternal(const FloatTextureSceneLayer& layer,
|
|
29 bool loadTexture)
|
|
30 {
|
|
31 if (loadTexture)
|
|
32 {
|
|
33 context_.MakeCurrent();
|
|
34 texture_.reset(new OpenGLFloatTextureProgram::Data(layer.GetTexture(), layer.IsLinearInterpolation()));
|
|
35 }
|
|
36
|
|
37 layerTransform_ = layer.GetTransform();
|
|
38 layer.GetWindowing(windowCenter_, windowWidth_);
|
|
39 }
|
|
40
|
|
41
|
|
42 OpenGLFloatTextureRenderer::OpenGLFloatTextureRenderer(OpenGL::IOpenGLContext& context,
|
|
43 OpenGLFloatTextureProgram& program,
|
|
44 const FloatTextureSceneLayer& layer) :
|
|
45 context_(context),
|
|
46 program_(program)
|
|
47 {
|
|
48 UpdateInternal(layer, true);
|
|
49 }
|
|
50
|
|
51
|
|
52 void OpenGLFloatTextureRenderer::Render(const AffineTransform2D& transform)
|
|
53 {
|
|
54 if (texture_.get() != NULL)
|
|
55 {
|
|
56 program_.Apply(*texture_, AffineTransform2D::Combine(transform, layerTransform_),
|
|
57 windowCenter_, windowWidth_);
|
|
58 }
|
|
59 }
|
|
60
|
|
61
|
|
62 void OpenGLFloatTextureRenderer::Update(const ISceneLayer& layer)
|
|
63 {
|
|
64 UpdateInternal(dynamic_cast<const FloatTextureSceneLayer&>(layer), false);
|
|
65 }
|
|
66 }
|
|
67 }
|