Mercurial > hg > orthanc-stone
annotate Framework/Scene2D/Internals/OpenGLBasicPolylineRenderer.cpp @ 1101:141593f1aa88
fix build on ubuntu
author | Sebastien Jodogne <s.jodogne@gmail.com> |
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date | Sat, 26 Oct 2019 11:35:41 +0200 |
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OpenGLBasicPolylineRenderer
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1 /** |
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OpenGLBasicPolylineRenderer
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2 * Stone of Orthanc |
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OpenGLBasicPolylineRenderer
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3 * Copyright (C) 2012-2016 Sebastien Jodogne, Medical Physics |
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4 * Department, University Hospital of Liege, Belgium |
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5 * Copyright (C) 2017-2019 Osimis S.A., Belgium |
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6 * |
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7 * This program is free software: you can redistribute it and/or |
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8 * modify it under the terms of the GNU Affero General Public License |
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9 * as published by the Free Software Foundation, either version 3 of |
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10 * the License, or (at your option) any later version. |
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11 * |
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12 * This program is distributed in the hope that it will be useful, but |
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13 * WITHOUT ANY WARRANTY; without even the implied warranty of |
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14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
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15 * Affero General Public License for more details. |
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16 * |
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17 * You should have received a copy of the GNU Affero General Public License |
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18 * along with this program. If not, see <http://www.gnu.org/licenses/>. |
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OpenGLBasicPolylineRenderer
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19 **/ |
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20 |
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21 |
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22 #include "OpenGLBasicPolylineRenderer.h" |
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23 |
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24 #include "../../OpenGL/OpenGLIncludes.h" |
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25 |
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26 namespace OrthancStone |
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27 { |
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28 namespace Internals |
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29 { |
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30 OpenGLBasicPolylineRenderer::OpenGLBasicPolylineRenderer(OpenGL::IOpenGLContext& context, |
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31 const PolylineSceneLayer& layer) : |
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32 context_(context) |
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33 { |
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34 layer_.Copy(layer); |
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35 } |
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36 |
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37 void OpenGLBasicPolylineRenderer::Render(const AffineTransform2D& transform) |
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38 { |
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39 if (!context_.IsContextLost()) |
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40 { |
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41 AffineTransform2D t = AffineTransform2D::Combine( |
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42 AffineTransform2D::CreateOpenGLClipspace(context_.GetCanvasWidth(), context_.GetCanvasHeight()), |
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43 transform); |
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44 |
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45 glUseProgram(0); |
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46 |
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47 glBegin(GL_LINES); |
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48 |
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49 for (size_t i = 0; i < layer_.GetChainsCount(); i++) |
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50 { |
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51 const Color& color = layer_.GetColor(i); |
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52 glColor3ub(color.GetRed(), color.GetGreen(), color.GetBlue()); |
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53 |
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54 const PolylineSceneLayer::Chain& chain = layer_.GetChain(i); |
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55 |
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56 if (chain.size() > 1) |
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57 { |
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58 ScenePoint2D previous = chain[0].Apply(t); |
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59 |
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60 for (size_t j = 1; j < chain.size(); j++) |
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61 { |
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62 ScenePoint2D p = chain[j].Apply(t); |
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63 |
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64 glVertex2f(static_cast<GLfloat>(previous.GetX()), |
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65 static_cast<GLfloat>(previous.GetY())); |
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66 glVertex2f(static_cast<GLfloat>(p.GetX()), |
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67 static_cast<GLfloat>(p.GetY())); |
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68 |
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69 previous = p; |
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70 } |
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71 |
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72 if (layer_.IsClosedChain(i)) |
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73 { |
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74 ScenePoint2D p = chain[0].Apply(t); |
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75 |
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76 glVertex2f(static_cast<GLfloat>(previous.GetX()), |
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77 static_cast<GLfloat>(previous.GetY())); |
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78 glVertex2f(static_cast<GLfloat>(p.GetX()), |
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79 static_cast<GLfloat>(p.GetY())); |
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80 } |
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81 } |
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82 } |
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83 |
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84 glEnd(); |
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85 } |
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86 } |
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87 |
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88 |
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89 void OpenGLBasicPolylineRenderer::Update(const ISceneLayer& layer) |
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90 { |
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91 layer_.Copy(dynamic_cast<const PolylineSceneLayer&>(layer)); |
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92 } |
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93 } |
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94 } |